Player Matchup

Ne Zha
Ne Zha
Lightenhanced
Ne Zha
Level 87
God Stats
5W - 5L
1,124 SR
Queue Stats
178W - 233L
1,399 Elo+
Solo
Hel
Hel
ZRenZHQ14
Hel
Level 155
God Stats
3W - 3L
1,523 SR
Queue Stats
214W - 247L
1,362 Elo+
Solo
Hou Yi
Hou Yi
xMarioNator95x
Hou Yi
Level 83
God Stats
70W - 93L
1,522 SR
Queue Stats
78W - 97L
1,526 Elo+
Solo
Team Averages
Level 108
1,390 SR
1,429 Elo+

VS

Team Averages
Level 53
1,586 SR
1,527 Elo+
Geb
Geb
TruCang
Geb
Level 61
God Stats
1W - 1L
1,492 SR
Queue Stats
45W - 33L
1,475 Elo+
Solo
Ra
Ra
Want Sum Buk
Ra
Level 69
God Stats
5W - 3L
1,693 SR
Queue Stats
138W - 92L
1,630 Elo+
Solo
Artemis
Artemis
YugiNoobs
Artemis
Level 28
God Stats
40W - 35L
1,573 SR
Queue Stats
42W - 44L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
8,227
588
6,013
11,983
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 5 / 3
7,977
570
5,729
9,026
5,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 2
9,499
679
10,693
11,471
4,337
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
3 / 1 / 10
10,234
731
5,889
15,830
17,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
4 / 3 / 8
10,130
724
9,367
11,391
4,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
YugiNoobs
Artemis
13
7 / 1 / 6
10,447
746
10,392
7,795
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
14
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Geb
3
1
10
8
W
4
3
8
2.67
W
Artemis
YugiNoobs
Artemis
7
1
6
10
L
1
5
3
0.5
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,435
Damage
25,648
32,480
Taken
35,016
14,565
Mitigated
25,833
8,899
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,013
2,361
0
1,034
11,983
5,201
0
5,636
6,347
0
25,343
W
Geb
5,889
896
0
4,877
15,830
17,541
33
3,107
12,723
15,437
0
W
9,367
1,110
2,938
3,352
11,391
4,648
1,214
1,920
9,471
57,619
0
W
Artemis
YugiNoobs
Artemis
10,392
4,551
586
2,542
7,795
3,644
1,095
848
6,947
0
40,919
L
5,729
203
1,417
2,513
9,026
5,027
0
4,724
4,302
21,874
0
L
10,693
4,398
0
3,935
11,471
4,337
0
4,929
6,542
0
50,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,703
Gold Earned
30,811
138
Minions Killed
154
0
Camps Cleared
0
689,845
Distance Traveled
751,531
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,227
588
28
2
0
227,703
2
W
Geb
10,234
731
12
1
0
244,496
2
W
Ra
10,130
724
93
7
0
259,172
0
W
Artemis
10,447
746
49
4
0
247,863
3
L
Hel
7,977
570
30
2
0
240,826
4
L
Hou Yi
9,499
679
80
6
0
221,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role