Player Matchup

Vamana
Vamana
AMEERDUKKA
Vamana
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,407 Elo+
Solo
Sylvanus
Sylvanus
Izru
Sylvanus
Level 7
God Stats
1W - 2L
1,307 SR
Queue Stats
17W - 14L
1,447 Elo+
Party 1
Chernobog
Chernobog
Leshka16
Chernobog
Level 12
God Stats
1W - 0L
1,716 SR
Queue Stats
2W - 2L
1,093 Elo+
Solo
Zeus
Zeus
OZZZZZZZZO
Zeus
Level 7
God Stats
7W - 3L
1,500 SR
Queue Stats
23W - 19L
1,385 Elo+
Party 1
Tsukuyomi
Tsukuyomi
aLIEz丶
Tsukuyomi
Level 12
God Stats
21W - 17L
1,500 SR
Queue Stats
60W - 52L
1,303 Elo+
Party 1
Team Averages
Level 10
1,504 SR
1,327 Elo+

VS

Team Averages
Level 13
1,458 SR
1,438 Elo+
Ra
Ra
DarkSoulka
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,500 Elo+
Solo
Yemoja
Yemoja
FlayGunnar
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
Vardul16K
Da Ji
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
63W - 60L
1,509 Elo+
Solo
Izanami
Izanami
nyunik
Izanami
Level 15
God Stats
5W - 3L
1,290 SR
Queue Stats
9W - 7L
1,180 Elo+
Solo
Thor
Thor
万剑神决
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AMEERDUKKA
Vamana
18
5 / 2 / 8
11,601
504
12,740
16,934
11,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Izru
Sylvanus
17
3 / 5 / 13
10,369
451
5,726
13,107
11,761
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chernobog
Leshka16
Chernobog
16
3 / 9 / 4
10,371
451
5,675
17,211
6,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 7 / 6
12,095
526
12,472
14,821
5,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
aLIEz丶
Tsukuyomi
20
11 / 3 / 9
13,536
589
18,525
17,331
13,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
9,725
423
4,722
10,532
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
FlayGunnar
Yemoja
16
1 / 7 / 9
10,034
436
6,879
16,084
7,801
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Vardul16K
Da Ji
19
15 / 5 / 5
12,627
549
22,983
20,245
14,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
nyunik
Izanami
18
7 / 5 / 1
11,885
517
9,539
14,796
5,301
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 8 / 3
9,685
421
4,729
14,327
6,974
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
52
29
Kills
26
26
Deaths
30
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vamana
AMEERDUKKA
Vamana
5
2
8
4.5
L
1
5
8
1
L
Yemoja
FlayGunnar
Yemoja
1
7
9
0.79
W
Sylvanus
Izru
Sylvanus
3
5
13
1.9
W
Chernobog
Leshka16
Chernobog
3
9
4
0.56
W
7
7
6
1.43
L
Da Ji
Vardul16K
Da Ji
15
5
5
3.5
W
Tsukuyomi
aLIEz丶
Tsukuyomi
11
3
9
5.17
L
Izanami
nyunik
Izanami
7
5
1
1.5
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,138
Damage
48,852
79,404
Taken
75,984
49,008
Mitigated
38,052
23,957
Healing
12,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AMEERDUKKA
Vamana
12,740
4,683
0
4,380
16,934
11,876
715
2,744
14,096
0
64,699
L
4,722
129
309
1,643
10,532
3,442
823
4,161
6,065
37,516
0
L
Yemoja
FlayGunnar
Yemoja
6,879
1,213
1,765
2,132
16,084
7,801
340
5,555
10,433
35,910
0
W
Sylvanus
Izru
Sylvanus
5,726
1,819
5,250
5,161
13,107
11,761
1,107
4,384
8,587
22,773
0
W
Chernobog
Leshka16
Chernobog
5,675
3,503
0
359
17,211
6,142
1,654
1,339
15,842
0
54,048
W
12,472
1,196
0
3,269
14,821
5,920
1,910
1,471
13,254
80,686
0
L
Da Ji
Vardul16K
Da Ji
22,983
5,802
0
4,195
20,245
14,534
97
3,211
16,944
0
92,008
W
Tsukuyomi
aLIEz丶
Tsukuyomi
18,525
4,748
0
5,538
17,331
13,309
502
1,225
15,753
0
90,976
L
Izanami
nyunik
Izanami
9,539
4,174
374
1,257
14,796
5,301
397
3,302
11,408
0
72,555
L
4,729
1,161
0
514
14,327
6,974
396
1,325
12,936
0
36,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,972
Gold Earned
53,956
517
Minions Killed
483
0
Camps Cleared
0
2,080,539
Distance Traveled
1,878,435
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,601
504
110
5
0
487,787
0
L
Ra
9,725
423
89
4
0
331,684
1
L
Yemoja
10,034
436
71
3
0
326,528
2
W
Sylvanus
10,369
451
34
1
0
359,706
1
W
Chernobog
10,371
451
81
4
0
429,623
1
W
Zeus
12,095
526
145
6
0
332,172
1
L
Da Ji
12,627
549
131
6
0
449,710
6
W
Tsukuyomi
13,536
589
147
6
0
471,251
0
L
Izanami
11,885
517
121
5
0
432,339
2
L
Thor
9,685
421
71
3
0
338,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role