Player Matchup

Mercury
Mercury
BlabbySnail565
Mercury
Level 95
God Stats
6W - 6L
1,509 SR
Queue Stats
138W - 186L
1,321 Elo+
Party 2
Danzaburou
Danzaburou
JB2002TSR
Danzaburou
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 174L
1,360 Elo+
Solo
Chaac
Chaac
LordSamuel100
Chaac
Level 26
God Stats
10W - 8L
1,392 SR
Queue Stats
43W - 60L
1,305 Elo+
Party 2
Ah Puch
Ah Puch
M3tiL
Ah Puch
Level 25
God Stats
17W - 19L
1,491 SR
Queue Stats
97W - 120L
1,350 Elo+
Party 2
Bacchus
Bacchus
hatvankoso
Bacchus
Level 22
God Stats
10W - 12L
1,452 SR
Queue Stats
125W - 133L
1,513 Elo+
Party 2
Team Averages
Level 39
1,469 SR
1,370 Elo+

VS

Team Averages
Level 18
1,469 SR
1,204 Elo+
Kukulkan
Kukulkan
BlueGoddess16
Kukulkan
Level 29
God Stats
2W - 8L
1,431 SR
Queue Stats
4W - 13L
1,275 Elo+
Solo
Gilgamesh
Gilgamesh
DoomDoomDoomD
Gilgamesh
Level 25
God Stats
7W - 7L
1,405 SR
Queue Stats
42W - 83L
1,258 Elo+
Party 1
Cerberus
Cerberus
Honkimus
Cerberus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 44L
1,224 Elo+
Party 1
Hachiman
Hachiman
Twibay
Hachiman
Level 13
God Stats
0W - 1L
1,510 SR
Queue Stats
4W - 9L
1,166 Elo+
Party 3
Mercury
Mercury
Twibos
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,099 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,357
526
1,238
6,888
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
JB2002TSR
Danzaburou
14
9 / 0 / 12
9,089
649
12,799
7,780
2,965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 1
8,336
595
6,095
7,739
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
M3tiL
Ah Puch
13
4 / 1 / 2
7,637
546
5,744
5,142
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
hatvankoso
Bacchus
13
12 / 0 / 9
9,245
660
9,012
7,910
7,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlueGoddess16
Kukulkan
11
1 / 5 / 0
6,010
429
2,109
6,848
2,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
DoomDoomDoomD
Gilgamesh
11
0 / 7 / 1
6,724
480
3,643
9,594
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Honkimus
Cerberus
7
0 / 13 / 0
5,007
358
2,184
14,168
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Twibay
Hachiman
8
0 / 6 / 0
4,841
346
1,679
7,198
1,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Twibos
Mercury
7
0 / 5 / 0
4,901
350
1,559
10,303
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
2
36
Kills
1
2
Deaths
36
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Kukulkan
BlueGoddess16
Kukulkan
1
5
0
0.2
L
Gilgamesh
DoomDoomDoomD
Gilgamesh
0
7
1
0.07
L
Cerberus
Honkimus
Cerberus
0
13
0
0
W
Danzaburou
JB2002TSR
Danzaburou
9
0
12
15
W
9
0
1
9.5
W
Ah Puch
M3tiL
Ah Puch
4
1
2
5
L
Hachiman
Twibay
Hachiman
0
6
0
0
L
Mercury
Twibos
Mercury
0
5
0
0
W
Bacchus
hatvankoso
Bacchus
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,888
Damage
11,174
35,459
Taken
48,111
21,463
Mitigated
19,000
17,813
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,238
105
0
4,218
6,888
2,100
220
0
6,888
0
43,006
L
Kukulkan
BlueGoddess16
Kukulkan
2,109
401
0
618
6,848
2,385
94
4,931
1,917
24,592
0
L
Gilgamesh
DoomDoomDoomD
Gilgamesh
3,643
1,348
0
708
9,594
5,191
377
925
8,419
0
36,409
L
Cerberus
Honkimus
Cerberus
2,184
415
0
1,243
14,168
6,456
159
3,927
10,241
12,680
0
W
Danzaburou
JB2002TSR
Danzaburou
12,799
8,637
0
5,625
7,780
2,965
3,000
1,179
6,601
0
53,252
W
6,095
1,500
0
3,834
7,739
6,664
100
0
7,739
0
33,554
W
Ah Puch
M3tiL
Ah Puch
5,744
616
0
1,782
5,142
1,736
1,244
1,977
3,165
38,059
0
L
Hachiman
Twibay
Hachiman
1,679
1,463
0
0
7,198
1,965
460
2,291
4,907
0
10,914
L
Mercury
Twibos
Mercury
1,559
905
0
2,978
10,303
3,003
0
2,682
7,521
0
11,787
W
Bacchus
hatvankoso
Bacchus
9,012
1,745
0
2,354
7,910
7,998
160
1,137
6,773
27,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,664
Gold Earned
27,483
361
Minions Killed
231
0
Camps Cleared
0
1,286,040
Distance Traveled
1,106,918
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,357
526
92
7
0
314,354
4
L
Kukulkan
6,010
429
73
5
0
209,299
1
L
Gilgamesh
6,724
480
77
6
0
234,829
0
L
Cerberus
5,007
358
30
2
0
207,997
0
W
Danzaburou
9,089
649
94
7
0
244,237
0
W
Chaac
8,336
595
66
5
0
216,874
2
W
Ah Puch
7,637
546
70
5
0
251,440
3
L
Hachiman
4,841
346
20
1
0
225,437
0
L
Mercury
4,901
350
31
2
0
229,356
0
W
Bacchus
9,245
660
39
3
0
259,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role