Player Matchup

Nemesis
Nemesis
Dashie XI
Nemesis
Level 27
God Stats
16W - 11L
1,649 SR
Queue Stats
774W - 760L
1,381 Elo+
Party 1
Osiris
Osiris
Keelyxo2376
Osiris
Level 14
God Stats
2W - 0L
1,436 SR
Queue Stats
5W - 6L
1,313 Elo+
Solo
Neith
Neith
Mitsuhaytaki
Neith
Level 18
God Stats
21W - 32L
1,599 SR
Queue Stats
506W - 493L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
SP33D K1LLER2
Cthulhu
Level 26
God Stats
9W - 3L
1,670 SR
Queue Stats
12W - 8L
1,498 Elo+
Solo
Scylla
Scylla
ubiquitos_obi
Scylla
Level 27
God Stats
3W - 3L
1,630 SR
Queue Stats
49W - 41L
1,565 Elo+
Solo
Team Averages
Level 22
1,597 SR
1,438 Elo+

VS

Team Averages
Level 30
1,497 SR
1,362 Elo+
Pele
Pele
Amrty-241
Pele
Level 4
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,104 Elo+
Solo
Sol
Sol
King of Soup536
Sol
Level 23
God Stats
6W - 2L
1,622 SR
Queue Stats
55W - 57L
1,382 Elo+
Solo
Janus
Janus
Neptune3246060
Janus
Level 82
God Stats
4W - 5L
1,611 SR
Queue Stats
170W - 197L
1,482 Elo+
Party 2
Artemis
Artemis
blkopsmstr
Artemis
Level 11
God Stats
3W - 3L
1,477 SR
Queue Stats
8W - 11L
1,456 Elo+
Party 2
Ao Kuang
Ao Kuang
the endedhunter
Ao Kuang
Level 28
God Stats
23W - 17L
1,479 SR
Queue Stats
51W - 55L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dashie XI
Nemesis
16
3 / 2 / 4
9,769
575
9,227
11,675
4,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
17
7 / 2 / 2
10,974
646
12,905
13,193
9,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 4 / 6
7,966
469
7,237
9,664
2,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
15
5 / 1 / 6
9,628
566
13,510
13,992
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
9 / 1 / 0
10,994
647
10,436
8,976
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 5 / 4
7,492
441
5,765
14,188
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
2 / 3 / 3
7,931
467
8,393
13,754
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 5 / 1
8,123
478
6,067
7,932
2,579
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
blkopsmstr
Artemis
8
1 / 7 / 2
6,618
389
3,591
10,183
3,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
16
5 / 5 / 0
9,946
585
13,101
19,672
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
25
Kills
10
10
Deaths
25
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
0
5
4
0.4
W
Nemesis
Dashie XI
Nemesis
3
2
4
2.5
W
Osiris
7
2
2
4
L
2
3
3
1.17
W
1
4
6
1
L
2
5
1
0.5
W
Cthulhu
5
1
6
8
L
Artemis
blkopsmstr
Artemis
1
7
2
0.29
L
Ao Kuang
5
5
0
1
W
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,315
Damage
36,917
57,500
Taken
65,729
30,485
Mitigated
21,847
19,173
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,765
1,222
0
3,404
14,188
4,513
0
3,881
10,121
0
30,149
W
Nemesis
Dashie XI
Nemesis
9,227
4,060
0
4,173
11,675
4,835
1,203
3,445
8,152
0
60,667
W
Osiris
12,905
4,671
0
3,506
13,193
9,646
3,066
6,695
6,498
0
67,443
L
8,393
2,595
0
2,221
13,754
4,615
772
6,582
6,812
30,647
1,831
W
7,237
2,370
843
1,919
9,664
2,995
1,098
4,916
4,622
0
42,050
L
6,067
188
0
755
7,932
2,579
0
4,012
3,661
45,756
0
W
Cthulhu
13,510
785
125
5,700
13,992
10,000
1,063
7,435
6,412
47,169
0
L
Artemis
blkopsmstr
Artemis
3,591
1,595
0
0
10,183
3,039
0
5,503
4,398
0
17,768
L
Ao Kuang
13,101
3,448
0
8,061
19,672
7,101
0
2,782
16,791
47,594
0
W
10,436
1,457
0
2,907
8,976
3,009
2,821
4,178
4,666
75,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
40,110
537
Minions Killed
320
0
Camps Cleared
0
1,631,301
Distance Traveled
1,409,716
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,492
441
63
4
0
344,130
6
W
Nemesis
9,769
575
111
7
0
374,866
1
W
Osiris
10,974
646
138
8
0
314,800
3
L
Sol
7,931
467
54
3
0
311,160
3
W
Neith
7,966
469
51
3
0
289,221
0
L
Janus
8,123
478
98
6
0
243,757
5
W
Cthulhu
9,628
566
88
5
0
335,950
0
L
Artemis
6,618
389
33
2
0
220,695
0
L
Ao Kuang
9,946
585
72
4
0
289,974
3
W
Scylla
10,994
647
149
9
0
316,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role