Player Matchup

Fenrir
Fenrir
BrotherPeanut
Fenrir
Level 25
God Stats
6W - 2L
1,683 SR
Queue Stats
10W - 7L
1,753 Elo+
Party 2
King Arthur
King Arthur
ItzKR0N0S
King Arthur
Level 56
God Stats
4W - 4L
1,523 SR
Queue Stats
16W - 16L
1,628 Elo+
Party 2
Athena
Athena
ShisuiTheHokage
Athena
Level 37
God Stats
4W - 4L
1,577 SR
Queue Stats
7W - 12L
1,436 Elo+
Party 2
Neith
Neith
garfunel
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,881 Elo+
Party 1
Merlin
Merlin
χanqu
Merlin
Level 122
God Stats
21W - 16L
1,642 SR
Queue Stats
209W - 177L
1,615 Elo+
Party 1
Team Averages
Level 51
1,585 SR
1,663 Elo+

VS

Team Averages
Level 92
1,619 SR
1,486 Elo+
Kukulkan
Kukulkan
Peaace14
Kukulkan
Level 14
God Stats
6W - 11L
1,543 SR
Queue Stats
26W - 52L
1,444 Elo+
Party 3
Artio
Artio
boesemiester
Artio
Level 146
God Stats
5W - 6L
1,694 SR
Queue Stats
468W - 465L
1,514 Elo+
Party 3
Neith
Neith
kziip
Neith
Level 16
God Stats
21W - 35L
1,503 SR
Queue Stats
31W - 57L
1,487 Elo+
Party 3
Kali
Kali
nastyynorris
Kali
Level 131
God Stats
61W - 45L
1,562 SR
Queue Stats
261W - 291L
1,504 Elo+
Party 3
Hel
Hel
sendthebatch
Hel
Level 155
God Stats
3W - 4L
1,793 SR
Queue Stats
147W - 156L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
7,879
563
5,328
10,408
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ItzKR0N0S
King Arthur
15
2 / 2 / 1
8,722
623
7,147
9,709
4,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

10
1 / 3 / 4
6,810
486
5,411
10,077
5,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
garfunel
Neith
14
5 / 0 / 3
8,571
612
10,425
9,137
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
χanqu
Merlin
14
3 / 2 / 2
8,586
613
6,266
5,883
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Peaace14
Kukulkan
11
0 / 5 / 0
6,539
467
580
7,045
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 3
6,973
498
5,670
11,796
6,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
kziip
Neith
10
1 / 3 / 2
6,148
439
6,368
6,636
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 2
8,533
610
7,943
12,653
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 3 / 2
8,131
581
6,013
9,598
5,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
15
Kills
10
10
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
King Arthur
ItzKR0N0S
King Arthur
2
2
1
1.25
L
Kukulkan
Peaace14
Kukulkan
0
5
0
0
W
1
3
4
1
L
1
3
3
0.83
W
Neith
garfunel
Neith
5
0
3
6.5
L
Neith
kziip
Neith
1
3
2
0.67
L
6
1
2
7
L
2
3
2
1
W
Merlin
χanqu
Merlin
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,577
Damage
26,574
45,214
Taken
47,728
19,005
Mitigated
21,828
14,320
Healing
15,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,328
2,019
0
4,431
10,408
3,408
713
1,442
8,966
0
32,795
W
King Arthur
ItzKR0N0S
King Arthur
7,147
1,364
0
2,598
9,709
4,712
343
4,693
5,016
0
58,365
L
Kukulkan
Peaace14
Kukulkan
580
158
0
0
7,045
2,157
0
3,207
3,634
29,869
0
W
5,411
1,447
591
2,169
10,077
5,683
0
2,973
7,104
20,301
0
L
5,670
1,085
197
3,602
11,796
6,129
0
3,285
8,511
25,111
0
W
Neith
garfunel
Neith
10,425
5,871
0
4,531
9,137
3,126
0
2,093
7,044
0
56,740
L
Neith
kziip
Neith
6,368
3,017
0
1,414
6,636
1,645
72
579
6,057
0
26,676
L
7,943
4,308
0
4,484
12,653
5,988
0
2,968
9,575
0
53,439
L
6,013
413
168
5,173
9,598
5,909
0
1,268
8,274
51,448
0
W
Merlin
χanqu
Merlin
6,266
167
0
0
5,883
2,076
0
1,052
4,821
54,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,568
Gold Earned
36,324
417
Minions Killed
395
0
Camps Cleared
0
1,394,671
Distance Traveled
1,386,488
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,879
563
57
4
0
291,309
1
W
King Arthur
8,722
623
122
9
0
264,155
2
L
Kukulkan
6,539
467
78
6
0
259,904
0
W
Athena
6,810
486
29
2
0
307,201
2
L
Artio
6,973
498
40
3
0
298,014
2
W
Neith
8,571
612
99
7
0
249,478
6
L
Neith
6,148
439
59
4
0
251,760
1
L
Kali
8,533
610
92
7
0
316,548
0
L
Hel
8,131
581
126
9
0
260,262
2
W
Merlin
8,586
613
110
8
0
282,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role