Player Matchup

Chaac
Chaac
Bronze III
Aranit
Chaac
Bronze III
Level 142
God Stats
1W - 3L
1,618 SR
Queue Stats
74W - 79L
1,460 MMR
Solo
Ganesha
Ganesha
Gold IV
BubblersBoy
Ganesha
Gold IV
Level 128
God Stats
0W - 1L
1,287 SR
Queue Stats
21W - 24L
1,446 MMR
Solo
Danzaburou
Danzaburou
Gold V
RaderX
Danzaburou
Gold V
Level 146
God Stats
9W - 9L
1,337 SR
Queue Stats
159W - 161L
1,359 MMR
Party 2
Achilles
Achilles
Gold III
TorrieWilson
Achilles
Gold III
Level 144
God Stats
3W - 3L
1,714 SR
Queue Stats
188W - 187L
1,468 MMR
Solo
Discordia
Discordia
Gold IV
saskualigan
Discordia
Gold IV
Level 145
God Stats
0W - 2L
1,713 SR
Queue Stats
90W - 85L
1,543 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,534 SR
1,455 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,658 SR
1,462 MMR
Nemesis
Nemesis
Gold IV
FlattenTheEarth
Nemesis
Gold IV
Level 77
God Stats
6W - 2L
1,500 SR
Queue Stats
184W - 177L
1,437 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
GazSenpai
Sun Wukong
Gold V
Level 37
God Stats
2W - 1L
1,672 SR
Queue Stats
37W - 28L
1,591 MMR
Party 3
Cerberus
Cerberus
Gold III
Liyofilizasyon
Cerberus
Gold III
Level 159
God Stats
2W - 0L
1,692 SR
Queue Stats
54W - 53L
1,327 MMR
Party 1
Chiron
Chiron
Gold II
MertDna
Chiron
Gold II
Level 153
God Stats
3W - 2L
1,505 SR
Queue Stats
59W - 48L
1,569 MMR
Party 1
Scylla
Scylla
Silver III
nessasyt
Scylla
Silver III
Level 140
God Stats
2W - 1L
1,921 SR
Queue Stats
52W - 57L
1,385 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aranit
Chaac
17
1 / 8 / 1
11,435
476
12,624
28,658
18,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
BubblersBoy
Ganesha
15
0 / 6 / 5
8,831
368
7,891
22,172
17,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
RaderX
Danzaburou
19
4 / 3 / 4
12,533
522
14,919
18,662
8,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
TorrieWilson
Achilles
18
4 / 6 / 4
11,774
491
12,160
23,188
14,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
saskualigan
Discordia
17
2 / 6 / 3
11,005
459
13,149
15,416
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TsukuyomiSetAthenaTiamatApollo

VS

Bans
Guan YuSobekThothKhepriPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 13
14,032
585
11,855
15,735
8,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
GazSenpai
Sun Wukong
20
13 / 0 / 11
14,767
615
26,283
21,790
27,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cerberus
16
1 / 4 / 14
10,833
451
12,721
27,431
25,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
MertDna
Chiron
19
3 / 3 / 9
12,467
519
17,498
13,482
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
nessasyt
Scylla
19
5 / 2 / 10
12,353
515
17,065
10,041
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
85
11
Kills
28
29
Deaths
11
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aranit
Chaac
1
8
1
0.19
L
Ganesha
BubblersBoy
Ganesha
0
6
5
0.42
W
6
2
13
6.25
W
Sun Wukong
GazSenpai
Sun Wukong
13
0
11
18.5
W
Cerberus
1
4
14
2
W
Chiron
MertDna
Chiron
3
3
9
2.5
L
Danzaburou
RaderX
Danzaburou
4
3
4
2
L
Achilles
TorrieWilson
Achilles
4
6
4
1
W
Scylla
nessasyt
Scylla
5
2
10
5
L
Discordia
saskualigan
Discordia
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,743
Damage
85,422
108,096
Taken
88,479
64,909
Mitigated
70,358
27,114
Healing
20,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aranit
Chaac
12,624
2,494
0
9,479
28,658
18,101
0
8,381
20,074
681
72,049
L
Ganesha
BubblersBoy
Ganesha
7,891
497
768
2,677
22,172
17,685
0
7,232
14,708
31,925
0
W
11,855
5,327
0
1,632
15,735
8,144
1,756
4,729
11,006
0
125,184
W
Sun Wukong
GazSenpai
Sun Wukong
26,283
5,599
0
7,590
21,790
27,668
119
4,359
17,431
532
107,586
W
Cerberus
12,721
252
0
4,323
27,431
25,696
117
7,766
19,665
42,922
0
W
Chiron
MertDna
Chiron
17,498
6,658
1,190
3,418
13,482
5,301
5,546
1,923
11,512
0
103,825
L
Danzaburou
RaderX
Danzaburou
14,919
7,820
0
6,336
18,662
8,417
2,477
3,999
14,637
0
104,595
L
Achilles
TorrieWilson
Achilles
12,160
4,181
0
6,059
23,188
14,537
0
6,144
16,876
0
92,705
W
Scylla
nessasyt
Scylla
17,065
1,461
152
2,050
10,041
3,549
1,281
2,944
7,097
78,581
0
L
Discordia
saskualigan
Discordia
13,149
540
0
1,795
15,416
6,169
255
3,375
11,879
83,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,578
Gold Earned
64,452
668
Minions Killed
727
0
Camps Cleared
0
2,213,436
Distance Traveled
2,443,343
38
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,435
476
140
6
0
420,022
4
L
Ganesha
8,831
368
11
0
0
443,864
8
W
Nemesis
14,032
585
192
8
0
551,168
7
W
Sun Wukong
14,767
615
173
7
0
524,268
6
W
Cerberus
10,833
451
63
3
0
483,986
12
W
Chiron
12,467
519
164
7
0
441,492
7
L
Danzaburou
12,533
522
206
9
0
435,463
12
L
Achilles
11,774
491
149
6
0
489,082
7
W
Scylla
12,353
515
135
6
0
442,429
9
L
Discordia
11,005
459
162
7
0
425,005
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role