Player Matchup

Olorun
Olorun
Fr0sTynuGZ6798
Olorun
Level 16
God Stats
1W - 1L
1,340 SR
Queue Stats
37W - 19L
1,404 Elo+
Solo
Ullr
Ullr
INFERNALKNIGHTZZ
Ullr
Level 18
God Stats
13W - 16L
1,500 SR
Queue Stats
38W - 47L
1,416 Elo+
Solo
Izanami
Izanami
Immo_2020
Izanami
Level 29
God Stats
13W - 14L
1,579 SR
Queue Stats
102W - 109L
1,419 Elo+
Solo
Ra
Ra
Neirox21
Ra
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,718 Elo+
Solo
Pele
Pele
pwpwe
Pele
Level 21
God Stats
17W - 11L
1,506 SR
Queue Stats
49W - 52L
1,417 Elo+
Solo
Team Averages
Level 19
1,485 SR
1,475 Elo+

VS

Team Averages
Level 22
1,418 SR
1,429 Elo+
Fenrir
Fenrir
IIDxpedToDie
Fenrir
Level 29
God Stats
6W - 14L
1,320 SR
Queue Stats
124W - 121L
1,386 Elo+
Solo
Cthulhu
Cthulhu
Keedh
Cthulhu
Level 13
God Stats
1W - 1L
1,456 SR
Queue Stats
1W - 2L
1,376 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MGeddes07
Ah Muzen Cab
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
51W - 48L
1,563 Elo+
Solo
Anubis
Anubis
SK Godj
Anubis
Level 29
God Stats
12W - 6L
1,547 SR
Queue Stats
67W - 70L
1,442 Elo+
Solo
Kuzenbo
Kuzenbo
Spiritro
Kuzenbo
Level 11
God Stats
0W - 2L
1,267 SR
Queue Stats
2W - 6L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
9,990
526
12,572
18,275
7,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 4 / 7
8,188
431
5,054
9,351
3,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Immo_2020
Izanami
16
1 / 1 / 2
9,651
508
3,962
7,750
3,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 7
9,330
491
8,314
11,626
7,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
pwpwe
Pele
16
7 / 3 / 5
10,012
527
10,412
15,357
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 4 / 4
8,969
472
7,970
11,509
5,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Keedh
Cthulhu
15
1 / 2 / 0
8,618
454
6,753
9,736
8,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
MGeddes07
Ah Muzen Cab
16
5 / 6 / 3
10,137
534
11,553
12,938
4,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
SK Godj
Anubis
15
4 / 5 / 2
9,592
505
14,867
14,017
5,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Spiritro
Kuzenbo
13
0 / 2 / 3
7,652
403
3,507
9,024
8,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
19
Kills
13
13
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
L
Fenrir
3
4
4
1.25
W
1
4
7
1.13
W
Izanami
Immo_2020
Izanami
1
1
2
2
L
Cthulhu
Keedh
Cthulhu
1
2
0
0.5
L
Ah Muzen Cab
MGeddes07
Ah Muzen Cab
5
6
3
1.08
W
4
2
7
3.75
L
Anubis
SK Godj
Anubis
4
5
2
1
L
Kuzenbo
Spiritro
Kuzenbo
0
2
3
0.75
W
Pele
pwpwe
Pele
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,314
Damage
44,650
62,359
Taken
57,224
26,413
Mitigated
32,309
22,163
Healing
16,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,572
7,598
467
7,924
18,275
7,137
0
6,677
11,548
64,262
0
L
Fenrir
7,970
2,563
0
3,464
11,509
5,098
0
4,615
6,894
0
43,072
W
5,054
2,156
0
835
9,351
3,111
916
3,586
5,765
0
28,540
W
Izanami
Immo_2020
Izanami
3,962
2,836
0
2,166
7,750
3,050
3,244
4,560
2,765
0
60,538
L
Cthulhu
Keedh
Cthulhu
6,753
84
158
1,873
9,736
8,142
312
1,560
8,176
43,251
0
L
Ah Muzen Cab
MGeddes07
Ah Muzen Cab
11,553
4,793
0
3,592
12,938
4,830
1,925
5,236
7,702
0
78,431
W
8,314
678
1,505
4,977
11,626
7,855
1,310
3,400
8,226
50,925
0
L
Anubis
SK Godj
Anubis
14,867
402
806
5,733
14,017
5,957
174
6,202
7,815
59,550
0
L
Kuzenbo
Spiritro
Kuzenbo
3,507
1,122
0
440
9,024
8,282
430
3,273
5,751
27,226
0
W
Pele
pwpwe
Pele
10,412
2,722
0
4,289
15,357
5,260
0
6,354
8,928
0
59,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,171
Gold Earned
44,968
519
Minions Killed
428
0
Camps Cleared
0
1,777,490
Distance Traveled
1,706,563
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,990
526
107
6
0
320,796
1
L
Fenrir
8,969
472
64
3
0
410,332
3
W
Ullr
8,188
431
69
4
0
330,903
3
W
Izanami
9,651
508
149
8
0
335,862
2
L
Cthulhu
8,618
454
89
5
0
342,458
2
L
Ah Muzen Cab
10,137
534
141
7
0
269,401
0
W
Ra
9,330
491
83
4
0
382,620
3
L
Anubis
9,592
505
92
5
0
322,023
2
L
Kuzenbo
7,652
403
42
2
0
362,349
0
W
Pele
10,012
527
111
6
0
407,309
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role