Player Matchup

Ravana
Ravana
Gold I
CallmeBadBigWolf
Ravana
Gold I
Level 147
God Stats
3W - 3L
1,379 SR
Queue Stats
221W - 224L
1,498 MMR
Solo
Izanami
Izanami
Gold III
Clément30
Izanami
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold IV
DarkGarolf
Nike
Gold IV
Level 119
God Stats
2W - 1L
1,532 SR
Queue Stats
77W - 83L
1,351 MMR
Party 1
Kukulkan
Kukulkan
Gold I
Garolf
Kukulkan
Gold I
Level 121
God Stats
3W - 1L
1,554 SR
Queue Stats
65W - 63L
1,626 MMR
Party 1
Bacchus
Bacchus
Gold I
RG_Alpggs
Bacchus
Gold I
Level 128
God Stats
57W - 57L
1,748 SR
Queue Stats
899W - 912L
1,498 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,543 SR
1,495 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 70
1,556 SR
1,501 MMR
Cerberus
Cerberus
Bronze III
Haampp
Cerberus
Bronze III
Level 35
God Stats
19W - 20L
1,572 SR
Queue Stats
57W - 71L
1,502 MMR
Solo
Awilix
Awilix
Bronze III
No Carmick
Awilix
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ra
Ra
Bronze III
O Shield O9262
Ra
Bronze III
Level 31
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 6L
1,500 MMR
Solo
Chiron
Chiron
Gold V
Zll MIGI llZ
Chiron
Gold V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,488 MMR
Solo
Guan Yu
Guan Yu
Bronze III
noreik_lohcin
Guan Yu
Bronze III
Level 129
God Stats
4W - 10L
1,500 SR
Queue Stats
30W - 30L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 4
8,899
636
6,507
5,713
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Clément30
Izanami
14
3 / 0 / 1
8,177
584
4,992
6,370
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 3 / 0
8,663
619
4,339
10,845
3,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Garolf
Kukulkan
15
5 / 1 / 8
9,295
664
9,987
6,257
2,345
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
RG_Alpggs
Bacchus
13
2 / 2 / 12
7,945
568
8,100
9,342
8,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SetTsukuyomiAthenaDanzaburouTyr

VS

Bans
TiamatLokiAnhurPeleHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Haampp
Cerberus
9
0 / 3 / 1
5,985
428
4,611
10,406
3,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
No Carmick
Awilix
8
0 / 4 / 0
5,685
406
1,096
8,123
2,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 0
7,426
530
3,183
8,560
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
11
2 / 5 / 0
6,824
487
3,941
10,223
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
13
3 / 4 / 0
7,436
531
5,646
12,093
8,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
20
Kills
6
6
Deaths
21
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
W
Izanami
Clément30
Izanami
3
0
1
3.5
W
2
3
0
0.67
W
Kukulkan
Garolf
Kukulkan
5
1
8
9
L
Cerberus
Haampp
Cerberus
0
3
1
0.17
L
Awilix
No Carmick
Awilix
0
4
0
0
L
1
5
0
0.2
W
Bacchus
RG_Alpggs
Bacchus
2
2
12
4
L
Chiron
2
5
0
0.4
L
Guan Yu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,925
Damage
18,477
38,527
Taken
49,405
19,532
Mitigated
19,655
11,631
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,507
1,703
0
3,900
5,713
2,570
19
918
4,648
0
49,642
W
Izanami
Clément30
Izanami
4,992
3,045
0
1,817
6,370
2,320
1,224
1,659
4,711
0
64,870
W
4,339
753
0
3,310
10,845
3,377
0
0
10,845
1,433
59,974
W
Kukulkan
Garolf
Kukulkan
9,987
535
0
490
6,257
2,345
678
2,563
3,650
70,522
0
L
Cerberus
Haampp
Cerberus
4,611
30
0
2,768
10,406
3,521
0
4,683
5,723
24,064
0
L
Awilix
No Carmick
Awilix
1,096
586
0
2,533
8,123
2,019
0
1,607
6,516
0
25,657
L
3,183
39
177
1,617
8,560
2,970
629
3,699
4,861
46,903
0
W
Bacchus
RG_Alpggs
Bacchus
8,100
1,046
0
2,114
9,342
8,920
0
2,389
6,879
17,180
0
L
Chiron
3,941
810
580
2,997
10,223
3,129
0
5,027
5,193
0
32,323
L
Guan Yu
5,646
432
0
3,383
12,093
8,016
0
3,071
9,022
0
44,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,979
Gold Earned
33,356
517
Minions Killed
378
0
Camps Cleared
0
1,399,589
Distance Traveled
1,292,159
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,899
636
100
7
0
322,260
6
W
Izanami
8,177
584
126
9
0
259,647
0
W
Nike
8,663
619
137
10
0
253,883
5
W
Kukulkan
9,295
664
143
10
0
284,595
0
L
Cerberus
5,985
428
50
4
0
283,979
7
L
Awilix
5,685
406
53
4
0
248,835
2
L
Ra
7,426
530
112
8
0
237,086
5
W
Bacchus
7,945
568
11
1
0
279,204
4
L
Chiron
6,824
487
65
5
0
268,369
5
L
Guan Yu
7,436
531
98
7
0
253,890
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role