Player Matchup

Bellona
Bellona
Gayleigh
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
anthsmith06
Neith
Level 5
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
sech123
Cerberus
Level 8
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
vMunkeey
Scylla
Level 21
God Stats
6W - 5L
1,574 SR
Queue Stats
8W - 7L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
vToymaan
Gilgamesh
Level 14
God Stats
2W - 5L
1,260 SR
Queue Stats
4W - 8L
1,233 Elo+
Party 1
Team Averages
Level 10
1,421 SR
1,440 Elo+

VS

Team Averages
Level 21
1,471 SR
1,247 Elo+
Cerberus
Cerberus
Le pro5287
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
936 Elo+
Solo
Hel
Hel
Xx_Merc_Yu_KiDxX
Hel
Level 37
God Stats
8W - 10L
1,507 SR
Queue Stats
42W - 58L
1,289 Elo+
Party 2
Achilles
Achilles
Zero6066
Achilles
Level 27
God Stats
13W - 15L
1,392 SR
Queue Stats
48W - 58L
1,281 Elo+
Solo
Ymir
Ymir
fricklick
Ymir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 38L
1,364 Elo+
Party 2
Fenrir
Fenrir
manomoker97
Fenrir
Level 27
God Stats
25W - 23L
1,457 SR
Queue Stats
175W - 188L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gayleigh
Bellona
4
0 / 3 / 3
7,654
255
0
2,303
971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

15
2 / 20 / 6
10,541
351
4,039
26,784
9,072
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
sech123
Cerberus
13
0 / 18 / 7
10,457
349
5,630
31,105
31,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Scylla
vMunkeey
Scylla
20
12 / 7 / 6
15,245
508
49,546
25,640
10,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
vToymaan
Gilgamesh
16
3 / 15 / 8
12,133
404
12,539
31,384
22,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Le pro5287
Cerberus
18
4 / 8 / 14
13,475
449
6,311
33,034
25,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

19
14 / 2 / 17
15,021
501
20,487
25,048
11,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Zero6066
Achilles
20
24 / 3 / 13
17,436
581
44,186
38,003
38,988
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
18
6 / 2 / 24
13,749
458
12,305
36,726
42,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
20
13 / 5 / 6
16,547
552
15,309
30,023
14,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
135
17
Kills
61
63
Deaths
20
30
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bellona
Gayleigh
Bellona
0
3
3
0.5
W
Cerberus
Le pro5287
Cerberus
4
8
14
1.38
W
14
2
17
11.25
W
Achilles
Zero6066
Achilles
24
3
13
10.17
L
2
20
6
0.25
W
Ymir
6
2
24
9
W
Fenrir
13
5
6
3.2
L
Cerberus
sech123
Cerberus
0
18
7
0.19
L
Scylla
vMunkeey
Scylla
12
7
6
2.14
L
Gilgamesh
vToymaan
Gilgamesh
3
15
8
0.47

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,754
Damage
98,598
117,216
Taken
162,834
74,804
Mitigated
133,471
9,078
Healing
77,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Gayleigh
Bellona
0
0
0
0
2,303
971
0
0
2,303
0
0
W
Cerberus
Le pro5287
Cerberus
6,311
718
0
6,425
33,034
25,986
1,467
16,236
16,798
43,597
0
W
20,487
2,915
20,145
16,509
25,048
11,824
5,741
13,299
11,749
140,435
0
W
Achilles
Zero6066
Achilles
44,186
20,481
1,956
17,544
38,003
38,988
4,411
16,742
21,261
0
130,676
L
4,039
2,402
0
462
26,784
9,072
0
7,557
19,227
0
18,183
W
Ymir
12,305
2,052
2,136
6,311
36,726
42,356
1,949
15,295
21,431
56,406
0
W
Fenrir
15,309
4,506
387
6,052
30,023
14,317
3,371
10,266
15,085
0
115,465
L
Cerberus
sech123
Cerberus
5,630
568
0
3,764
31,105
31,287
152
11,973
19,132
19,721
0
L
Scylla
vMunkeey
Scylla
49,546
3,065
0
2,971
25,640
10,878
514
8,253
17,387
104,766
0
L
Gilgamesh
vToymaan
Gilgamesh
12,539
3,425
0
1,881
31,384
22,596
232
11,320
20,064
0
35,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,030
Gold Earned
76,228
217
Minions Killed
569
0
Camps Cleared
0
1,458,919
Distance Traveled
2,453,025
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,654
255
0
0
0
0
0
W
Cerberus
13,475
449
77
3
0
404,972
6
W
Hel
15,021
501
162
5
0
429,563
1
W
Achilles
17,436
581
137
5
0
571,408
6
L
Neith
10,541
351
27
1
0
275,709
0
W
Ymir
13,749
458
49
2
0
469,300
0
W
Fenrir
16,547
552
144
5
0
577,782
0
L
Cerberus
10,457
349
33
1
0
267,474
1
L
Scylla
15,245
508
121
4
0
485,804
0
L
Gilgamesh
12,133
404
36
1
0
429,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role