Player Matchup

Sun Wukong
Sun Wukong
Akroth28
Sun Wukong
Level 11
God Stats
1W - 2L
1,557 SR
Queue Stats
8W - 10L
1,381 Elo+
Party 1
Freya
Freya
Brachiwjvd
Freya
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 75L
1,399 Elo+
Solo
Thor
Thor
Kurisuchaaan
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,594 Elo+
Party 1
Rama
Rama
kinttg
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 79L
1,273 Elo+
Solo
Guan Yu
Guan Yu
simi876
Guan Yu
Level 15
God Stats
6W - 10L
1,591 SR
Queue Stats
18W - 28L
1,277 Elo+
Solo
Team Averages
Level 14
1,529 SR
1,385 Elo+

VS

Team Averages
Level 17
1,457 SR
1,428 Elo+
Fenrir
Fenrir
Amerishere
Fenrir
Level 28
God Stats
3W - 6L
1,274 SR
Queue Stats
106W - 115L
1,398 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lickmyprostat
Ah Muzen Cab
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,513 Elo+
Solo
Tiamat
Tiamat
MilitiaMan22
Tiamat
Level 30
God Stats
2W - 1L
1,755 SR
Queue Stats
185W - 181L
1,504 Elo+
Solo
Yemoja
Yemoja
恶魔之吻
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
烟花雨寂寞
Sun Wukong
Level 7
God Stats
1W - 1L
1,258 SR
Queue Stats
6W - 7L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Akroth28
Sun Wukong
14
2 / 4 / 9
9,081
413
9,826
18,623
8,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Freya
16
10 / 4 / 1
10,358
471
15,293
17,041
7,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 8 / 6
7,768
353
3,920
15,507
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
kinttg
Rama
16
2 / 8 / 3
9,673
440
4,234
12,653
5,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
simi876
Guan Yu
12
1 / 6 / 4
8,112
369
4,704
15,150
15,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amerishere
Fenrir
18
7 / 1 / 2
12,142
552
10,448
13,178
7,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Lickmyprostat
Ah Muzen Cab
20
18 / 1 / 4
13,183
599
26,888
17,209
7,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
1 / 5 / 7
10,010
455
8,428
10,918
5,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
15
1 / 3 / 13
10,443
475
5,318
8,679
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
烟花雨寂寞
Sun Wukong
13
2 / 7 / 5
9,191
418
6,250
14,906
7,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
15
Kills
29
30
Deaths
17
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Akroth28
Sun Wukong
2
4
9
1.63
W
Fenrir
Amerishere
Fenrir
7
1
2
8
L
Freya
10
4
1
2.63
L
0
8
6
0.38
W
Ah Muzen Cab
Lickmyprostat
Ah Muzen Cab
18
1
4
20
W
Tiamat
1
5
7
0.9
L
Rama
kinttg
Rama
2
8
3
0.44
L
Guan Yu
simi876
Guan Yu
1
6
4
0.5
W
Yemoja
1
3
13
2.5
W
Sun Wukong
烟花雨寂寞
Sun Wukong
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
57,332
78,974
Taken
64,890
42,648
Mitigated
35,491
17,458
Healing
17,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Akroth28
Sun Wukong
9,826
2,083
0
5,159
18,623
8,660
0
3,676
14,947
0
53,171
W
Fenrir
Amerishere
Fenrir
10,448
2,702
0
5,575
13,178
7,725
2,360
1,894
11,209
0
82,088
L
Freya
15,293
4,089
0
4,986
17,041
7,525
483
3,711
13,330
51,568
0
L
3,920
887
0
1,978
15,507
5,025
120
3,287
12,220
0
32,437
W
Ah Muzen Cab
Lickmyprostat
Ah Muzen Cab
26,888
10,775
0
7,383
17,209
7,256
8,651
3,346
13,813
6
110,110
W
Tiamat
8,428
1,351
0
2,364
10,918
5,937
1,128
3,136
7,782
49,781
0
L
Rama
kinttg
Rama
4,234
3,480
0
1,796
12,653
5,888
2,201
535
12,118
0
53,233
L
Guan Yu
simi876
Guan Yu
4,704
792
596
2,943
15,150
15,550
293
2,543
12,607
0
21,466
W
Yemoja
5,318
1,003
1,427
788
8,679
6,703
941
2,730
5,724
28,016
0
W
Sun Wukong
烟花雨寂寞
Sun Wukong
6,250
1,532
0
219
14,906
7,870
95
4,187
10,669
0
30,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,992
Gold Earned
54,969
411
Minions Killed
468
0
Camps Cleared
0
1,903,172
Distance Traveled
1,897,166
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,081
413
101
5
0
388,164
5
W
Fenrir
12,142
552
138
6
0
435,715
2
L
Freya
10,358
471
94
4
0
387,767
1
L
Thor
7,768
353
60
3
0
372,178
2
W
Ah Muzen Cab
13,183
599
150
7
0
382,960
0
W
Tiamat
10,010
455
80
4
0
347,472
4
L
Rama
9,673
440
109
5
0
345,250
5
L
Guan Yu
8,112
369
47
2
0
409,813
0
W
Yemoja
10,443
475
55
3
0
351,544
4
W
Sun Wukong
9,191
418
45
2
0
379,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role