Player Matchup

Fenrir
Fenrir
AyeYoGalaxy
Fenrir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Hercules
Hercules
DantheDude
Hercules
Level 102
God Stats
1W - 1L
1,297 SR
Queue Stats
101W - 91L
1,415 Elo+
Party 1
Scylla
Scylla
DemCheeksTho
Scylla
Level 27
God Stats
46W - 49L
1,454 SR
Queue Stats
81W - 100L
1,377 Elo+
Party 1
Team Averages
Level 44
1,417 SR
1,431 Elo+

VS

Team Averages
Level 13
1,649 SR
1,422 Elo+
Ares
Ares
Fedwin47
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ZURKSEY
Sun Wukong
Level 5
God Stats
3W - 5L
1,876 SR
Queue Stats
12W - 14L
1,500 Elo+
Solo
Ra
Ra
rachmanarabman
Ra
Level 28
God Stats
1W - 1L
1,570 SR
Queue Stats
50W - 96L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 12 / 7
10,682
534
3,859
18,344
7,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
DantheDude
Hercules
16
11 / 8 / 3
13,962
698
19,540
31,285
40,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
16
3 / 9 / 8
12,465
623
10,622
14,027
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
3
0 / 2 / 1
9,429
471
202
1,600
525
Sun Wukong
ZURKSEY
Sun Wukong
20
23 / 1 / 5
17,461
873
38,839
25,290
33,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
6 / 11 / 10
13,707
685
10,112
17,570
6,571
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
14
Kills
29
29
Deaths
14
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
12
7
0.29
L
Hercules
DantheDude
Hercules
11
8
3
1.56
L
Scylla
3
9
8
0.78
W
Ares
0
2
1
0.25
W
Sun Wukong
ZURKSEY
Sun Wukong
23
1
5
25.5
W
6
11
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,021
Damage
49,153
63,656
Taken
44,460
52,707
Mitigated
40,396
17,631
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,859
1,272
0
1,143
18,344
7,375
204
3,243
15,101
0
19,824
L
Hercules
DantheDude
Hercules
19,540
6,088
637
13,138
31,285
40,104
376
6,467
24,818
0
61,161
L
Scylla
10,622
1,331
646
2,067
14,027
5,228
731
782
13,245
63,108
0
W
Ares
202
202
0
0
1,600
525
0
235
1,365
315
0
W
Sun Wukong
ZURKSEY
Sun Wukong
38,839
8,770
0
1,437
25,290
33,300
2,318
7,299
17,271
0
119,951
W
10,112
361
353
3,131
17,570
6,571
0
2,228
15,178
39,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
40,597
189
Minions Killed
185
0
Camps Cleared
0
940,010
Distance Traveled
790,286
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,682
534
30
2
0
306,572
2
L
Hercules
13,962
698
59
3
0
354,221
0
L
Scylla
12,465
623
100
5
0
279,217
1
W
Ares
9,429
471
0
0
0
33,835
1
W
Sun Wukong
17,461
873
136
7
0
417,261
2
W
Ra
13,707
685
49
2
0
339,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role