Player Matchup

Ah Puch
Ah Puch
DepressedCruffin
Ah Puch
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 29L
1,569 Elo+
Party 1
Odin
Odin
GracefulNocturne
Odin
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 115L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
MostHatedZo-
Ne Zha
Level 102
God Stats
35W - 30L
1,595 SR
Queue Stats
255W - 250L
1,427 Elo+
Party 1
Rama
Rama
Pedro_The_Don
Rama
Level 102
God Stats
8W - 8L
1,754 SR
Queue Stats
130W - 123L
1,563 Elo+
Party 1
Athena
Athena
ryan_jakes
Athena
Level 68
God Stats
4W - 10L
1,660 SR
Queue Stats
58W - 67L
1,543 Elo+
Party 1
Team Averages
Level 79
1,602 SR
1,514 Elo+

VS

Team Averages
Level 42
1,479 SR
1,405 Elo+
Apollo
Apollo
C4Ke_TraP
Apollo
Level 27
God Stats
14W - 14L
1,585 SR
Queue Stats
35W - 40L
1,413 Elo+
Party 2
Khepri
Khepri
Zangado_Hawk
Khepri
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
257W - 282L
1,366 Elo+
Party 2
Bellona
Bellona
dale2312
Bellona
Level 28
God Stats
0W - 2L
1,339 SR
Queue Stats
14W - 12L
1,450 Elo+
Party 3
Fenrir
Fenrir
jgoliver27
Fenrir
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 170L
1,353 Elo+
Party 2
Janus
Janus
mzach27
Janus
Level 66
God Stats
6W - 4L
1,471 SR
Queue Stats
17W - 23L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 10
9,953
585
12,672
9,129
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
10 / 0 / 1
10,785
634
11,428
9,781
9,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
16
10 / 4 / 8
10,293
605
10,045
12,428
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 1 / 9
10,266
604
13,896
12,776
4,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
ryan_jakes
Athena
14
8 / 1 / 12
9,735
573
8,614
15,862
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
C4Ke_TraP
Apollo
9
0 / 9 / 3
6,290
370
7,707
14,193
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Khepri
10
0 / 8 / 4
7,005
412
4,492
14,510
11,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
dale2312
Bellona
12
0 / 7 / 1
7,498
441
7,444
14,674
11,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
jgoliver27
Fenrir
13
5 / 7 / 1
8,365
492
8,377
16,195
7,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
mzach27
Janus
15
3 / 5 / 0
9,311
548
6,821
10,486
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
36
Kills
8
8
Deaths
36
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
C4Ke_TraP
Apollo
0
9
3
0.17
W
4
2
10
4.5
W
10
0
1
10.5
W
Ne Zha
10
4
8
3.5
W
4
1
9
8.5
L
Khepri
0
8
4
0.25
L
Bellona
dale2312
Bellona
0
7
1
0.07
L
Fenrir
jgoliver27
Fenrir
5
7
1
0.79
L
Janus
mzach27
Janus
3
5
0
0.6
W
Athena
ryan_jakes
Athena
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,655
Damage
34,841
59,976
Taken
70,058
33,694
Mitigated
37,671
23,745
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
C4Ke_TraP
Apollo
7,707
4,915
0
3,089
14,193
4,071
132
3,726
10,467
0
27,245
W
12,672
1,523
0
4,208
9,129
3,372
643
2,623
6,414
70,683
0
W
11,428
2,066
0
2,233
9,781
9,025
0
1,269
8,426
0
63,516
W
Ne Zha
10,045
4,589
0
4,409
12,428
4,700
0
2,267
10,067
0
55,699
W
13,896
12,272
0
7,782
12,776
4,575
1,950
2,149
10,627
0
75,289
L
Khepri
4,492
673
516
1,386
14,510
11,115
118
4,041
10,469
15,644
0
L
Bellona
dale2312
Bellona
7,444
1,947
0
2,339
14,674
11,123
0
2,374
12,300
0
36,442
L
Fenrir
jgoliver27
Fenrir
8,377
1,982
0
2,841
16,195
7,634
495
5,657
10,538
0
41,961
L
Janus
mzach27
Janus
6,821
251
0
559
10,486
3,728
0
5,488
4,998
51,518
0
W
Athena
ryan_jakes
Athena
8,614
2,583
0
5,113
15,862
12,022
84
2,677
13,129
29,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,032
Gold Earned
38,469
497
Minions Killed
330
0
Camps Cleared
0
1,629,935
Distance Traveled
1,554,004
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,290
370
39
2
0
267,531
0
W
Ah Puch
9,953
585
116
7
0
319,113
1
W
Odin
10,785
634
130
8
0
324,809
0
W
Ne Zha
10,293
605
97
6
0
338,699
0
W
Rama
10,266
604
122
7
0
258,261
2
L
Khepri
7,005
412
29
2
0
333,593
1
L
Bellona
7,498
441
85
5
0
295,709
3
L
Fenrir
8,365
492
52
3
0
337,695
1
L
Janus
9,311
548
125
7
0
319,476
1
W
Athena
9,735
573
32
2
0
389,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role