Player Matchup

Kali
Kali
DeadlyAsBanana
Kali
Level 18
God Stats
7W - 9L
1,356 SR
Queue Stats
102W - 104L
1,451 Elo+
Solo
Bastet
Bastet
KloudWF
Bastet
Level 10
God Stats
0W - 1L
1,315 SR
Queue Stats
2W - 13L
1,088 Elo+
Solo
Arachne
Arachne
StarlessTie2000
Arachne
Level 17
God Stats
13W - 14L
1,654 SR
Queue Stats
70W - 71L
1,323 Elo+
Solo
Danzaburou
Danzaburou
hilado_graneado
Danzaburou
Level 29
God Stats
13W - 11L
1,554 SR
Queue Stats
82W - 123L
1,308 Elo+
Solo
Gilgamesh
Gilgamesh
pooya612
Gilgamesh
Level 29
God Stats
34W - 40L
1,251 SR
Queue Stats
483W - 465L
1,518 Elo+
Solo
Team Averages
Level 21
1,426 SR
1,338 Elo+

VS

Team Averages
Level 16
1,452 SR
1,351 Elo+
Gilgamesh
Gilgamesh
BabyInATuxedo
Gilgamesh
Level 18
God Stats
51W - 48L
1,624 SR
Queue Stats
109W - 121L
1,516 Elo+
Solo
Guan Yu
Guan Yu
ElPincioRosso
Guan Yu
Level 29
God Stats
22W - 29L
1,224 SR
Queue Stats
295W - 319L
1,472 Elo+
Solo
Cernunnos
Cernunnos
SweetColt575941
Cernunnos
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 130L
1,267 Elo+
Solo
Tiamat
Tiamat
oopoli
Tiamat
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 18L
1,242 Elo+
Solo
Yemoja
Yemoja
xLoww8
Yemoja
Level 8
God Stats
2W - 2L
1,411 SR
Queue Stats
7W - 10L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 8 / 2
14,207
507
18,099
35,490
16,479
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
KloudWF
Bastet
17
1 / 12 / 1
11,669
417
4,163
19,241
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
6 / 8 / 3
13,387
478
19,378
24,538
10,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
hilado_graneado
Danzaburou
20
3 / 9 / 0
13,065
467
12,886
25,297
9,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

Gilgamesh
pooya612
Gilgamesh
11
0 / 1 / 0
8,948
320
3,839
4,924
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyInATuxedo
Gilgamesh
20
13 / 5 / 9
17,175
613
22,012
27,241
23,004
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
20
3 / 2 / 7
16,089
575
8,909
22,322
29,090
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
SweetColt575941
Cernunnos
20
7 / 5 / 2
15,470
553
16,098
20,422
9,719
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
oopoli
Tiamat
20
12 / 6 / 6
16,827
601
19,856
22,919
15,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
xLoww8
Yemoja
20
2 / 3 / 11
15,597
557
8,310
15,422
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
18
Kills
37
38
Deaths
21
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BabyInATuxedo
Gilgamesh
13
5
9
3.5
L
8
8
2
1.13
W
Guan Yu
3
2
7
3.25
L
Bastet
KloudWF
Bastet
1
12
1
0.13
L
6
8
3
0.94
W
Cernunnos
SweetColt575941
Cernunnos
7
5
2
1.6
L
Danzaburou
hilado_graneado
Danzaburou
3
9
0
0.33
W
Tiamat
oopoli
Tiamat
12
6
6
2.5
L
Gilgamesh
pooya612
Gilgamesh
0
1
0
0
W
Yemoja
xLoww8
Yemoja
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,365
Damage
75,185
109,490
Taken
108,326
46,913
Mitigated
94,871
28,613
Healing
31,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BabyInATuxedo
Gilgamesh
22,012
7,406
0
6,938
27,241
23,004
3,801
2,538
24,703
0
171,124
L
18,099
9,508
0
12,866
35,490
16,479
616
7,495
27,717
0
101,611
W
Guan Yu
8,909
1,432
1,101
8,480
22,322
29,090
1,539
3,379
18,943
0
96,856
L
Bastet
KloudWF
Bastet
4,163
1,729
0
1,008
19,241
6,993
1,307
4,103
14,833
430
52,124
L
19,378
14,134
0
4,855
24,538
10,706
617
7,882
16,410
0
60,939
W
Cernunnos
SweetColt575941
Cernunnos
16,098
8,206
0
3,120
20,422
9,719
3,812
0
20,422
0
118,154
L
Danzaburou
hilado_graneado
Danzaburou
12,886
6,078
0
9,127
25,297
9,880
1,711
7,272
17,849
0
77,060
W
Tiamat
oopoli
Tiamat
19,856
2,684
0
8,351
22,919
15,099
7,201
521
22,398
96,124
0
L
Gilgamesh
pooya612
Gilgamesh
3,839
1,022
0
757
4,924
2,855
0
409
4,515
0
31,616
W
Yemoja
xLoww8
Yemoja
8,310
1,429
1,743
1,844
15,422
17,959
2,940
0
15,422
49,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,276
Gold Earned
81,158
509
Minions Killed
762
0
Camps Cleared
0
2,008,306
Distance Traveled
2,485,054
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
17,175
613
188
7
0
562,262
2
L
Kali
14,207
507
124
4
0
454,036
0
W
Guan Yu
16,089
575
173
6
0
466,929
1
L
Bastet
11,669
417
106
4
0
512,269
1
L
Arachne
13,387
478
91
3
0
536,211
3
W
Cernunnos
15,470
553
147
5
0
489,921
4
L
Danzaburou
13,065
467
129
5
0
315,413
0
W
Tiamat
16,827
601
164
6
0
444,846
1
L
Gilgamesh
8,948
320
59
2
0
190,377
1
W
Yemoja
15,597
557
90
3
0
521,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role