Player Matchup

Horus
Horus
Tubuentiopepe
Horus
Level 105
God Stats
17W - 14L
1,514 SR
Queue Stats
245W - 244L
1,469 Elo+
Party 1
Zeus
Zeus
kidofafa
Zeus
Level 29
God Stats
26W - 17L
1,552 SR
Queue Stats
83W - 112L
1,354 Elo+
Party 1
Neith
Neith
salvachu
Neith
Level 27
God Stats
25W - 19L
1,515 SR
Queue Stats
31W - 35L
1,317 Elo+
Party 1
Team Averages
Level 54
1,527 SR
1,380 Elo+

VS

Team Averages
Level 27
1,469 SR
1,363 Elo+
Cthulhu
Cthulhu
C-DoetheBro
Cthulhu
Level 40
God Stats
4W - 4L
1,405 SR
Queue Stats
65W - 74L
1,360 Elo+
Party 2
Fenrir
Fenrir
Meech_503
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,377 Elo+
Party 2
Kukulkan
Kukulkan
SauceDaddy03
Kukulkan
Level 24
God Stats
25W - 28L
1,503 SR
Queue Stats
32W - 40L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 17
12,681
746
10,437
16,909
12,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
16
7 / 5 / 17
12,708
748
15,227
10,410
4,249
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
salvachu
Neith
18
19 / 4 / 6
14,339
843
20,271
13,165
5,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
C-DoetheBro
Cthulhu
12
2 / 7 / 5
10,601
624
7,576
13,092
9,801
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Meech_503
Fenrir
15
5 / 13 / 3
12,017
707
8,056
22,812
9,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SauceDaddy03
Kukulkan
17
5 / 11 / 7
13,000
765
8,922
19,312
9,300
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
31
Kills
12
13
Deaths
31
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
C-DoetheBro
Cthulhu
2
7
5
0.64
L
Fenrir
Meech_503
Fenrir
5
13
3
0.5
L
Kukulkan
SauceDaddy03
Kukulkan
5
11
7
0.77
W
5
4
17
3.38
W
Zeus
7
5
17
3.1
W
Neith
salvachu
Neith
19
4
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,935
Damage
24,554
40,484
Taken
55,216
23,025
Mitigated
28,146
14,467
Healing
10,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
C-DoetheBro
Cthulhu
7,576
437
850
576
13,092
9,801
340
4,995
8,097
24,056
0
L
Fenrir
Meech_503
Fenrir
8,056
4,456
0
5,343
22,812
9,045
0
3,965
18,847
0
38,664
L
Kukulkan
SauceDaddy03
Kukulkan
8,922
1,592
879
3,039
19,312
9,300
0
6,690
12,622
50,415
0
W
10,437
6,265
1,982
6,761
16,909
12,777
847
5,480
11,429
0
47,957
W
Zeus
15,227
1,090
0
1,496
10,410
4,249
340
5,317
5,093
50,510
0
W
Neith
salvachu
Neith
20,271
9,570
0
4,228
13,165
5,999
1,983
6,244
6,879
0
63,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,728
Gold Earned
35,618
203
Minions Killed
150
0
Camps Cleared
0
824,983
Distance Traveled
704,470
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,601
624
44
3
0
204,874
0
L
Fenrir
12,017
707
33
2
0
253,296
0
L
Kukulkan
13,000
765
73
4
0
246,300
0
W
Horus
12,681
746
62
4
0
294,639
4
W
Zeus
12,708
748
59
3
0
261,244
1
W
Neith
14,339
843
82
5
0
269,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role