Player Matchup

Nemesis
Nemesis
ELaxmelachupa
Nemesis
Level 18
God Stats
7W - 4L
1,499 SR
Queue Stats
35W - 41L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
KingGeorgelll
Gilgamesh
Level 10
God Stats
19W - 8L
1,980 SR
Queue Stats
268W - 195L
1,611 Elo+
Solo
Anhur
Anhur
TealRoses
Anhur
Level 26
God Stats
13W - 14L
1,789 SR
Queue Stats
66W - 61L
1,560 Elo+
Solo
Agni
Agni
VirtualCRC
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,699 Elo+
Solo
Sylvanus
Sylvanus
eddamonster
Sylvanus
Level 27
God Stats
3W - 0L
1,899 SR
Queue Stats
20W - 21L
1,607 Elo+
Solo
Team Averages
Level 17
1,733 SR
1,589 Elo+

VS

Team Averages
Level 19
1,661 SR
1,615 Elo+
Ymir
Ymir
YungQuap
Ymir
Level 28
God Stats
8W - 3L
1,946 SR
Queue Stats
209W - 166L
1,598 Elo+
Solo
Arachne
Arachne
dirtiestprince
Arachne
Level 24
God Stats
42W - 25L
1,637 SR
Queue Stats
99W - 102L
1,457 Elo+
Solo
Zeus
Zeus
isi56999
Zeus
Level 18
God Stats
0W - 2L
1,512 SR
Queue Stats
3W - 5L
1,675 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jgangeI
Ah Muzen Cab
Level 11
God Stats
8W - 3L
1,537 SR
Queue Stats
74W - 45L
1,762 Elo+
Solo
Chronos
Chronos
reallyshiesty
Chronos
Level 13
God Stats
4W - 5L
1,672 SR
Queue Stats
142W - 98L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
1 / 6 / 2
6,520
466
3,742
9,210
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
KingGeorgelll
Gilgamesh
14
3 / 3 / 2
8,341
596
7,027
11,664
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
TealRoses
Anhur
9
1 / 8 / 0
6,042
432
2,471
9,526
1,613
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 1
6,358
454
2,347
6,873
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
eddamonster
Sylvanus
11
1 / 2 / 2
7,192
514
2,968
7,229
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
8 / 2 / 6
8,079
577
5,537
9,815
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 2
8,118
580
3,675
8,603
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
13
7 / 1 / 6
8,478
606
6,735
4,942
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
jgangeI
Ah Muzen Cab
16
7 / 0 / 8
9,605
686
11,084
7,286
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
12
0 / 2 / 5
7,506
536
4,577
6,979
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
25
25
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
1
6
2
0.33
W
Gilgamesh
KingGeorgelll
Gilgamesh
3
3
2
1.33
W
Anhur
TealRoses
Anhur
1
8
0
0.13
W
0
6
1
0.08
L
Ymir
8
2
6
5.5
L
3
1
2
4
W
Sylvanus
eddamonster
Sylvanus
1
2
2
1
L
Zeus
7
1
6
10
L
Ah Muzen Cab
jgangeI
Ah Muzen Cab
7
0
8
11
L
Chronos
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,555
Damage
31,608
44,502
Taken
37,625
17,205
Mitigated
16,946
11,032
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
3,742
867
0
645
9,210
2,944
0
2,822
6,234
0
37,911
W
Gilgamesh
KingGeorgelll
Gilgamesh
7,027
1,217
0
4,283
11,664
6,842
0
5,524
6,066
0
43,005
W
Anhur
TealRoses
Anhur
2,471
1,709
0
1,667
9,526
1,613
33
1,994
7,484
0
20,346
W
2,347
600
0
1,244
6,873
1,959
819
3,241
3,373
27,731
0
L
Ymir
5,537
1,796
0
1,058
9,815
5,852
0
2,321
7,357
18,239
0
L
3,675
2,106
0
3,589
8,603
4,194
0
536
8,067
0
53,600
W
Sylvanus
eddamonster
Sylvanus
2,968
831
417
2,776
7,229
3,847
37
2,619
4,496
22,052
0
L
Zeus
6,735
626
0
797
4,942
1,640
718
1,333
3,527
39,966
0
L
Ah Muzen Cab
jgangeI
Ah Muzen Cab
11,084
4,279
0
6,099
7,286
3,180
2,579
859
6,380
0
79,363
L
Chronos
4,577
1,159
0
2,224
6,979
2,080
180
0
6,979
37,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
41,786
338
Minions Killed
443
0
Camps Cleared
0
1,203,083
Distance Traveled
1,367,414
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,520
466
71
5
0
232,475
1
W
Gilgamesh
8,341
596
103
7
0
259,364
2
W
Anhur
6,042
432
57
4
0
213,308
0
W
Agni
6,358
454
59
4
0
242,676
1
L
Ymir
8,079
577
32
2
0
247,970
1
L
Arachne
8,118
580
103
7
0
302,675
0
W
Sylvanus
7,192
514
48
3
0
255,260
1
L
Zeus
8,478
606
99
7
0
261,369
3
L
Ah Muzen Cab
9,605
686
139
10
0
286,436
3
L
Chronos
7,506
536
70
5
0
268,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role