Player Matchup

Anhur
Anhur
Gold I
Doints
Anhur
Gold I
Level 106
God Stats
5W - 3L
1,299 SR
Queue Stats
149W - 136L
1,561 MMR
Solo
Khepri
Khepri
Gold II
HydraFXX
Khepri
Gold II
Level 49
God Stats
9W - 9L
1,386 SR
Queue Stats
141W - 140L
1,561 MMR
Solo
Eset
Eset
Gold II
Larryfaat
Eset
Gold II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 160L
1,581 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold I
Zeusolio
Tsukuyomi
Gold I
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 71L
1,555 MMR
Party 3
Hades
Hades
Gold II
archaon1911
Hades
Gold II
Level 160
God Stats
8W - 4L
1,584 SR
Queue Stats
523W - 516L
1,561 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,454 SR
1,564 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,500 SR
1,508 MMR
Ra
Ra
Bronze III
GuldGraver
Ra
Bronze III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Platinum V
Haaep
Fenrir
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold IV
MiraclePhantom
Cerberus
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 146L
1,448 MMR
Party 1
Merlin
Merlin
Silver II
Rektviem
Merlin
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 40L
1,555 MMR
Solo
Izanami
Izanami
Bronze III
pikpaya
Izanami
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,535 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Doints
Anhur
17
6 / 0 / 0
10,423
745
7,166
7,530
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
HydraFXX
Khepri
12
0 / 1 / 13
6,995
500
2,663
6,757
3,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
15
8 / 0 / 4
8,644
617
5,398
6,310
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Zeusolio
Tsukuyomi
13
5 / 4 / 3
7,727
552
6,433
8,618
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
0 / 2 / 0
7,890
564
7,857
12,271
5,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetTiamatApolloJanusAthena

VS

Bans
ScyllaDanzaburouCupidNu WaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,776
484
3,343
6,051
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Haaep
Fenrir
12
1 / 3 / 4
6,854
490
4,708
10,423
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
13
2 / 1 / 1
7,137
510
5,644
13,926
9,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
Rektviem
Merlin
12
2 / 5 / 1
6,628
473
6,521
5,982
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
pikpaya
Izanami
12
0 / 6 / 1
7,153
511
2,968
11,077
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
19
Kills
7
7
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
Doints
Anhur
6
0
0
6
L
2
4
1
0.63
L
Fenrir
Haaep
Fenrir
1
3
4
1
W
Khepri
HydraFXX
Khepri
0
1
13
6.5
W
Eset
8
0
4
10
L
Cerberus
2
1
1
2.5
L
Merlin
Rektviem
Merlin
2
5
1
0.5
W
Tsukuyomi
Zeusolio
Tsukuyomi
5
4
3
1.63
W
0
2
0
0
L
Izanami
pikpaya
Izanami
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,517
Damage
23,184
41,486
Taken
47,459
17,419
Mitigated
18,759
18,446
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Doints
Anhur
7,166
3,320
0
4,230
7,530
2,878
2,238
0
7,530
0
79,451
L
3,343
296
0
1,215
6,051
1,786
402
2,792
3,103
32,786
0
L
Fenrir
Haaep
Fenrir
4,708
1,361
0
4,164
10,423
3,052
0
3,268
7,111
0
38,903
W
Khepri
HydraFXX
Khepri
2,663
327
410
895
6,757
3,657
0
1,489
5,076
18,669
0
W
Eset
5,398
895
1,162
2,965
6,310
2,414
0
2,908
3,035
60,456
0
L
Cerberus
5,644
954
0
7,338
13,926
9,385
0
6,175
7,751
44,863
0
L
Merlin
Rektviem
Merlin
6,521
330
0
554
5,982
1,822
428
2,451
3,465
37,856
0
W
Tsukuyomi
Zeusolio
Tsukuyomi
6,433
1,925
0
2,186
8,618
3,031
0
3,112
5,180
0
43,890
W
7,857
1,654
73
6,525
12,271
5,439
165
6,975
5,157
53,055
0
L
Izanami
pikpaya
Izanami
2,968
1,707
0
2,866
11,077
2,714
0
940
10,111
0
48,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,679
Gold Earned
34,548
510
Minions Killed
465
0
Camps Cleared
0
1,306,051
Distance Traveled
1,245,194
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,423
745
160
11
0
262,213
5
L
Ra
6,776
484
76
5
0
266,061
5
L
Fenrir
6,854
490
81
6
0
263,166
0
W
Khepri
6,995
500
22
2
0
285,386
5
W
Eset
8,644
617
139
10
0
268,242
3
L
Cerberus
7,137
510
121
9
0
243,605
3
L
Merlin
6,628
473
82
6
0
245,256
3
W
Tsukuyomi
7,727
552
76
5
0
265,529
5
W
Hades
7,890
564
113
8
0
224,681
3
L
Izanami
7,153
511
105
8
0
227,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role