Player Matchup

Achilles
Achilles
Da x TaKeOveR x
Achilles
Level 145
God Stats
4W - 2L
1,614 SR
Queue Stats
192W - 180L
1,557 Elo+
Solo
Merlin
Merlin
EZbakedJohnny
Merlin
Level 139
God Stats
10W - 11L
1,573 SR
Queue Stats
84W - 88L
1,541 Elo+
Solo
Geb
Geb
KrstyKrabUnfair
Geb
Level 100
God Stats
7W - 6L
1,702 SR
Queue Stats
120W - 112L
1,620 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vas Blurr
Tsukuyomi
Level 118
God Stats
32W - 22L
1,698 SR
Queue Stats
105W - 86L
1,597 Elo+
Solo
Hachiman
Hachiman
lilant529
Hachiman
Level 160
God Stats
38W - 36L
1,529 SR
Queue Stats
968W - 872L
1,656 Elo+
Solo
Team Averages
Level 132
1,623 SR
1,594 Elo+

VS

Team Averages
Level 113
1,486 SR
1,640 Elo+
Merlin
Merlin
Endgameoverlol
Merlin
Level 105
God Stats
38W - 38L
1,600 SR
Queue Stats
858W - 890L
1,622 Elo+
Solo
Anhur
Anhur
JdubTiger08
Anhur
Level 149
God Stats
17W - 19L
1,605 SR
Queue Stats
309W - 242L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
Rank3Babysitter
Gilgamesh
Level 127
God Stats
11W - 17L
1,232 SR
Queue Stats
242W - 199L
1,701 Elo+
Solo
Ganesha
Ganesha
UltraMegaChad
Ganesha
Level 120
God Stats
5W - 4L
1,443 SR
Queue Stats
161W - 127L
1,603 Elo+
Solo
Tsukuyomi
Tsukuyomi
dustindusters
Tsukuyomi
Level 63
God Stats
19W - 19L
1,548 SR
Queue Stats
216W - 182L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 4 / 3
10,707
564
8,021
15,669
12,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 6 / 3
9,331
491
11,001
13,053
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 6 / 7
8,203
432
5,837
13,726
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Vas Blurr
Tsukuyomi
16
4 / 5 / 2
9,866
519
16,199
16,870
11,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
lilant529
Hachiman
17
3 / 4 / 4
10,351
545
12,358
16,069
4,659
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 6
12,053
634
14,103
11,220
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 3 / 3
10,160
535
7,052
14,916
5,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Rank3Babysitter
Gilgamesh
17
4 / 1 / 6
10,304
542
9,962
15,214
9,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
16
1 / 4 / 9
9,759
514
7,382
20,183
13,769
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
dustindusters
Tsukuyomi
18
5 / 5 / 4
10,680
562
11,162
16,768
7,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
15
Kills
25
25
Deaths
15
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
6
4
3
1.88
L
1
6
3
0.42
W
10
2
6
6.5
W
5
3
3
2.17
L
1
6
7
0.75
W
Gilgamesh
Rank3Babysitter
Gilgamesh
4
1
6
7
W
Ganesha
1
4
9
1.38
L
Tsukuyomi
Vas Blurr
Tsukuyomi
4
5
2
1
W
Tsukuyomi
dustindusters
Tsukuyomi
5
5
4
1.4
L
Hachiman
lilant529
Hachiman
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,416
Damage
49,661
75,387
Taken
78,301
37,684
Mitigated
41,234
22,976
Healing
26,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,021
3,137
0
4,352
15,669
12,794
135
1,736
13,905
0
54,018
L
11,001
190
0
4,321
13,053
4,075
0
3,904
8,803
59,918
0
W
14,103
1,907
138
3,352
11,220
5,039
827
4,133
6,779
77,326
0
W
7,052
4,191
0
5,529
14,916
5,400
146
6,296
8,332
0
58,226
L
5,837
493
0
2,483
13,726
4,967
0
5,206
8,332
23,044
0
W
Gilgamesh
Rank3Babysitter
Gilgamesh
9,962
2,566
0
7,356
15,214
9,065
0
1,335
13,657
0
82,039
W
Ganesha
7,382
1,023
557
4,844
20,183
13,769
21
3,692
16,423
50,181
0
L
Tsukuyomi
Vas Blurr
Tsukuyomi
16,199
3,583
0
3,754
16,870
11,189
526
745
16,087
0
70,728
W
Tsukuyomi
dustindusters
Tsukuyomi
11,162
2,513
0
4,372
16,768
7,961
0
495
16,272
0
62,293
L
Hachiman
lilant529
Hachiman
12,358
7,832
0
8,066
16,069
4,659
469
9,092
6,775
0
83,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,458
Gold Earned
52,956
512
Minions Killed
572
0
Camps Cleared
0
1,696,872
Distance Traveled
1,822,501
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,707
564
102
5
0
384,753
10
L
Merlin
9,331
491
125
7
0
337,859
4
W
Merlin
12,053
634
152
8
0
335,362
8
W
Anhur
10,160
535
126
7
0
323,230
3
L
Geb
8,203
432
24
1
0
325,480
1
W
Gilgamesh
10,304
542
126
7
0
412,784
1
W
Ganesha
9,759
514
62
3
0
382,514
0
L
Tsukuyomi
9,866
519
117
6
0
349,292
0
W
Tsukuyomi
10,680
562
106
6
0
368,611
6
L
Hachiman
10,351
545
144
8
0
299,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role