Player Matchup

Danzaburou
Danzaburou
Skullpie
Danzaburou
Level 85
God Stats
21W - 17L
1,616 SR
Queue Stats
76W - 69L
1,625 Elo+
Solo
Cerberus
Cerberus
TheBigGay69
Cerberus
Level 67
God Stats
10W - 7L
1,407 SR
Queue Stats
250W - 228L
1,534 Elo+
Party 1
Chang'e
Chang'e
lazzyboii
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 79
1,508 SR
1,553 Elo+

VS

Team Averages
Level 124
1,583 SR
1,538 Elo+
King Arthur
King Arthur
BotasUwU
King Arthur
Level 158
God Stats
0W - 2L
1,557 SR
Queue Stats
34W - 42L
1,652 Elo+
Solo
Sol
Sol
PandaChum
Sol
Level 107
God Stats
3W - 9L
1,693 SR
Queue Stats
174W - 196L
1,454 Elo+
Solo
Hachiman
Hachiman
mateo199979
Hachiman
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Skullpie
Danzaburou
13
9 / 2 / 2
9,266
842
7,954
9,614
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
TheBigGay69
Cerberus
11
1 / 3 / 12
8,510
774
5,742
10,299
8,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
lazzyboii
Chang'e
12
4 / 1 / 8
8,317
756
7,135
5,500
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BotasUwU
King Arthur
10
2 / 5 / 2
7,190
654
4,336
10,394
7,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 5 / 2
7,646
695
5,635
9,032
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hachiman
mateo199979
Hachiman
10
1 / 4 / 4
7,128
648
6,801
6,776
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
6
6
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BotasUwU
King Arthur
2
5
2
0.6
L
3
5
2
0.8
W
Danzaburou
Skullpie
Danzaburou
9
2
2
5
W
Cerberus
TheBigGay69
Cerberus
1
3
12
2.33
W
Chang'e
lazzyboii
Chang'e
4
1
8
8
L
Hachiman
mateo199979
Hachiman
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,831
Damage
16,772
25,413
Taken
26,202
13,787
Mitigated
12,476
10,050
Healing
5,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BotasUwU
King Arthur
4,336
885
0
2,200
10,394
7,581
30
5,585
4,809
0
24,534
L
5,635
726
0
2,076
9,032
2,746
0
4,669
4,363
23,256
0
W
Danzaburou
Skullpie
Danzaburou
7,954
2,445
0
2,180
9,614
3,802
1,368
2,292
7,322
0
44,522
W
Cerberus
TheBigGay69
Cerberus
5,742
602
0
3,439
10,299
8,176
228
2,281
8,018
13,689
0
W
Chang'e
lazzyboii
Chang'e
7,135
837
1,521
2,910
5,500
1,809
599
1,125
4,375
27,929
0
L
Hachiman
mateo199979
Hachiman
6,801
2,975
0
1,307
6,776
2,149
136
2,678
4,098
0
23,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,093
Gold Earned
21,964
137
Minions Killed
113
0
Camps Cleared
0
598,398
Distance Traveled
546,833
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,190
654
47
4
0
203,768
4
L
Sol
7,646
695
32
3
0
174,097
1
W
Danzaburou
9,266
842
68
6
0
191,108
2
W
Cerberus
8,510
774
19
2
0
195,480
0
W
Chang'e
8,317
756
50
5
0
211,810
3
L
Hachiman
7,128
648
34
3
0
168,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role