Player Matchup

Heimdallr
Heimdallr
Captain Doogs
Heimdallr
Level 69
God Stats
15W - 20L
1,707 SR
Queue Stats
47W - 51L
1,621 Elo+
Party 1
Gilgamesh
Gilgamesh
Chips__Chan
Gilgamesh
Level 7
God Stats
4W - 7L
1,500 SR
Queue Stats
12W - 27L
1,565 Elo+
Party 1
Tiamat
Tiamat
The_Big_Tatanka
Tiamat
Level 101
God Stats
2W - 2L
1,336 SR
Queue Stats
19W - 30L
1,566 Elo+
Party 1
Susano
Susano
YasWaVE
Susano
Level 7
God Stats
5W - 6L
1,799 SR
Queue Stats
14W - 18L
1,684 Elo+
Party 1
Nike
Nike
ninja_cheif358
Nike
Level 28
God Stats
5W - 2L
1,696 SR
Queue Stats
242W - 181L
1,641 Elo+
Solo
Team Averages
Level 42
1,608 SR
1,616 Elo+

VS

Team Averages
Level 13
1,570 SR
1,557 Elo+
Nemesis
Nemesis
EpickDuck90
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,592 Elo+
Solo
Fenrir
Fenrir
Johnkaido
Fenrir
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 241L
1,348 Elo+
Solo
Rama
Rama
KS_PrinceXV
Rama
Level 25
God Stats
4W - 3L
1,849 SR
Queue Stats
30W - 17L
1,653 Elo+
Solo
Susano
Susano
SniperHero72
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 73L
1,617 Elo+
Solo
Hera
Hera
jbeezey90
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Captain Doogs
Heimdallr
11
1 / 2 / 0
6,516
543
3,998
7,848
2,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Chips__Chan
Gilgamesh
8
0 / 4 / 1
5,165
430
1,411
7,510
4,021
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 0 / 3
7,487
624
2,598
3,391
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
YasWaVE
Susano
10
3 / 1 / 0
6,152
513
2,048
6,684
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 1 / 0
8,548
712
4,789
8,975
4,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EpickDuck90
Nemesis
7
0 / 4 / 2
4,944
412
2,304
6,603
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Johnkaido
Fenrir
1
0 / 0 / 0
2,298
192
0
0
0
12
6 / 2 / 0
7,425
619
7,995
7,753
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
4
0 / 2 / 0
4,177
348
862
2,516
527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
9
0 / 4 / 2
5,125
427
1,796
4,798
1,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
12
Kills
6
8
Deaths
12
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Captain Doogs
Heimdallr
1
2
0
0.5
W
Gilgamesh
Chips__Chan
Gilgamesh
0
4
1
0.13
L
Nemesis
EpickDuck90
Nemesis
0
4
2
0.25
L
Fenrir
Johnkaido
Fenrir
0
0
0
0
L
6
2
0
3
L
Susano
0
2
0
0
W
0
0
3
1.5
W
Susano
YasWaVE
Susano
3
1
0
3
L
Hera
0
4
2
0.25
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,844
Damage
12,957
34,408
Taken
21,670
14,840
Mitigated
6,091
10,626
Healing
2,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Captain Doogs
Heimdallr
3,998
2,109
0
2,186
7,848
2,781
630
0
7,848
0
31,262
W
Gilgamesh
Chips__Chan
Gilgamesh
1,411
522
87
798
7,510
4,021
0
0
7,510
0
18,281
L
Nemesis
EpickDuck90
Nemesis
2,304
831
0
473
6,603
2,109
317
794
5,673
0
12,466
L
Fenrir
Johnkaido
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
7,995
5,458
0
1,160
7,753
2,174
0
532
7,195
0
44,561
L
Susano
862
142
0
874
2,516
527
0
0
2,516
0
5,383
W
2,598
14
0
2,470
3,391
1,417
638
0
3,391
42,211
0
W
Susano
YasWaVE
Susano
2,048
734
0
2,438
6,684
1,950
0
395
6,289
0
29,054
L
Hera
1,796
878
0
467
4,798
1,281
66
940
3,640
11,824
0
W
4,789
1,168
0
2,647
8,975
4,671
225
1,401
7,574
2,211
57,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,868
Gold Earned
23,969
384
Minions Killed
145
0
Camps Cleared
0
1,122,539
Distance Traveled
759,714
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,516
543
56
5
0
188,786
0
W
Gilgamesh
5,165
430
35
3
0
210,674
0
L
Nemesis
4,944
412
25
2
0
233,699
1
L
Fenrir
2,298
192
0
0
0
0
0
L
Rama
7,425
619
84
7
0
196,610
2
L
Susano
4,177
348
15
1
0
144,078
0
W
Tiamat
7,487
624
98
8
0
241,987
0
W
Susano
6,152
513
69
6
0
256,660
2
L
Hera
5,125
427
21
2
0
185,327
0
W
Nike
8,548
712
126
11
0
224,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role