Player Matchup

Tyr
Tyr
AlexAmor
Tyr
Level 126
God Stats
17W - 7L
1,769 SR
Queue Stats
211W - 179L
1,605 Elo+
Party 1
Sobek
Sobek
Dyup-_-
Sobek
Level 107
God Stats
14W - 8L
1,487 SR
Queue Stats
283W - 243L
1,510 Elo+
Party 1
Artemis
Artemis
PureLegendXIII
Artemis
Level 160
God Stats
7W - 1L
1,896 SR
Queue Stats
319W - 186L
1,577 Elo+
Party 1
Loki
Loki
Schism123
Loki
Level 147
God Stats
15W - 5L
1,678 SR
Queue Stats
298W - 297L
1,546 Elo+
Solo
Scylla
Scylla
Undoll
Scylla
Level 58
God Stats
1W - 5L
1,116 SR
Queue Stats
107W - 111L
1,509 Elo+
Party 1
Team Averages
Level 120
1,589 SR
1,550 Elo+

VS

Team Averages
Level 155
1,516 SR
1,604 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HiEtaRchiO
Hercules
Level 160
God Stats
19W - 17L
1,690 SR
Queue Stats
122W - 150L
1,626 Elo+
Party 2
Mercury
Mercury
Papa Braker
Mercury
Level 160
God Stats
0W - 2L
1,224 SR
Queue Stats
202W - 144L
1,726 Elo+
Party 2
Neith
Neith
Vio Vibes
Neith
Level 159
God Stats
2W - 2L
1,665 SR
Queue Stats
40W - 38L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
10,132
563
10,736
11,969
10,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Dyup-_-
Sobek
14
3 / 1 / 3
8,693
483
6,465
14,026
13,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 1 / 2
9,876
549
11,062
9,252
3,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Loki
16
3 / 4 / 4
9,348
519
8,235
12,038
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Undoll
Scylla
14
0 / 3 / 2
8,359
464
6,995
9,976
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 5 / 1
9,139
508
9,776
16,139
11,336
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Sol
 
Sol
15
2 / 3 / 2
9,007
500
10,048
11,634
4,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
HiEtaRchiO
Hercules
14
3 / 2 / 4
8,906
495
8,472
15,185
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Papa Braker
Mercury
7
1 / 0 / 1
6,582
366
1,003
3,208
790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Vio Vibes
Neith
14
1 / 4 / 3
8,819
490
5,748
11,325
3,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
14
Kills
10
10
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
5
1
0.7
L
Sol
 
Sol
2
3
2
1
W
3
1
3
4.5
W
Sobek
Dyup-_-
Sobek
3
1
3
4.5
L
Hercules
HiEtaRchiO
Hercules
3
2
4
2.5
L
Mercury
Papa Braker
Mercury
1
0
1
1.5
W
5
1
2
6
W
Loki
3
4
4
1.25
W
Scylla
Undoll
Scylla
0
3
2
0.33
L
Neith
Vio Vibes
Neith
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,493
Damage
35,047
57,261
Taken
57,491
36,834
Mitigated
30,364
20,130
Healing
17,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,776
2,485
0
3,050
16,139
11,336
0
2,616
13,443
0
57,673
L
Sol
 
Sol
10,048
2,744
0
3,963
11,634
4,831
2,236
3,539
7,981
61,600
2,918
W
10,736
1,229
0
5,519
11,969
10,622
317
1,289
10,680
0
70,450
W
Sobek
Dyup-_-
Sobek
6,465
813
0
4,391
14,026
13,721
111
3,633
10,393
27,405
0
L
Hercules
HiEtaRchiO
Hercules
8,472
1,641
0
6,033
15,185
9,828
0
5,772
9,247
61
17,682
L
Mercury
Papa Braker
Mercury
1,003
421
0
397
3,208
790
0
158
3,046
0
14,968
W
11,062
4,220
0
1,410
9,252
3,764
2,684
680
8,572
0
66,596
W
Loki
8,235
1,949
0
5,641
12,038
4,723
0
2,317
9,721
0
70,544
W
Scylla
Undoll
Scylla
6,995
1,147
0
3,169
9,976
4,004
729
1,947
8,029
56,290
0
L
Neith
Vio Vibes
Neith
5,748
2,396
0
3,743
11,325
3,579
1,650
987
10,314
0
56,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,408
Gold Earned
42,453
512
Minions Killed
428
0
Camps Cleared
0
1,708,412
Distance Traveled
1,391,807
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,139
508
114
6
0
332,001
2
L
Sol
9,007
500
135
8
0
316,720
3
W
Tyr
10,132
563
128
7
0
391,062
2
W
Sobek
8,693
483
30
2
0
337,787
4
L
Hercules
8,906
495
20
1
0
347,338
7
L
Mercury
6,582
366
34
2
0
131,515
0
W
Artemis
9,876
549
121
7
0
303,705
6
W
Loki
9,348
519
119
7
0
370,892
0
W
Scylla
8,359
464
114
6
0
304,966
5
L
Neith
8,819
490
125
7
0
264,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role