Player Matchup

Gilgamesh
Gilgamesh
Asavyyy
Gilgamesh
Level 145
God Stats
25W - 12L
1,459 SR
Queue Stats
262W - 287L
1,508 Elo+
Party 2
Chang'e
Chang'e
E Suda II
Chang'e
Level 138
God Stats
19W - 11L
1,654 SR
Queue Stats
168W - 199L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
chrisGOD0808
Sun Wukong
Level 22
God Stats
2W - 1L
1,517 SR
Queue Stats
7W - 8L
1,297 Elo+
Party 1
Yemoja
Yemoja
luisghz958
Yemoja
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,289 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ultralordiosxX
Ah Muzen Cab
Level 68
God Stats
3W - 0L
1,713 SR
Queue Stats
238W - 291L
1,453 Elo+
Solo
Team Averages
Level 83
1,569 SR
1,415 Elo+

VS

Team Averages
Level 92
1,586 SR
1,523 Elo+
Mercury
Mercury
ClydeSinclair
Mercury
Level 106
God Stats
2W - 6L
1,407 SR
Queue Stats
296W - 272L
1,539 Elo+
Solo
Merlin
Merlin
Jmanx97x
Merlin
Level 157
God Stats
17W - 20L
1,557 SR
Queue Stats
803W - 754L
1,580 Elo+
Solo
Skadi
Skadi
RicAlpha36
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,542 Elo+
Solo
Geb
Geb
TuGorditoJugoso
Geb
Level 42
God Stats
7W - 5L
1,769 SR
Queue Stats
84W - 107L
1,479 Elo+
Solo
Guan Yu
Guan Yu
oreohhhh
Guan Yu
Level 69
God Stats
9W - 5L
1,695 SR
Queue Stats
151W - 140L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asavyyy
Gilgamesh
18
9 / 1 / 10
11,237
624
14,389
14,750
8,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
E Suda II
Chang'e
17
10 / 0 / 8
10,903
606
12,268
13,494
5,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
chrisGOD0808
Sun Wukong
16
2 / 2 / 3
9,792
544
9,595
12,707
7,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
luisghz958
Yemoja
13
0 / 1 / 7
8,538
474
4,182
11,209
7,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
ultralordiosxX
Ah Muzen Cab
14
2 / 2 / 4
8,245
458
5,769
15,310
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
0 / 7 / 3
8,455
470
6,255
15,074
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Jmanx97x
Merlin
15
2 / 6 / 0
8,861
492
9,729
10,059
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
14
3 / 4 / 0
8,210
456
10,588
10,454
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 3
7,317
407
8,180
15,018
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
oreohhhh
Guan Yu
15
1 / 2 / 1
8,631
480
7,798
16,155
14,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
23
Kills
6
6
Deaths
23
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Asavyyy
Gilgamesh
9
1
10
14
L
Mercury
0
7
3
0.21
W
Chang'e
E Suda II
Chang'e
10
0
8
14
L
Merlin
Jmanx97x
Merlin
2
6
0
0.33
L
Skadi
3
4
0
0.75
L
0
4
3
0.38
W
Sun Wukong
chrisGOD0808
Sun Wukong
2
2
3
1.75
W
Yemoja
luisghz958
Yemoja
0
1
7
3.5
L
Guan Yu
oreohhhh
Guan Yu
1
2
1
0.75
W
Ah Muzen Cab
ultralordiosxX
Ah Muzen Cab
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,203
Damage
42,550
67,470
Taken
66,760
34,768
Mitigated
36,724
33,680
Healing
14,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Asavyyy
Gilgamesh
14,389
3,448
0
1,938
14,750
8,889
1,097
2,738
11,817
0
76,593
L
Mercury
6,255
2,114
0
390
15,074
5,441
0
3,675
11,177
0
68,264
W
Chang'e
E Suda II
Chang'e
12,268
618
4,723
8,425
13,494
5,573
846
5,785
7,337
64,227
0
L
Merlin
Jmanx97x
Merlin
9,729
811
104
2,596
10,059
3,572
700
2,596
7,289
55,259
0
L
Skadi
10,588
3,998
0
1,384
10,454
3,477
856
2,780
7,610
0
52,516
L
8,180
530
0
3,458
15,018
9,491
272
4,466
10,408
24,415
0
W
Sun Wukong
chrisGOD0808
Sun Wukong
9,595
1,955
0
2,978
12,707
7,350
1,591
916
11,759
0
62,092
W
Yemoja
luisghz958
Yemoja
4,182
831
4,529
4,377
11,209
7,369
204
4,776
6,343
22,155
0
L
Guan Yu
oreohhhh
Guan Yu
7,798
708
889
5,794
16,155
14,743
481
2,179
13,826
0
51,803
W
Ah Muzen Cab
ultralordiosxX
Ah Muzen Cab
5,769
2,457
0
6,710
15,310
5,587
1,273
2,955
12,305
0
47,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,715
Gold Earned
41,474
486
Minions Killed
469
0
Camps Cleared
0
1,722,566
Distance Traveled
1,686,722
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,237
624
125
7
0
422,485
2
L
Mercury
8,455
470
122
7
0
354,403
3
W
Chang'e
10,903
606
117
7
0
378,094
4
L
Merlin
8,861
492
115
6
0
308,984
6
L
Skadi
8,210
456
95
5
0
328,429
2
L
Geb
7,317
407
35
2
0
344,795
1
W
Sun Wukong
9,792
544
128
7
0
326,591
8
W
Yemoja
8,538
474
34
2
0
311,778
9
L
Guan Yu
8,631
480
102
6
0
350,111
1
W
Ah Muzen Cab
8,245
458
82
5
0
283,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role