Player Matchup

Cerberus
Cerberus
FomeCuliao
Cerberus
Level 63
God Stats
8W - 3L
1,468 SR
Queue Stats
222W - 251L
1,438 Elo+
Party 2
Vamana
Vamana
Goldico
Vamana
Level 61
God Stats
4W - 4L
1,534 SR
Queue Stats
207W - 226L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
Kasalina1
Heimdallr
Level 65
God Stats
8W - 15L
1,405 SR
Queue Stats
725W - 737L
1,530 Elo+
Solo
Nox
Nox
LkmPeChe
Nox
Level 99
God Stats
0W - 3L
1,237 SR
Queue Stats
46W - 38L
1,505 Elo+
Solo
Eset
Eset
Nethanel
Eset
Level 86
God Stats
8W - 5L
1,788 SR
Queue Stats
167W - 190L
1,462 Elo+
Solo
Team Averages
Level 75
1,486 SR
1,487 Elo+

VS

Team Averages
Level 82
1,493 SR
1,436 Elo+
Anhur
Anhur
Kazos
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
Kewlar741
Gilgamesh
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 128L
1,463 Elo+
Solo
Cernunnos
Cernunnos
Orban02
Cernunnos
Level 145
God Stats
6W - 4L
1,246 SR
Queue Stats
159W - 174L
1,486 Elo+
Solo
Nox
Nox
TsubasaArashi
Nox
Level 123
God Stats
1W - 0L
1,719 SR
Queue Stats
35W - 39L
1,472 Elo+
Solo
Hera
Hera
demonul
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FomeCuliao
Cerberus
15
3 / 6 / 21
9,559
735
8,685
16,953
13,438
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vamana
Goldico
Vamana
17
2 / 4 / 23
9,773
752
12,454
19,728
23,533
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Kasalina1
Heimdallr
19
9 / 4 / 19
11,454
881
12,672
15,087
7,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 6 / 20
9,714
747
7,825
11,401
4,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
18
15 / 6 / 10
11,711
901
13,548
13,044
4,804
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kazos
Anhur
13
3 / 11 / 4
9,139
703
8,465
14,943
5,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Kewlar741
Gilgamesh
17
5 / 6 / 16
11,430
879
13,278
18,697
19,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cernunnos
Orban02
Cernunnos
19
9 / 5 / 12
11,575
890
12,474
11,003
3,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

19
4 / 2 / 14
11,785
907
14,647
9,111
3,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
demonul
Hera
19
5 / 7 / 14
11,364
874
12,898
9,203
2,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
86
31
Kills
26
26
Deaths
31
93
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FomeCuliao
Cerberus
3
6
21
2.25
L
Vamana
Goldico
Vamana
2
4
23
3.38
L
Heimdallr
Kasalina1
Heimdallr
9
4
19
4.63
W
Anhur
Kazos
Anhur
3
11
4
0.45
W
Gilgamesh
Kewlar741
Gilgamesh
5
6
16
2.17
L
2
6
20
2
L
Eset
15
6
10
3.33
W
Cernunnos
Orban02
Cernunnos
9
5
12
3
W
4
2
14
5.5
W
Hera
demonul
Hera
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,184
Damage
61,762
76,213
Taken
62,957
54,023
Mitigated
34,091
30,652
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FomeCuliao
Cerberus
8,685
213
1,384
3,559
16,953
13,438
258
7,057
9,896
20,663
0
L
Vamana
Goldico
Vamana
12,454
4,501
2,922
5,924
19,728
23,533
882
6,394
13,334
1,570
21,169
L
Heimdallr
Kasalina1
Heimdallr
12,672
4,289
2,997
3,361
15,087
7,436
2,956
5,585
9,502
0
36,139
W
Anhur
Kazos
Anhur
8,465
4,387
0
169
14,943
5,336
407
6,112
8,831
0
12,903
W
Gilgamesh
Kewlar741
Gilgamesh
13,278
1,909
1,939
4,300
18,697
19,183
586
8,449
10,203
0
24,907
L
7,825
797
846
1,434
11,401
4,812
898
3,139
8,262
18,964
0
L
Eset
13,548
944
5,047
3,178
13,044
4,804
391
5,370
7,674
19,011
0
W
Cernunnos
Orban02
Cernunnos
12,474
6,013
982
2,527
11,003
3,549
2,436
5,008
5,991
0
28,859
W
14,647
1,341
168
2,834
9,111
3,131
886
4,692
4,383
37,966
0
W
Hera
demonul
Hera
12,898
3,862
0
248
9,203
2,892
821
6,150
3,048
26,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,211
Gold Earned
55,293
137
Minions Killed
136
0
Camps Cleared
0
1,097,557
Distance Traveled
1,173,394
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,559
735
20
2
0
223,521
1
L
Vamana
9,773
752
29
2
0
242,587
2
L
Heimdallr
11,454
881
51
4
0
230,497
1
W
Anhur
9,139
703
11
1
0
217,049
1
W
Gilgamesh
11,430
879
14
1
0
275,489
3
L
Nox
9,714
747
22
2
0
208,341
0
L
Eset
11,711
901
15
1
0
192,611
0
W
Cernunnos
11,575
890
35
3
0
213,334
1
W
Nox
11,785
907
42
3
0
241,348
0
W
Hera
11,364
874
34
3
0
226,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role