Player Matchup

Chronos
Chronos
HaeZnK
Chronos
Level 109
God Stats
3W - 6L
1,508 SR
Queue Stats
289W - 284L
1,468 Elo+
Party 2
Thanatos
Thanatos
Morgi76300
Thanatos
Level 127
God Stats
12W - 12L
1,612 SR
Queue Stats
480W - 457L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
Ol_szx
Gilgamesh
Level 28
God Stats
3W - 8L
1,461 SR
Queue Stats
27W - 38L
1,427 Elo+
Party 1
Sol
Sol
mBoG_Monislav-_-
Sol
Level 121
God Stats
1W - 7L
1,194 SR
Queue Stats
92W - 85L
1,570 Elo+
Party 1
Ymir
Ymir
the_golden64
Ymir
Level 80
God Stats
14W - 14L
1,382 SR
Queue Stats
537W - 521L
1,469 Elo+
Party 2
Team Averages
Level 93
1,431 SR
1,471 Elo+

VS

Team Averages
Level 73
1,533 SR
1,432 Elo+
Serqet
Serqet
Ashari1789
Serqet
Level 84
God Stats
13W - 14L
1,442 SR
Queue Stats
84W - 89L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Cr0nex33
Sun Wukong
Level 47
God Stats
16W - 21L
1,469 SR
Queue Stats
731W - 797L
1,318 Elo+
Solo
Gilgamesh
Gilgamesh
Jab3g10
Gilgamesh
Level 101
God Stats
7W - 13L
1,416 SR
Queue Stats
112W - 93L
1,463 Elo+
Solo
Ullr
Ullr
Shadow_Raven_98
Ullr
Level 63
God Stats
2W - 0L
1,743 SR
Queue Stats
95W - 93L
1,422 Elo+
Solo
He Bo
He Bo
ssanh06
He Bo
Level 68
God Stats
34W - 29L
1,597 SR
Queue Stats
567W - 527L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HaeZnK
Chronos
18
2 / 7 / 4
11,374
517
7,634
22,260
8,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Morgi76300
Thanatos
16
7 / 12 / 0
11,050
502
8,426
20,527
7,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Ol_szx
Gilgamesh
14
1 / 6 / 6
9,227
419
6,619
16,195
10,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
10 / 6 / 3
10,759
489
24,999
23,259
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 5 / 2
10,421
474
5,572
18,393
15,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ashari1789
Serqet
20
11 / 2 / 12
13,923
633
12,585
16,004
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Cr0nex33
Sun Wukong
18
4 / 5 / 9
11,971
544
14,418
21,756
20,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Jab3g10
Gilgamesh
20
9 / 1 / 5
15,093
686
14,370
21,173
14,690
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 11
10,971
499
10,015
16,613
5,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
ssanh06
He Bo
19
11 / 5 / 6
13,968
635
24,867
14,511
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
21
Kills
36
36
Deaths
21
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Serqet
Ashari1789
Serqet
11
2
12
8.5
W
Sun Wukong
Cr0nex33
Sun Wukong
4
5
9
1.7
L
Chronos
HaeZnK
Chronos
2
7
4
0.57
W
Gilgamesh
Jab3g10
Gilgamesh
9
1
5
11.5
L
Thanatos
Morgi76300
Thanatos
7
12
0
0.58
L
Gilgamesh
Ol_szx
Gilgamesh
1
6
6
0.67
W
1
8
11
0.81
L
10
6
3
1.92
W
He Bo
ssanh06
He Bo
11
5
6
2.8
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,250
Damage
76,255
100,634
Taken
90,057
49,730
Mitigated
54,149
34,318
Healing
31,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Ashari1789
Serqet
12,585
2,635
0
4,922
16,004
8,812
559
5,986
10,018
0
82,051
W
Sun Wukong
Cr0nex33
Sun Wukong
14,418
3,128
0
6,130
21,756
20,609
734
11,125
10,631
0
64,513
L
Chronos
HaeZnK
Chronos
7,634
3,148
0
6,100
22,260
8,255
0
11,182
10,400
76,589
0
W
Gilgamesh
Jab3g10
Gilgamesh
14,370
5,801
0
11,125
21,173
14,690
3,059
6,220
14,953
0
107,090
L
Thanatos
Morgi76300
Thanatos
8,426
2,691
0
10,902
20,527
7,770
0
6,157
13,494
0
55,674
L
Gilgamesh
Ol_szx
Gilgamesh
6,619
1,539
0
2,636
16,195
10,015
441
1,239
14,956
0
29,745
W
10,015
5,129
0
3,661
16,613
5,010
3,788
10,974
5,639
0
47,591
L
24,999
8,699
472
12,523
23,259
8,071
3,716
3,555
19,302
84,851
0
W
He Bo
ssanh06
He Bo
24,867
1,094
0
5,224
14,511
5,028
983
7,137
7,374
95,866
0
L
5,572
39
0
1,685
18,393
15,619
0
2,734
15,219
54,693
2,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,831
Gold Earned
65,926
484
Minions Killed
587
0
Camps Cleared
0
1,861,140
Distance Traveled
2,138,617
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,923
633
113
5
0
497,655
0
W
Sun Wukong
11,971
544
100
5
0
441,161
4
L
Chronos
11,374
517
128
6
0
363,987
5
W
Gilgamesh
15,093
686
173
8
0
444,284
1
L
Thanatos
11,050
502
101
5
0
390,515
2
L
Gilgamesh
9,227
419
42
2
0
394,445
0
W
Ullr
10,971
499
63
3
0
367,872
1
L
Sol
10,759
489
116
5
0
333,289
0
W
He Bo
13,968
635
138
6
0
387,645
3
L
Ymir
10,421
474
97
4
0
378,904
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role