Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BatMans_RightWin
Janus
Level 105
God Stats
0W - 2L
1,169 SR
Queue Stats
94W - 102L
1,533 Elo+
Solo
Ne Zha
Ne Zha
Tombo214
Ne Zha
Level 158
God Stats
3W - 4L
1,590 SR
Queue Stats
184W - 118L
1,700 Elo+
Party 3
Gilgamesh
Gilgamesh
cashmula100
Gilgamesh
Level 29
God Stats
0W - 2L
1,221 SR
Queue Stats
1W - 3L
1,497 Elo+
Solo
Neith
Neith
yagirlcait
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 115
1,396 SR
1,546 Elo+

VS

Team Averages
Level 108
1,611 SR
1,528 Elo+
Hades
Hades
GeArS xJeSx Qc
Hades
Level 63
God Stats
16W - 21L
1,612 SR
Queue Stats
19W - 26L
1,498 Elo+
Party 2
Medusa
Medusa
GeArS xLaDyx Qc
Medusa
Level 39
God Stats
16W - 17L
1,477 SR
Queue Stats
37W - 50L
1,273 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Orohz
Ah Muzen Cab
Level 149
God Stats
10W - 3L
1,799 SR
Queue Stats
100W - 64L
1,721 Elo+
Party 1
Tiamat
Tiamat
Tornchimera
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
wNINexsquirrels
Gilgamesh
Level 160
God Stats
2W - 4L
1,665 SR
Queue Stats
177W - 145L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 4 / 3
7,349
668
5,797
9,135
8,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 1 / 1
7,691
699
4,625
5,373
1,940
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Tombo214
Ne Zha
15
4 / 4 / 2
9,114
829
11,554
11,061
5,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
cashmula100
Gilgamesh
12
0 / 6 / 1
6,513
592
3,546
10,954
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
14
1 / 3 / 2
8,129
739
7,938
9,402
3,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
8,747
795
5,293
9,473
4,091
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 3 / 12
8,339
758
4,907
6,801
2,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Orohz
Ah Muzen Cab
17
6 / 2 / 4
10,140
922
12,160
9,949
4,653
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
16
2 / 1 / 9
9,089
826
9,102
6,599
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
wNINexsquirrels
Gilgamesh
16
5 / 1 / 6
9,983
908
7,662
11,104
9,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
7
Kills
18
18
Deaths
7
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
3
0.63
L
1
1
1
1.5
W
4
0
6
7
W
1
3
12
2.33
W
Ah Muzen Cab
Orohz
Ah Muzen Cab
6
2
4
4
L
Ne Zha
Tombo214
Ne Zha
4
4
2
1.25
W
Tiamat
2
1
9
6.5
L
Gilgamesh
cashmula100
Gilgamesh
0
6
1
0.08
W
Gilgamesh
wNINexsquirrels
Gilgamesh
5
1
6
8
L
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,460
Damage
39,124
45,925
Taken
43,926
23,070
Mitigated
24,398
5,581
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,797
178
0
1,321
9,135
8,190
0
2,943
6,053
19,376
0
L
4,625
127
255
517
5,373
1,940
0
895
4,326
32,292
0
W
5,293
688
456
1,836
9,473
4,091
273
2,823
6,650
13,725
0
W
4,907
2,026
0
273
6,801
2,090
796
2,354
4,447
0
16,407
W
Ah Muzen Cab
Orohz
Ah Muzen Cab
12,160
5,577
0
3,131
9,949
4,653
0
2,981
6,968
0
48,962
L
Ne Zha
Tombo214
Ne Zha
11,554
1,979
0
1,465
11,061
5,001
0
3,075
7,724
0
34,278
W
Tiamat
9,102
117
0
2,111
6,599
3,968
554
982
5,617
31,443
0
L
Gilgamesh
cashmula100
Gilgamesh
3,546
705
0
405
10,954
4,269
0
3,146
7,686
0
18,044
W
Gilgamesh
wNINexsquirrels
Gilgamesh
7,662
1,725
462
1,532
11,104
9,596
784
1,895
9,209
0
28,127
L
Neith
7,938
2,928
0
1,618
9,402
3,670
0
3,695
5,465
0
26,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
46,298
292
Minions Killed
261
9
Camps Cleared
9
939,126
Distance Traveled
1,062,011
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,349
668
48
4
1
162,704
0
L
Janus
7,691
699
98
9
2
203,288
0
W
Hades
8,747
795
25
2
0
201,569
0
W
Medusa
8,339
758
30
3
1
213,673
0
W
Ah Muzen Cab
10,140
922
93
8
5
206,697
2
L
Ne Zha
9,114
829
54
5
1
205,684
2
W
Tiamat
9,089
826
67
6
0
207,906
3
L
Gilgamesh
6,513
592
28
3
4
189,816
4
W
Gilgamesh
9,983
908
46
4
3
232,166
3
L
Neith
8,129
739
64
6
1
177,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role