Player Matchup

Sol
Sol
Silver II
CranberryRhyme
Sol
Silver II
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 51L
1,380 MMR
Solo
Tyr
Tyr
Gold V
Diddlaow
Tyr
Gold V
Level 118
God Stats
11W - 3L
1,323 SR
Queue Stats
134W - 119L
1,553 MMR
Party 2
Apollo
Apollo
Gold V
Mr-Karno
Apollo
Gold V
Level 120
God Stats
53W - 53L
1,540 SR
Queue Stats
442W - 457L
1,375 MMR
Solo
Cerberus
Cerberus
Silver II
TheBramleyMac69
Cerberus
Silver II
Level 68
God Stats
8W - 4L
1,600 SR
Queue Stats
36W - 37L
1,200 MMR
Party 2
Athena
Athena
Silver IV
swiftpunk
Athena
Silver IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,373 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,493 SR
1,376 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 72
1,605 SR
1,378 MMR
Tiamat
Tiamat
Bronze III
SouthMonster54
Tiamat
Bronze III
Level 65
God Stats
9W - 7L
1,642 SR
Queue Stats
31W - 43L
1,412 MMR
Party 1
Vamana
Vamana
Bronze III
Turtarian
Vamana
Bronze III
Level 54
God Stats
4W - 3L
1,324 SR
Queue Stats
29W - 46L
1,412 MMR
Party 1
Bacchus
Bacchus
Silver I
V1kTroll
Bacchus
Silver I
Level 46
God Stats
6W - 5L
1,610 SR
Queue Stats
16W - 20L
1,399 MMR
Solo
Heimdallr
Heimdallr
Gold V
thegrannycoconut
Heimdallr
Gold V
Level 86
God Stats
33W - 34L
1,670 SR
Queue Stats
263W - 266L
1,333 MMR
Solo
Cabrakan
Cabrakan
Gold III
xX_Sharsky_Xx
Cabrakan
Gold III
Level 108
God Stats
1W - 2L
1,779 SR
Queue Stats
211W - 212L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 8
11,522
549
13,062
14,635
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 3 / 10
11,887
566
14,820
18,348
12,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Mr-Karno
Apollo
19
9 / 4 / 2
13,005
619
21,773
19,498
6,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
16
4 / 4 / 6
11,092
528
13,013
20,169
17,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
swiftpunk
Athena
14
2 / 5 / 15
10,243
488
4,780
18,210
14,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArachneTsukuyomiNemesisSetChaac

VS

Bans
HadesFenrirIzanamiAnubisPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 4
8,577
408
10,570
13,101
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Turtarian
Vamana
16
2 / 6 / 7
9,554
455
8,377
17,901
12,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
V1kTroll
Bacchus
15
5 / 5 / 9
10,905
519
14,338
20,415
23,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
16
7 / 7 / 3
10,559
503
14,451
19,021
8,124
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
xX_Sharsky_Xx
Cabrakan
16
4 / 6 / 4
9,798
467
9,939
17,184
10,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
45
31
Kills
18
18
Deaths
31
41
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
10
3
10
5
W
Apollo
Mr-Karno
Apollo
9
4
2
2.5
L
0
7
4
0.29
W
Cerberus
4
4
6
1.75
L
Vamana
Turtarian
Vamana
2
6
7
0.92
L
Bacchus
V1kTroll
Bacchus
5
5
9
1.9
W
Athena
swiftpunk
Athena
2
5
15
1.9
L
Heimdallr
7
7
3
1.21
L
Cabrakan
xX_Sharsky_Xx
Cabrakan
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,448
Damage
57,675
90,860
Taken
87,622
56,496
Mitigated
61,434
30,401
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,062
3,253
0
5,930
14,635
5,702
4,579
5,468
8,925
85,440
6,086
W
14,820
3,584
0
8,273
18,348
12,542
215
7,253
10,886
0
64,969
W
Apollo
Mr-Karno
Apollo
21,773
13,254
0
7,173
19,498
6,996
2,240
4,870
14,545
0
102,779
L
10,570
711
286
3,198
13,101
7,600
0
3,229
9,831
54,386
0
W
Cerberus
13,013
934
0
6,998
20,169
17,006
1,187
6,379
13,168
60,625
0
L
Vamana
Turtarian
Vamana
8,377
3,540
0
3,854
17,901
12,624
0
9,941
7,486
0
44,831
L
Bacchus
V1kTroll
Bacchus
14,338
1,871
0
5,948
20,415
23,019
0
6,821
13,501
27,520
0
W
Athena
swiftpunk
Athena
4,780
1,239
0
2,027
18,210
14,250
190
10,074
7,708
22,915
0
L
Heimdallr
14,451
8,422
0
5,651
19,021
8,124
604
4,573
14,423
0
68,060
L
Cabrakan
xX_Sharsky_Xx
Cabrakan
9,939
1,359
0
5,306
17,184
10,067
0
5,326
11,810
59,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,749
Gold Earned
49,393
548
Minions Killed
430
0
Camps Cleared
0
2,072,887
Distance Traveled
1,882,167
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,522
549
136
6
0
382,375
8
W
Tyr
11,887
566
103
5
0
431,860
3
W
Apollo
13,005
619
147
7
0
428,517
3
L
Tiamat
8,577
408
106
5
0
362,899
5
W
Cerberus
11,092
528
131
6
0
385,243
5
L
Vamana
9,554
455
87
4
0
410,608
0
L
Bacchus
10,905
519
22
1
0
406,335
5
W
Athena
10,243
488
31
1
0
444,892
0
L
Heimdallr
10,559
503
109
5
0
360,247
4
L
Cabrakan
9,798
467
106
5
0
342,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role