Player Matchup

Chang'e
Chang'e
Gege2602
Chang'e
Level 27
God Stats
1W - 9L
1,172 SR
Queue Stats
6W - 24L
1,160 Elo+
Party 2
Cthulhu
Cthulhu
NarwhalNinja360
Cthulhu
Level 12
God Stats
2W - 5L
1,490 SR
Queue Stats
24W - 31L
1,179 Elo+
Solo
Athena
Athena
avillu22
Athena
Level 16
God Stats
1W - 5L
1,430 SR
Queue Stats
2W - 10L
1,344 Elo+
Party 2
Team Averages
Level 18
1,364 SR
1,228 Elo+

VS

Team Averages
Level 53
1,314 SR
1,156 Elo+
Fenrir
Fenrir
Shinobi Geri
Fenrir
Level 14
God Stats
1W - 2L
1,039 SR
Queue Stats
1W - 9L
1,009 Elo+
Party 1
Hades
Hades
ZzRelixzZ
Hades
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,090 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dryllman
Cu Chulainn
Level 133
God Stats
85W - 111L
1,403 SR
Queue Stats
308W - 437L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gege2602
Chang'e
14
5 / 6 / 11
12,214
679
10,224
16,840
6,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 9 / 12
11,728
652
12,675
23,351
27,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Athena
avillu22
Athena
16
10 / 6 / 3
13,740
763
9,746
22,542
21,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 9 / 11
11,922
662
11,697
18,209
7,295
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hades
ZzRelixzZ
Hades
11
3 / 6 / 8
10,869
604
8,605
10,494
5,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
dryllman
Cu Chulainn
19
16 / 3 / 1
14,651
814
26,711
21,617
16,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
41
17
Kills
21
21
Deaths
18
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Gege2602
Chang'e
5
6
11
1.75
L
2
9
12
0.89
W
Fenrir
2
9
11
0.83
W
Hades
ZzRelixzZ
Hades
3
6
8
1.17
L
Athena
avillu22
Athena
10
6
3
1.92
W
Cu Chulainn
dryllman
Cu Chulainn
16
3
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,645
Damage
47,013
62,733
Taken
50,320
56,422
Mitigated
29,195
12,949
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Gege2602
Chang'e
10,224
551
2,990
3,625
16,840
6,622
248
3,113
13,727
39,308
0
L
12,675
2,205
134
2,015
23,351
27,961
602
3,487
19,864
47,345
0
W
Fenrir
11,697
5,529
0
4,279
18,209
7,295
449
13,322
4,333
0
32,616
W
Hades
ZzRelixzZ
Hades
8,605
1,975
286
1,264
10,494
5,156
279
5,709
4,312
22,332
0
L
Athena
avillu22
Athena
9,746
2,398
0
4,185
22,542
21,839
358
2,850
19,692
45,036
0
W
Cu Chulainn
dryllman
Cu Chulainn
26,711
10,199
0
5,968
21,617
16,744
1,571
11,883
8,958
0
94,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
37,442
167
Minions Killed
179
0
Camps Cleared
0
864,997
Distance Traveled
819,038
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,214
679
46
3
0
309,350
2
L
Cthulhu
11,728
652
68
4
0
253,065
2
W
Fenrir
11,922
662
40
2
0
284,608
1
W
Hades
10,869
604
38
2
0
166,986
2
L
Athena
13,740
763
53
3
0
302,582
0
W
Cu Chulainn
14,651
814
101
6
0
367,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role