Player Matchup

Ra
Ra
AndroxusPvP
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,364 Elo+
Solo
Medusa
Medusa
Example163Rus
Medusa
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 25L
1,233 Elo+
Solo
Nemesis
Nemesis
GFleonfire
Nemesis
Level 15
God Stats
8W - 15L
1,226 SR
Queue Stats
37W - 42L
1,330 Elo+
Solo
Odin
Odin
KIMGMARIN
Odin
Level 28
God Stats
19W - 16L
1,537 SR
Queue Stats
158W - 156L
1,400 Elo+
Solo
Fenrir
Fenrir
takatoukka
Fenrir
Level 14
God Stats
9W - 11L
1,335 SR
Queue Stats
32W - 38L
1,390 Elo+
Solo
Team Averages
Level 22
1,419 SR
1,343 Elo+

VS

Team Averages
Level 18
1,471 SR
1,393 Elo+
Erlang Shen
Erlang Shen
Backfisch799
Erlang Shen
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 97L
1,316 Elo+
Solo
Pele
Pele
Daipen
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,232 Elo+
Solo
Ra
Ra
DumneoGod
Ra
Level 26
God Stats
17W - 16L
1,584 SR
Queue Stats
79W - 79L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
Ramp87
Gilgamesh
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
zzgaM
Amaterasu
Level 5
God Stats
1W - 1L
1,269 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 4 / 23
13,781
1,378
30,541
13,160
5,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
16 / 2 / 19
12,865
1,287
33,236
10,552
4,664
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
GFleonfire
Nemesis
18
1 / 3 / 31
10,373
1,037
8,977
10,841
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
18
3 / 3 / 26
10,403
1,040
10,759
14,469
11,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
takatoukka
Fenrir
18
12 / 2 / 20
11,939
1,194
13,717
10,994
7,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

246

VS

Team 2 Tickets

39

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Backfisch799
Erlang Shen
15
1 / 7 / 8
9,400
940
7,003
19,324
12,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pele
Daipen
Pele
16
1 / 11 / 10
9,679
968
14,107
19,134
8,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 7 / 7
10,518
1,052
12,896
16,276
7,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Ramp87
Gilgamesh
16
6 / 10 / 6
11,574
1,157
16,381
24,359
17,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
zzgaM
Amaterasu
15
2 / 12 / 4
9,305
931
6,474
27,316
13,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
49
47
Kills
14
14
Deaths
47
119
Assists
35
Player
Kills
Deaths
Assists
KDA
W
15
4
23
6.63
L
Erlang Shen
Backfisch799
Erlang Shen
1
7
8
0.71
L
Pele
Daipen
Pele
1
11
10
0.55
L
4
7
7
1.07
W
16
2
19
12.75
W
Nemesis
GFleonfire
Nemesis
1
3
31
5.5
W
Odin
3
3
26
5.33
L
Gilgamesh
Ramp87
Gilgamesh
6
10
6
0.9
W
Fenrir
takatoukka
Fenrir
12
2
20
11
L
Amaterasu
zzgaM
Amaterasu
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,230
Damage
56,861
60,016
Taken
106,409
34,674
Mitigated
59,026
11,793
Healing
7,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,541
2,610
4,009
3,706
13,160
5,696
0
1,896
11,264
59,067
0
L
Erlang Shen
Backfisch799
Erlang Shen
7,003
3,066
0
809
19,324
12,213
0
5,665
13,659
0
19,316
L
Pele
Daipen
Pele
14,107
3,126
0
1,070
19,134
8,172
0
6,976
12,158
0
29,963
L
12,896
1,544
1,846
1,743
16,276
7,271
0
4,366
11,910
39,215
0
W
33,236
17,172
0
1,924
10,552
4,664
0
3,041
7,511
0
57,042
W
Nemesis
GFleonfire
Nemesis
8,977
3,264
0
2,048
10,841
5,981
0
2,956
7,885
0
13,148
W
Odin
10,759
2,830
0
0
14,469
11,213
0
3,361
11,108
0
24,738
L
Gilgamesh
Ramp87
Gilgamesh
16,381
5,817
0
1,101
24,359
17,597
0
7,442
16,917
0
35,165
W
Fenrir
takatoukka
Fenrir
13,717
3,174
0
106
10,994
7,120
0
1,642
9,352
0
19,772
L
Amaterasu
zzgaM
Amaterasu
6,474
2,163
0
581
27,316
13,773
0
6,092
21,224
0
16,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,361
Gold Earned
50,476
177
Minions Killed
165
6
Camps Cleared
5
937,694
Distance Traveled
915,973
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,781
1,378
86
9
1
190,575
0
L
Erlang Shen
9,400
940
28
3
0
223,819
0
L
Pele
9,679
968
38
4
0
164,478
1
L
Ra
10,518
1,052
52
5
1
171,188
0
W
Medusa
12,865
1,287
47
5
4
171,996
2
W
Nemesis
10,373
1,037
7
1
0
186,495
0
W
Odin
10,403
1,040
30
3
0
172,818
3
L
Gilgamesh
11,574
1,157
29
3
0
183,216
0
W
Fenrir
11,939
1,194
7
1
1
215,810
1
L
Amaterasu
9,305
931
18
2
4
173,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role