Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
Level 22
God Stats
22W - 18L
1,554 SR
Queue Stats
37W - 51L
1,343 Elo+
Party 1
Anhur
Anhur
Savage_-Dictator
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 123L
1,335 Elo+
Party 1
Hel
Hel
hefty-dilation1
Hel
Level 18
God Stats
2W - 2L
1,606 SR
Queue Stats
25W - 43L
1,270 Elo+
Party 2
Zeus
Zeus
iM-_-RaDinVN
Zeus
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 35L
1,500 Elo+
Party 1
Skadi
Skadi
masderstor
Skadi
Level 21
God Stats
10W - 6L
1,665 SR
Queue Stats
30W - 41L
1,315 Elo+
Party 2
Team Averages
Level 19
1,565 SR
1,353 Elo+

VS

Team Averages
Level 23
1,455 SR
1,322 Elo+
Cthulhu
Cthulhu
DeRipz
Cthulhu
Level 28
God Stats
6W - 7L
1,446 SR
Queue Stats
24W - 43L
1,210 Elo+
Solo
Artemis
Artemis
FluffyDuck
Artemis
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
26W - 23L
1,333 Elo+
Solo
Merlin
Merlin
LUXARY-_axone
Merlin
Level 28
God Stats
10W - 16L
1,393 SR
Queue Stats
350W - 341L
1,311 Elo+
Solo
Hercules
Hercules
itacxi-_-senju
Hercules
Level 17
God Stats
6W - 6L
1,521 SR
Queue Stats
80W - 90L
1,424 Elo+
Solo
Izanami
Izanami
mehmetakif6161
Izanami
Level 29
God Stats
25W - 17L
1,415 SR
Queue Stats
67W - 89L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
15
2 / 12 / 7
10,214
426
7,539
19,249
6,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
12 / 8 / 1
12,281
512
15,078
23,045
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 7 / 2
10,007
417
10,749
22,968
11,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 18 / 2
8,240
343
3,567
19,000
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
13
1 / 8 / 4
8,761
365
11,030
21,088
8,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeRipz
Cthulhu
18
4 / 0 / 16
11,745
489
19,899
19,257
17,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
FluffyDuck
Artemis
18
3 / 5 / 10
12,550
523
5,875
11,734
5,004
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
20 / 2 / 6
15,418
642
25,498
11,996
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
18
12 / 3 / 9
12,292
512
14,577
18,780
14,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
13 / 8 / 7
13,895
579
20,585
20,242
9,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
100
18
Kills
52
53
Deaths
18
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DeRipz
Cthulhu
4
0
16
12
W
Artemis
FluffyDuck
Artemis
3
5
10
1.6
W
20
2
6
11.5
L
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
2
12
7
0.46
L
12
8
1
1.56
L
3
7
2
0.57
L
0
18
2
0.06
W
Hercules
12
3
9
5.5
L
Skadi
1
8
4
0.38
W
13
8
7
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,963
Damage
86,434
105,350
Taken
82,009
39,501
Mitigated
52,882
22,388
Healing
27,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DeRipz
Cthulhu
19,899
1,120
733
10,180
19,257
17,826
871
5,125
14,054
58,780
0
W
Artemis
FluffyDuck
Artemis
5,875
1,662
0
150
11,734
5,004
5,156
339
11,395
0
71,450
W
25,498
1,104
643
4,045
11,996
5,524
2,740
1,338
10,598
95,196
0
L
Ah Muzen Cab
LoNe-I-WoLf_-
Ah Muzen Cab
7,539
3,233
0
642
19,249
6,187
432
4,975
14,024
0
41,109
L
15,078
6,464
521
6,704
23,045
7,670
1,102
10,708
11,858
0
67,969
L
10,749
564
5,860
7,657
22,968
11,650
260
10,050
12,412
40,598
0
L
3,567
1,521
0
880
19,000
5,837
0
8,111
10,429
34,409
0
W
Hercules
14,577
4,594
0
7,362
18,780
14,805
1,556
4,967
13,773
0
44,860
L
Skadi
11,030
5,699
0
124
21,088
8,157
212
9,361
11,230
0
35,320
W
20,585
13,525
0
4,221
20,242
9,723
6,627
2,307
17,873
0
107,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,503
Gold Earned
65,900
335
Minions Killed
581
0
Camps Cleared
0
1,893,406
Distance Traveled
2,062,251
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,745
489
72
3
0
436,203
0
W
Artemis
12,550
523
129
5
0
388,392
5
W
Merlin
15,418
642
151
6
0
459,617
0
L
Ah Muzen Cab
10,214
426
72
3
0
364,979
0
L
Anhur
12,281
512
95
4
0
370,890
0
L
Hel
10,007
417
50
2
0
420,983
0
L
Zeus
8,240
343
60
3
0
368,377
1
W
Hercules
12,292
512
68
3
0
417,963
0
L
Skadi
8,761
365
58
2
0
368,177
4
W
Izanami
13,895
579
161
7
0
360,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role