Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BILLIEElLlSH
Danzaburou
Level 23
God Stats
2W - 0L
1,708 SR
Queue Stats
48W - 52L
1,347 Elo+
Solo
Yemoja
Yemoja
MasterEbul
Yemoja
Level 7
God Stats
1W - 1L
1,308 SR
Queue Stats
3W - 7L
1,165 Elo+
Solo
Mulan
Mulan
bilibob31
Mulan
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 5L
1,291 Elo+
Party 1
Neith
Neith
el3piernas9
Neith
Level 21
God Stats
7W - 4L
1,581 SR
Queue Stats
94W - 97L
1,516 Elo+
Solo
Team Averages
Level 17
1,520 SR
1,364 Elo+

VS

Team Averages
Level 16
1,402 SR
1,427 Elo+
Athena
Athena
Alfonzo The Elf
Athena
Level 28
God Stats
5W - 5L
1,466 SR
Queue Stats
40W - 61L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
ImJustNotGodly
Gilgamesh
Level 17
God Stats
27W - 30L
1,573 SR
Queue Stats
96W - 83L
1,485 Elo+
Solo
Guan Yu
Guan Yu
KuRdIsHe_RaMBo_
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
Thalhee
Zeus
Level 13
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 2L
1,581 Elo+
Solo
Sol
Sol
siyusuf
Sol
Level 16
God Stats
1W - 6L
1,187 SR
Queue Stats
6W - 29L
990 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
9 / 2 / 4
11,199
560
10,747
16,220
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
BILLIEElLlSH
Danzaburou
20
24 / 1 / 5
15,917
796
29,488
16,556
7,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Yemoja
MasterEbul
Yemoja
14
1 / 4 / 5
10,153
508
5,583
10,593
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
bilibob31
Mulan
16
2 / 4 / 3
11,020
551
4,068
13,705
8,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 4 / 6
10,247
512
7,062
10,579
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,161
408
6,645
17,100
15,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
ImJustNotGodly
Gilgamesh
17
4 / 3 / 3
10,661
533
11,977
15,326
7,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 20 / 0
6,306
315
326
18,251
5,652
Zeus
Thalhee
Zeus
16
4 / 10 / 1
9,954
498
13,359
15,741
5,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
15
4 / 7 / 4
9,853
493
6,543
11,855
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
42
Kills
14
15
Deaths
45
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
4
5.5
L
2
5
3
0.7
W
Danzaburou
BILLIEElLlSH
Danzaburou
24
1
5
26.5
L
Gilgamesh
ImJustNotGodly
Gilgamesh
4
3
3
1.83
L
0
20
0
0
W
Yemoja
MasterEbul
Yemoja
1
4
5
0.88
L
Zeus
Thalhee
Zeus
4
10
1
0.45
W
Mulan
bilibob31
Mulan
2
4
3
0.88
W
6
4
6
2.25
L
Sol
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,948
Damage
38,850
67,653
Taken
78,273
35,001
Mitigated
39,680
20,346
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,747
2,147
0
4,966
16,220
6,622
0
2,939
13,237
0
74,806
L
6,645
1,282
0
1,950
17,100
15,657
0
1,829
15,191
24,663
0
W
Danzaburou
BILLIEElLlSH
Danzaburou
29,488
14,545
0
9,861
16,556
7,753
5,941
5,799
10,536
0
131,368
L
Gilgamesh
ImJustNotGodly
Gilgamesh
11,977
3,546
0
1,715
15,326
7,819
0
1,760
13,541
0
75,773
L
326
180
105
199
18,251
5,652
0
814
17,357
0
5,940
W
Yemoja
MasterEbul
Yemoja
5,583
1,650
902
746
10,593
7,916
595
5,622
4,931
34,633
0
L
Zeus
Thalhee
Zeus
13,359
3,292
0
2,912
15,741
5,264
274
327
15,104
59,051
0
W
Mulan
bilibob31
Mulan
4,068
766
0
2,333
13,705
8,860
1,510
7,681
5,716
0
50,349
W
7,062
2,711
0
1,538
10,579
3,850
658
3,620
6,864
0
47,928
L
Sol
6,543
1,652
0
2,707
11,855
5,288
169
853
10,816
40,461
3,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,536
Gold Earned
44,935
548
Minions Killed
349
0
Camps Cleared
0
1,789,559
Distance Traveled
1,691,283
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,199
560
95
5
0
382,783
4
L
Athena
8,161
408
34
2
0
359,431
2
W
Danzaburou
15,917
796
201
10
0
359,595
1
L
Gilgamesh
10,661
533
128
6
0
371,589
6
L
Guan Yu
6,306
315
8
0
0
297,554
1
W
Yemoja
10,153
508
61
3
0
357,210
3
L
Zeus
9,954
498
99
5
0
310,289
6
W
Mulan
11,020
551
125
6
0
319,306
1
W
Neith
10,247
512
66
3
0
370,665
1
L
Sol
9,853
493
80
4
0
352,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role