Player Matchup

Nu Wa
Nu Wa
Angel_ice_Lucy
Nu Wa
Level 21
God Stats
11W - 5L
1,550 SR
Queue Stats
41W - 24L
1,539 Elo+
Solo
Artemis
Artemis
ChopperZoom
Artemis
Level 9
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 7L
1,109 Elo+
Solo
Horus
Horus
Krawumm Goku
Horus
Level 20
God Stats
42W - 29L
1,686 SR
Queue Stats
146W - 172L
1,443 Elo+
Solo
Fenrir
Fenrir
Lunaki2643
Fenrir
Level 13
God Stats
0W - 2L
1,238 SR
Queue Stats
8W - 9L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Rutter1988
Cthulhu
Level 16
God Stats
10W - 15L
1,185 SR
Queue Stats
20W - 36L
1,187 Elo+
Solo
Team Averages
Level 16
1,432 SR
1,342 Elo+

VS

Team Averages
Level 13
1,392 SR
1,371 Elo+
Gilgamesh
Gilgamesh
CA Kero ice l3l
Gilgamesh
Level 6
God Stats
2W - 3L
1,301 SR
Queue Stats
40W - 51L
1,277 Elo+
Solo
Nu Wa
Nu Wa
PtitBonhomme394
Nu Wa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 169L
1,400 Elo+
Solo
Cthulhu
Cthulhu
chiricj
Cthulhu
Level 18
God Stats
6W - 7L
1,304 SR
Queue Stats
45W - 49L
1,334 Elo+
Solo
Neith
Neith
goodoleg777
Neith
Level 18
God Stats
13W - 14L
1,355 SR
Queue Stats
52W - 61L
1,345 Elo+
Solo
Ra
Ra
starry_memory88
Ra
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 11
16,917
1,128
44,643
19,359
6,976
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
ChopperZoom
Artemis
20
5 / 3 / 13
14,575
972
20,678
20,686
8,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
5 / 8 / 11
14,580
972
16,268
30,628
15,681
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Fenrir
Lunaki2643
Fenrir
18
1 / 11 / 7
12,219
815
3,577
24,145
8,662
Cthulhu
Rutter1988
Cthulhu
20
0 / 11 / 11
12,818
855
5,489
40,176
21,112
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CA Kero ice l3l
Gilgamesh
20
9 / 4 / 14
14,288
953
16,004
26,377
18,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
9 / 3 / 22
15,178
1,012
45,690
14,060
5,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
chiricj
Cthulhu
20
3 / 3 / 23
13,475
898
15,465
25,522
31,925
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 4 / 17
14,261
951
14,090
14,726
6,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 9 / 18
14,386
959
34,659
17,332
6,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
127
23
Kills
33
33
Deaths
23
53
Assists
94
Player
Kills
Deaths
Assists
KDA
L
12
0
11
17.5
W
Gilgamesh
CA Kero ice l3l
Gilgamesh
9
4
14
4
L
Artemis
ChopperZoom
Artemis
5
3
13
3.83
L
5
8
11
1.31
L
Fenrir
Lunaki2643
Fenrir
1
11
7
0.41
W
9
3
22
6.67
L
Cthulhu
Rutter1988
Cthulhu
0
11
11
0.5
W
Cthulhu
chiricj
Cthulhu
3
3
23
4.83
W
5
4
17
3.38
W
7
9
18
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,655
Damage
125,908
134,994
Taken
98,017
60,693
Mitigated
68,896
27,054
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
44,643
15,388
823
7,443
19,359
6,976
0
14,477
4,882
97,155
0
W
Gilgamesh
CA Kero ice l3l
Gilgamesh
16,004
8,209
0
813
26,377
18,707
0
13,638
12,257
384
32,025
L
Artemis
ChopperZoom
Artemis
20,678
12,945
0
3,988
20,686
8,262
0
13,946
6,740
0
59,979
L
16,268
9,857
5,366
4,779
30,628
15,681
0
19,583
11,045
0
42,513
L
Fenrir
Lunaki2643
Fenrir
3,577
910
0
451
24,145
8,662
0
17,552
6,593
0
8,633
W
45,690
15,272
948
5,394
14,060
5,665
0
8,845
5,215
99,505
0
L
Cthulhu
Rutter1988
Cthulhu
5,489
575
192
4,012
40,176
21,112
0
30,621
9,555
37,870
0
W
Cthulhu
chiricj
Cthulhu
15,465
1,362
0
1,176
25,522
31,925
0
11,002
14,239
41,087
0
W
14,090
5,758
0
3,915
14,726
6,355
0
7,379
7,247
0
55,089
W
34,659
5,006
2,695
2,576
17,332
6,244
0
9,268
7,989
74,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,109
Gold Earned
71,588
316
Minions Killed
357
5
Camps Cleared
9
1,235,409
Distance Traveled
1,281,017
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
16,917
1,128
122
8
2
256,940
0
W
Gilgamesh
14,288
953
23
2
2
261,195
1
L
Artemis
14,575
972
70
5
1
225,499
1
L
Horus
14,580
972
38
3
2
270,302
0
L
Fenrir
12,219
815
9
1
0
254,004
2
W
Nu Wa
15,178
1,012
118
8
1
231,626
1
L
Cthulhu
12,818
855
77
5
0
228,664
0
W
Cthulhu
13,475
898
50
3
2
287,893
0
W
Neith
14,261
951
79
5
4
263,849
1
W
Ra
14,386
959
87
6
0
236,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role