Player Matchup

Cerberus
Cerberus
PvtFLuff
Cerberus
Level 16
God Stats
8W - 3L
1,463 SR
Queue Stats
12W - 7L
1,310 Elo+
Party 2
Jing Wei
Jing Wei
SnoopyDog9086
Jing Wei
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 99L
1,596 Elo+
Party 2
Tiamat
Tiamat
Witherheart
Tiamat
Level 64
God Stats
17W - 9L
1,612 SR
Queue Stats
91W - 50L
1,646 Elo+
Party 2
Team Averages
Level 50
1,525 SR
1,517 Elo+

VS

Team Averages
Level 62
1,434 SR
1,392 Elo+
Janus
Janus
DrGSix
Janus
Level 29
God Stats
10W - 7L
1,555 SR
Queue Stats
126W - 71L
1,649 Elo+
Party 1
Osiris
Osiris
Makdany95
Osiris
Level 78
God Stats
1W - 5L
1,453 SR
Queue Stats
18W - 40L
1,276 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheAnswer54
Tsukuyomi
Level 80
God Stats
2W - 5L
1,293 SR
Queue Stats
39W - 86L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PvtFLuff
Cerberus
14
3 / 3 / 8
11,850
697
6,396
13,678
10,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
SnoopyDog9086
Jing Wei
15
8 / 6 / 6
12,155
715
14,056
14,749
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
18
9 / 0 / 6
13,570
798
21,618
13,293
7,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DrGSix
Janus
16
3 / 4 / 5
11,366
669
15,306
13,625
4,285
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
Makdany95
Osiris
13
2 / 7 / 4
10,225
601
5,148
17,356
11,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
TheAnswer54
Tsukuyomi
13
4 / 9 / 2
11,117
654
7,128
16,193
5,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
20
Kills
9
9
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
DrGSix
Janus
3
4
5
1.38
L
Osiris
Makdany95
Osiris
2
7
4
0.57
W
Cerberus
PvtFLuff
Cerberus
3
3
8
2.33
W
Jing Wei
SnoopyDog9086
Jing Wei
8
6
6
1.83
L
Tsukuyomi
TheAnswer54
Tsukuyomi
4
9
2
0.56
W
Tiamat
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,070
Damage
27,582
41,720
Taken
47,174
23,002
Mitigated
21,097
15,402
Healing
5,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DrGSix
Janus
15,306
228
0
1,290
13,625
4,285
0
8,901
4,724
79,087
0
L
Osiris
Makdany95
Osiris
5,148
1,489
439
2,537
17,356
11,419
0
9,588
7,768
0
20,402
W
Cerberus
PvtFLuff
Cerberus
6,396
362
0
3,562
13,678
10,454
612
3,663
10,015
24,419
0
W
Jing Wei
SnoopyDog9086
Jing Wei
14,056
12,053
0
3,458
14,749
4,729
2,247
7,023
7,726
0
43,207
L
Tsukuyomi
TheAnswer54
Tsukuyomi
7,128
2,454
0
783
16,193
5,393
0
9,685
6,508
0
30,258
W
Tiamat
21,618
1,593
0
8,382
13,293
7,819
255
4,803
8,490
105,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,575
Gold Earned
32,708
225
Minions Killed
226
0
Camps Cleared
0
931,982
Distance Traveled
859,176
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,366
669
150
9
0
306,167
4
L
Osiris
10,225
601
36
2
0
283,872
0
W
Cerberus
11,850
697
37
2
0
316,124
4
W
Jing Wei
12,155
715
44
3
0
303,108
0
L
Tsukuyomi
11,117
654
40
2
0
269,137
0
W
Tiamat
13,570
798
144
8
0
312,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role