Player Matchup

Rama
Rama
Disbandedtax064
Rama
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GaBiO226
Cthulhu
Level 69
God Stats
4W - 3L
1,335 SR
Queue Stats
85W - 118L
1,331 Elo+
Party 1
Kukulkan
Kukulkan
Nomack
Kukulkan
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 23L
1,126 Elo+
Party 3
Nemesis
Nemesis
PurePremium
Nemesis
Level 28
God Stats
19W - 5L
1,982 SR
Queue Stats
45W - 28L
1,588 Elo+
Party 3
Ymir
Ymir
Xbmarsh
Ymir
Level 129
God Stats
1W - 1L
1,262 SR
Queue Stats
52W - 62L
1,427 Elo+
Solo
Team Averages
Level 75
1,516 SR
1,394 Elo+

VS

Team Averages
Level 52
1,533 SR
1,491 Elo+
Neith
Neith
CelticBeastXx
Neith
Level 67
God Stats
137W - 201L
1,413 SR
Queue Stats
317W - 472L
1,448 Elo+
Solo
Mercury
Mercury
JP20-12
Mercury
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 33L
1,500 Elo+
Party 2
Hera
Hera
Sky_Nifty
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Khepri
Khepri
VitiGT
Khepri
Level 44
God Stats
6W - 4L
1,668 SR
Queue Stats
25W - 32L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
kidgrid
Gilgamesh
Level 64
God Stats
2W - 1L
1,584 SR
Queue Stats
257W - 269L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,978
543
3,619
5,401
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
GaBiO226
Cthulhu
12
2 / 3 / 1
6,653
605
6,722
8,172
6,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Nomack
Kukulkan
9
3 / 1 / 1
5,966
542
3,343
2,523
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
PurePremium
Nemesis
10
3 / 1 / 2
6,482
589
4,112
7,146
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Xbmarsh
Ymir
9
1 / 2 / 1
5,952
541
1,695
6,384
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 1
5,379
489
5,215
4,347
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Mercury
JP20-12
Mercury
9
0 / 3 / 6
5,403
491
1,356
6,346
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
9
0 / 3 / 2
5,140
467
2,472
3,574
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Khepri
VitiGT
Khepri
9
3 / 2 / 3
6,070
552
3,414
6,243
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
kidgrid
Gilgamesh
10
2 / 2 / 2
5,637
512
5,035
7,687
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
11
Kills
8
8
Deaths
11
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
2
1
0
2
W
Cthulhu
GaBiO226
Cthulhu
2
3
1
0.83
L
Mercury
JP20-12
Mercury
0
3
6
1
W
Kukulkan
Nomack
Kukulkan
3
1
1
3.5
W
Nemesis
PurePremium
Nemesis
3
1
2
4
L
Hera
0
3
2
0.33
L
Khepri
VitiGT
Khepri
3
2
3
2.25
W
Ymir
Xbmarsh
Ymir
1
2
1
0.75
L
Gilgamesh
kidgrid
Gilgamesh
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,491
Damage
17,492
29,626
Taken
28,197
13,171
Mitigated
10,179
12,664
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,215
2,577
0
1,738
4,347
1,299
418
748
3,599
0
25,135
W
3,619
3,295
0
2,810
5,401
1,122
667
668
4,733
0
30,490
W
Cthulhu
GaBiO226
Cthulhu
6,722
710
0
2,722
8,172
6,441
300
743
7,387
35,001
0
L
Mercury
JP20-12
Mercury
1,356
686
0
416
6,346
1,786
0
3,083
3,050
0
21,551
W
Kukulkan
Nomack
Kukulkan
3,343
398
0
559
2,523
796
84
408
2,093
17,877
0
W
Nemesis
PurePremium
Nemesis
4,112
2,008
0
4,510
7,146
1,957
0
2,389
4,631
0
30,635
L
Hera
2,472
788
0
530
3,574
994
41
1,109
2,301
22,669
0
L
Khepri
VitiGT
Khepri
3,414
633
0
2,370
6,243
2,664
0
1,467
4,734
14,410
0
W
Ymir
Xbmarsh
Ymir
1,695
125
0
2,063
6,384
2,855
0
1,488
4,896
18,862
0
L
Gilgamesh
kidgrid
Gilgamesh
5,035
1,622
0
2,058
7,687
3,436
0
4,542
2,753
0
20,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
27,629
256
Minions Killed
196
0
Camps Cleared
0
1,085,600
Distance Traveled
979,252
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,379
489
57
5
0
121,898
0
W
Rama
5,978
543
63
6
0
169,257
0
W
Cthulhu
6,653
605
64
6
0
208,360
1
L
Mercury
5,403
491
41
4
0
254,991
2
W
Kukulkan
5,966
542
43
4
0
230,445
0
W
Nemesis
6,482
589
53
5
0
260,445
5
L
Hera
5,140
467
51
5
0
172,046
4
L
Khepri
6,070
552
14
1
0
222,094
1
W
Ymir
5,952
541
33
3
0
217,093
5
L
Gilgamesh
5,637
512
33
3
0
208,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role