Player Matchup

Scylla
Scylla
Damian_Exists
Scylla
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 29L
1,450 Elo+
Party 1
Chaac
Chaac
LimeFlameGame
Chaac
Level 62
God Stats
0W - 1L
1,707 SR
Queue Stats
2W - 4L
1,268 Elo+
Party 1
Yemoja
Yemoja
Xgaming320
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,436 Elo+
Party 1
Medusa
Medusa
xActionTrollx
Medusa
Level 29
God Stats
0W - 1L
1,491 SR
Queue Stats
164W - 167L
1,360 Elo+
Party 3
Loki
Loki
xJorgieTrollx
Loki
Level 39
God Stats
29W - 31L
1,528 SR
Queue Stats
137W - 158L
1,369 Elo+
Party 3
Team Averages
Level 45
1,545 SR
1,376 Elo+

VS

Team Averages
Level 50
1,642 SR
1,382 Elo+
Bacchus
Bacchus
FelRibMor
Bacchus
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 100L
1,203 Elo+
Party 4
Ullr
Ullr
NJPlayz--YT
Ullr
Level 40
God Stats
9W - 8L
1,618 SR
Queue Stats
248W - 219L
1,535 Elo+
Solo
Nemesis
Nemesis
P3schE
Nemesis
Level 29
God Stats
6W - 3L
1,814 SR
Queue Stats
28W - 18L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
Write Your WiII
Gilgamesh
Level 87
God Stats
25W - 15L
1,777 SR
Queue Stats
163W - 188L
1,378 Elo+
Party 2
Persephone
Persephone
tompolengobr
Persephone
Level 67
God Stats
2W - 5L
1,500 SR
Queue Stats
175W - 201L
1,339 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
8,302
415
2,461
12,855
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 1
9,470
474
7,906
15,495
18,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Xgaming320
Yemoja
14
3 / 3 / 3
9,855
493
5,781
12,196
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 5 / 1
8,509
425
5,409
10,919
3,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 8 / 2
8,289
414
6,861
15,725
6,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FelRibMor
Bacchus
15
5 / 1 / 4
10,090
505
7,264
10,629
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 8
9,703
485
7,158
13,074
4,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
P3schE
Nemesis
16
6 / 4 / 4
10,165
508
9,917
15,688
7,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Write Your WiII
Gilgamesh
18
3 / 2 / 1
10,779
539
13,275
12,188
14,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
tompolengobr
Persephone
17
8 / 3 / 3
11,478
574
13,212
8,706
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
11
Kills
24
25
Deaths
12
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Bacchus
FelRibMor
Bacchus
5
1
4
7
L
2
1
1
2.5
W
2
2
8
3
W
Nemesis
P3schE
Nemesis
6
4
4
2
W
Gilgamesh
Write Your WiII
Gilgamesh
3
2
1
1.75
L
Yemoja
Xgaming320
Yemoja
3
3
3
1.5
W
Persephone
tompolengobr
Persephone
8
3
3
3.17
L
3
5
1
0.7
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,418
Damage
50,826
67,190
Taken
60,285
39,892
Mitigated
40,889
18,259
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,461
59
0
1,414
12,855
3,955
0
6,793
6,012
30,452
0
W
Bacchus
FelRibMor
Bacchus
7,264
257
0
2,533
10,629
10,463
78
2,595
7,998
33,693
0
L
7,906
1,270
0
7,285
15,495
18,393
32
990
13,905
0
50,232
W
7,158
3,626
0
4,984
13,074
4,866
810
1,763
11,311
0
75,713
W
Nemesis
P3schE
Nemesis
9,917
5,567
0
6,690
15,688
7,153
0
1,615
13,958
0
72,050
W
Gilgamesh
Write Your WiII
Gilgamesh
13,275
3,318
0
1,866
12,188
14,753
392
40
11,509
0
72,767
L
Yemoja
Xgaming320
Yemoja
5,781
1,026
1,888
3,178
12,196
8,147
334
4,743
7,374
30,001
0
W
Persephone
tompolengobr
Persephone
13,212
1,673
0
1,852
8,706
3,654
1,928
1,999
6,552
67,764
0
L
5,409
2,945
0
1,107
10,919
3,382
732
4,213
6,706
0
39,683
L
6,861
3,018
135
3,252
15,725
6,015
138
3,658
11,976
0
47,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,425
Gold Earned
52,215
364
Minions Killed
532
0
Camps Cleared
0
1,717,397
Distance Traveled
1,942,655
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,302
415
59
3
0
290,967
0
W
Bacchus
10,090
505
52
3
0
401,789
2
L
Chaac
9,470
474
112
6
0
388,677
0
W
Ullr
9,703
485
127
6
0
358,212
3
W
Nemesis
10,165
508
110
6
0
445,514
5
W
Gilgamesh
10,779
539
121
6
0
382,471
1
L
Yemoja
9,855
493
47
2
0
322,519
3
W
Persephone
11,478
574
122
6
0
354,669
1
L
Medusa
8,509
425
69
3
0
355,824
7
L
Loki
8,289
414
77
4
0
359,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role