Player Matchup

Heimdallr
Heimdallr
Crwnd-Crow
Heimdallr
Level 103
God Stats
16W - 14L
1,547 SR
Queue Stats
630W - 556L
1,541 Elo+
Solo
King Arthur
King Arthur
Faysa09
King Arthur
Level 155
God Stats
6W - 6L
1,596 SR
Queue Stats
130W - 124L
1,536 Elo+
Solo
Ravana
Ravana
Naomi10101994
Ravana
Level 88
God Stats
1W - 2L
1,202 SR
Queue Stats
320W - 317L
1,509 Elo+
Solo
Sylvanus
Sylvanus
Paukkez8
Sylvanus
Level 106
God Stats
12W - 7L
1,731 SR
Queue Stats
75W - 76L
1,538 Elo+
Solo
Chang'e
Chang'e
j0sSeLiN
Chang'e
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
453W - 431L
1,556 Elo+
Solo
Team Averages
Level 113
1,515 SR
1,536 Elo+

VS

Team Averages
Level 121
1,538 SR
1,534 Elo+
Bastet
Bastet
GTWN_FreezY
Bastet
Level 108
God Stats
83W - 56L
1,581 SR
Queue Stats
900W - 798L
1,506 Elo+
Solo
Danzaburou
Danzaburou
SeanyC124
Danzaburou
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 123L
1,534 Elo+
Party 1
Tiamat
Tiamat
TrollGamer505
Tiamat
Level 125
God Stats
5W - 9L
1,475 SR
Queue Stats
98W - 107L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
Zack-x19-
Gilgamesh
Level 127
God Stats
42W - 43L
1,500 SR
Queue Stats
245W - 252L
1,489 Elo+
Solo
Athena
Athena
willbert2010
Athena
Level 121
God Stats
23W - 28L
1,636 SR
Queue Stats
222W - 222L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Crwnd-Crow
Heimdallr
20
5 / 2 / 4
14,309
622
12,953
19,015
8,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Faysa09
King Arthur
20
12 / 1 / 5
14,007
609
17,235
21,808
19,252
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
4 / 4 / 8
12,870
560
11,108
18,001
12,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Paukkez8
Sylvanus
17
3 / 2 / 14
12,181
530
10,258
20,638
18,919
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
j0sSeLiN
Chang'e
19
4 / 3 / 9
12,489
543
13,418
22,305
9,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
3 / 5 / 6
10,180
443
11,873
17,788
7,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
SeanyC124
Danzaburou
17
3 / 5 / 3
10,866
472
9,863
16,981
7,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
4 / 5 / 2
11,776
512
23,090
17,080
13,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Zack-x19-
Gilgamesh
17
2 / 9 / 1
10,139
441
8,181
18,659
10,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Athena
14
0 / 4 / 8
9,170
399
10,923
16,460
13,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
28
Kills
12
12
Deaths
28
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Crwnd-Crow
Heimdallr
5
2
4
3.5
W
King Arthur
Faysa09
King Arthur
12
1
5
14.5
L
Bastet
3
5
6
1.2
W
4
4
8
2
W
Sylvanus
Paukkez8
Sylvanus
3
2
14
5
L
Danzaburou
SeanyC124
Danzaburou
3
5
3
0.9
L
4
5
2
1
L
Gilgamesh
Zack-x19-
Gilgamesh
2
9
1
0.28
W
Chang'e
j0sSeLiN
Chang'e
4
3
9
2.83
L
Athena
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,972
Damage
63,930
101,767
Taken
86,968
68,650
Mitigated
52,682
53,463
Healing
20,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Crwnd-Crow
Heimdallr
12,953
6,374
0
8,243
19,015
8,540
5,764
4,029
14,926
0
112,977
W
King Arthur
Faysa09
King Arthur
17,235
1,811
0
6,669
21,808
19,252
693
3,709
17,933
302
88,029
L
Bastet
11,873
2,814
0
5,327
17,788
7,681
0
2,498
15,290
0
61,469
W
11,108
3,462
970
6,033
18,001
12,881
3,166
5,032
12,856
0
87,675
W
Sylvanus
Paukkez8
Sylvanus
10,258
1,842
7,314
7,455
20,638
18,919
790
9,933
10,293
30,626
0
L
Danzaburou
SeanyC124
Danzaburou
9,863
4,637
0
5,600
16,981
7,497
440
1,805
15,172
0
80,741
L
23,090
2,442
0
5,285
17,080
13,458
150
8,714
8,366
92,302
0
L
Gilgamesh
Zack-x19-
Gilgamesh
8,181
2,232
0
2,407
18,659
10,648
0
4,595
14,064
0
61,474
W
Chang'e
j0sSeLiN
Chang'e
13,418
1,224
6,593
10,186
22,305
9,058
1,859
10,148
11,745
100,340
0
L
Athena
10,923
2,230
0
1,648
16,460
13,398
108
6,366
10,094
34,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,856
Gold Earned
52,131
737
Minions Killed
598
0
Camps Cleared
0
2,063,356
Distance Traveled
1,985,868
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,309
622
194
8
0
396,558
4
W
King Arthur
14,007
609
152
7
0
420,331
8
L
Bastet
10,180
443
96
4
0
447,110
0
W
Ravana
12,870
560
149
6
0
422,982
0
W
Sylvanus
12,181
530
55
2
0
384,754
6
L
Danzaburou
10,866
472
160
7
0
388,014
3
L
Tiamat
11,776
512
172
7
0
404,169
4
L
Gilgamesh
10,139
441
113
5
0
352,195
2
W
Chang'e
12,489
543
187
8
0
438,731
3
L
Athena
9,170
399
57
2
0
394,380
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role