Player Matchup

Fenrir
Fenrir
Halm
Fenrir
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Jeringaslokas
Kuzenbo
Level 47
God Stats
14W - 11L
1,619 SR
Queue Stats
445W - 559L
1,436 Elo+
Solo
Erlang Shen
Erlang Shen
MagnoVIII
Erlang Shen
Level 49
God Stats
3W - 0L
1,854 SR
Queue Stats
3W - 3L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Voopzie
Danzaburou
Level 104
God Stats
21W - 17L
1,522 SR
Queue Stats
201W - 182L
1,447 Elo+
Solo
Merlin
Merlin
zLenka
Merlin
Level 63
God Stats
5W - 5L
1,424 SR
Queue Stats
89W - 114L
1,427 Elo+
Solo
Team Averages
Level 60
1,584 SR
1,452 Elo+

VS

Team Averages
Level 63
1,516 SR
1,438 Elo+
Aphrodite
Aphrodite
AndillVoxyll
Aphrodite
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CrustyQuail
Anhur
Level 59
God Stats
6W - 7L
1,576 SR
Queue Stats
91W - 99L
1,475 Elo+
Party 1
Gilgamesh
Gilgamesh
Nomack
Gilgamesh
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,241 Elo+
Solo
Janus
Janus
burningsol
Janus
Level 102
God Stats
7W - 8L
1,506 SR
Queue Stats
208W - 211L
1,472 Elo+
Solo
Yemoja
Yemoja
cornbatch69
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Halm
Fenrir
12
1 / 3 / 3
7,139
446
4,219
10,502
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
11
1 / 2 / 6
6,958
435
2,936
10,399
7,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
MagnoVIII
Erlang Shen
15
9 / 2 / 1
9,320
583
9,452
9,809
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Voopzie
Danzaburou
13
6 / 2 / 2
8,635
540
9,738
10,340
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
zLenka
Merlin
14
1 / 0 / 6
8,237
515
7,717
5,443
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AndillVoxyll
Aphrodite
12
1 / 1 / 1
6,812
426
2,367
7,958
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 6 / 0
7,711
482
6,767
10,991
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Nomack
Gilgamesh
11
2 / 4 / 0
6,959
435
4,629
9,808
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
12
1 / 2 / 1
7,128
446
5,901
9,398
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
2 / 5 / 3
7,368
461
7,631
11,539
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
9
9
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AndillVoxyll
Aphrodite
1
1
1
1.5
L
3
6
0
0.5
W
Fenrir
Halm
Fenrir
1
3
3
0.83
W
Kuzenbo
1
2
6
2
W
Erlang Shen
MagnoVIII
Erlang Shen
9
2
1
4.75
L
Gilgamesh
Nomack
Gilgamesh
2
4
0
0.5
W
Danzaburou
Voopzie
Danzaburou
6
2
2
3.5
L
Janus
1
2
1
0.75
L
Yemoja
2
5
3
0.7
W
Merlin
zLenka
Merlin
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
27,295
46,493
Taken
49,694
22,742
Mitigated
22,724
13,321
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AndillVoxyll
Aphrodite
2,367
266
1,943
4,313
7,958
2,689
0
3,045
4,577
24,460
0
L
6,767
3,038
0
2,546
10,991
3,164
112
1,660
9,275
0
48,878
W
Fenrir
Halm
Fenrir
4,219
537
0
4,016
10,502
3,440
0
2,970
7,406
0
31,862
W
Kuzenbo
2,936
1,277
0
1,087
10,399
7,790
321
3,145
7,219
19,142
0
W
Erlang Shen
MagnoVIII
Erlang Shen
9,452
5,686
0
2,632
9,809
5,834
1,573
2,599
7,210
89
49,511
L
Gilgamesh
Nomack
Gilgamesh
4,629
1,473
0
2,337
9,808
5,226
762
644
9,140
0
27,831
W
Danzaburou
Voopzie
Danzaburou
9,738
2,881
0
5,336
10,340
3,616
1,661
3,472
6,868
0
54,692
L
Janus
5,901
186
0
2,293
9,398
2,664
0
1,302
7,948
47,311
0
L
Yemoja
7,631
685
694
1,718
11,539
8,981
0
3,294
8,059
25,923
0
W
Merlin
zLenka
Merlin
7,717
320
0
250
5,443
2,062
76
3,488
1,891
55,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,289
Gold Earned
35,978
381
Minions Killed
319
0
Camps Cleared
0
1,433,727
Distance Traveled
1,378,444
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,812
426
66
4
0
227,006
1
L
Anhur
7,711
482
92
6
0
243,813
3
W
Fenrir
7,139
446
61
4
0
286,386
7
W
Kuzenbo
6,958
435
21
1
0
294,844
0
W
Erlang Shen
9,320
583
104
7
0
306,280
0
L
Gilgamesh
6,959
435
49
3
0
286,274
0
W
Danzaburou
8,635
540
91
6
0
277,708
3
L
Janus
7,128
446
79
5
0
348,599
0
L
Yemoja
7,368
461
33
2
0
272,752
1
W
Merlin
8,237
515
104
7
0
268,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role