Player Matchup

Osiris
Osiris
II Doughty II
Osiris
Level 148
God Stats
0W - 1L
1,339 SR
Queue Stats
61W - 53L
1,562 Elo+
Party 1
Merlin
Merlin
VeRSACe PYTHoN3
Merlin
Level 50
God Stats
8W - 12L
1,652 SR
Queue Stats
37W - 55L
1,479 Elo+
Party 1
Hou Yi
Hou Yi
Vendetta102396
Hou Yi
Level 116
God Stats
2W - 7L
1,431 SR
Queue Stats
100W - 108L
1,522 Elo+
Party 1
Team Averages
Level 105
1,474 SR
1,521 Elo+

VS

Team Averages
Level 91
1,605 SR
1,483 Elo+
Aphrodite
Aphrodite
Jasmine hi11
Aphrodite
Level 93
God Stats
46W - 30L
1,668 SR
Queue Stats
290W - 249L
1,667 Elo+
Solo
Neith
Neith
OzcarDMonkey
Neith
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,274 Elo+
Party 2
Gilgamesh
Gilgamesh
Setmok
Gilgamesh
Level 104
God Stats
2W - 2L
1,649 SR
Queue Stats
10W - 16L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,859
586
2,236
10,486
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 5 / 0
5,866
587
3,485
5,361
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 0
6,047
605
3,895
7,295
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Jasmine hi11
Aphrodite
10
1 / 0 / 10
6,901
690
4,923
4,539
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 11
6,596
660
4,479
5,053
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Setmok
Gilgamesh
12
11 / 0 / 1
8,698
870
9,440
8,765
5,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
12
12
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Aphrodite
Jasmine hi11
Aphrodite
1
0
10
6
W
0
0
11
5.5
W
Gilgamesh
Setmok
Gilgamesh
11
0
1
11.5
L
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,616
Damage
18,842
23,142
Taken
18,357
9,986
Mitigated
8,706
5,751
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,236
209
0
2,958
10,486
5,803
0
1,955
8,269
0
18,953
W
Aphrodite
Jasmine hi11
Aphrodite
4,923
131
3,743
3,840
4,539
1,799
246
1,179
3,220
23,852
0
W
4,479
1,122
477
1,583
5,053
1,576
725
711
4,198
0
14,874
W
Gilgamesh
Setmok
Gilgamesh
9,440
2,371
0
1,146
8,765
5,331
0
1,149
7,400
0
32,998
L
3,485
207
0
390
5,361
1,755
0
804
4,441
12,654
0
L
3,895
934
0
2,403
7,295
2,428
0
1,652
5,465
0
26,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,772
Gold Earned
22,195
108
Minions Killed
112
0
Camps Cleared
0
498,227
Distance Traveled
572,680
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,859
586
32
3
0
172,939
2
W
Aphrodite
6,901
690
40
4
0
196,922
3
W
Neith
6,596
660
25
3
0
162,248
4
W
Gilgamesh
8,698
870
47
5
0
213,510
1
L
Merlin
5,866
587
24
2
0
160,614
0
L
Hou Yi
6,047
605
52
5
0
164,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role