Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BloodBorneLust
Tsukuyomi
Level 18
God Stats
3W - 1L
1,277 SR
Queue Stats
16W - 5L
1,686 Elo+
Party 1
Zeus
Zeus
KDR Never Loses
Zeus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 5L
1,669 Elo+
Party 1
Medusa
Medusa
MRX Rage8
Medusa
Level 4
God Stats
11W - 3L
1,802 SR
Queue Stats
22W - 8L
1,844 Elo+
Party 1
Janus
Janus
Master Goten74
Janus
Level 89
God Stats
7W - 9L
1,195 SR
Queue Stats
76W - 63L
1,581 Elo+
Party 1
Team Averages
Level 48
1,455 SR
1,656 Elo+

VS

Team Averages
Level 19
1,551 SR
1,439 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
GodOfMonster93
Gilgamesh
Level 6
God Stats
4W - 4L
1,714 SR
Queue Stats
22W - 27L
1,538 Elo+
Solo
Loki
Loki
Jaydend4206491
Loki
Level 28
God Stats
5W - 6L
1,530 SR
Queue Stats
59W - 64L
1,467 Elo+
Solo
Ares
Ares
Lichking9619
Ares
Level 9
God Stats
4W - 3L
1,512 SR
Queue Stats
5W - 11L
1,293 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nalios_Rhenquie
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
7 / 0 / 27
11,162
1,240
10,048
11,398
9,640
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
BloodBorneLust
Tsukuyomi
17
7 / 3 / 19
10,452
1,161
12,621
10,025
4,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
21 / 2 / 14
13,741
1,527
33,271
8,151
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MRX Rage8
Medusa
16
4 / 3 / 16
9,955
1,106
7,372
7,010
2,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
7 / 1 / 27
11,441
1,271
19,358
6,067
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

327

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 4 / 2
7,929
881
3,916
11,152
3,803
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
GodOfMonster93
Gilgamesh
15
2 / 8 / 5
9,266
1,030
6,889
20,833
11,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 13 / 6
9,515
1,057
7,935
18,992
7,470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 9 / 6
8,915
991
9,077
18,235
15,681
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
Nalios_Rhenquie
Ah Muzen Cab
15
4 / 12 / 4
9,932
1,104
9,822
18,450
7,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
32
46
Kills
9
9
Deaths
46
103
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
27
20.5
L
Scylla
 
Scylla
0
4
2
0.25
W
Tsukuyomi
BloodBorneLust
Tsukuyomi
7
3
19
5.5
L
Gilgamesh
GodOfMonster93
Gilgamesh
2
8
5
0.56
L
2
13
6
0.38
W
21
2
14
14
L
1
9
6
0.44
W
Medusa
MRX Rage8
Medusa
4
3
16
4
W
7
1
27
20.5
L
Ah Muzen Cab
Nalios_Rhenquie
Ah Muzen Cab
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,670
Damage
37,639
42,651
Taken
87,662
20,724
Mitigated
46,181
10,377
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,048
2,594
0
5,779
11,398
9,640
0
2,614
8,784
197
16,795
L
Scylla
 
Scylla
3,916
296
0
68
11,152
3,803
0
7,125
3,837
18,320
0
W
Tsukuyomi
BloodBorneLust
Tsukuyomi
12,621
4,101
0
967
10,025
4,183
0
2,890
7,135
0
24,734
L
Gilgamesh
GodOfMonster93
Gilgamesh
6,889
1,620
0
673
20,833
11,769
0
11,394
9,149
0
18,772
L
7,935
2,239
429
486
18,992
7,470
0
12,334
6,362
0
13,666
W
33,271
3,596
279
2,301
8,151
2,523
0
2,543
5,608
54,345
0
L
9,077
162
0
217
18,235
15,681
0
8,255
9,814
20,803
0
W
Medusa
MRX Rage8
Medusa
7,372
4,106
0
861
7,010
2,566
0
2,964
4,046
0
18,643
W
19,358
924
0
190
6,067
1,812
0
1,982
4,085
35,440
0
L
Ah Muzen Cab
Nalios_Rhenquie
Ah Muzen Cab
9,822
5,428
0
2,365
18,450
7,458
0
12,637
5,674
0
25,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,751
Gold Earned
45,557
185
Minions Killed
120
4
Camps Cleared
4
797,980
Distance Traveled
774,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,162
1,240
15
2
1
171,230
0
L
Scylla
7,929
881
39
4
0
156,374
0
W
Tsukuyomi
10,452
1,161
24
3
0
154,847
0
L
Gilgamesh
9,266
1,030
25
3
1
175,715
0
L
Loki
9,515
1,057
15
2
1
168,869
0
W
Zeus
13,741
1,527
65
7
0
141,706
0
L
Ares
8,915
991
19
2
1
139,163
0
W
Medusa
9,955
1,106
39
4
0
146,312
0
W
Janus
11,441
1,271
42
5
3
183,885
0
L
Ah Muzen Cab
9,932
1,104
22
2
1
134,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role