Player Matchup

Ganesha
Ganesha
Gold V
NovaMars98
Ganesha
Gold V
Level 128
God Stats
28W - 29L
1,481 SR
Queue Stats
214W - 206L
1,274 MMR
Solo
Janus
Janus
Gold II
Sethbas
Janus
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
TLC21
Danzaburou
Silver II
Level 39
God Stats
1W - 0L
1,527 SR
Queue Stats
26W - 28L
1,235 MMR
Solo
Fenrir
Fenrir
Gold V
ieyesrestricti
Fenrir
Gold V
Level 148
God Stats
50W - 39L
1,667 SR
Queue Stats
684W - 685L
1,276 MMR
Solo
Thor
Thor
Silver I
relampagoazul15
Thor
Silver I
Level 126
God Stats
18W - 16L
1,624 SR
Queue Stats
322W - 328L
1,228 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,560 SR
1,303 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,591 SR
1,317 MMR
Arachne
Arachne
Gold V
AnotherNoobTeam
Arachne
Gold V
Level 128
God Stats
77W - 66L
1,574 SR
Queue Stats
208W - 218L
1,258 MMR
Party 2
Ares
Ares
Bronze IV
Gianexterx
Ares
Bronze IV
Level 122
God Stats
1W - 4L
1,586 SR
Queue Stats
24W - 32L
1,175 MMR
Party 1
Anubis
Anubis
Gold V
TroyLee1993
Anubis
Gold V
Level 128
God Stats
14W - 11L
1,667 SR
Queue Stats
1,154W - 1,187L
1,236 MMR
Party 2
Cupid
Cupid
Silver I
angelitus
Cupid
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Bronze III
murataextermin
Chronos
Bronze III
Level 88
God Stats
7W - 8L
1,626 SR
Queue Stats
7W - 10L
1,415 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NovaMars98
Ganesha
9
0 / 0 / 7
5,581
558
1,952
4,456
1,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Sethbas
Janus
11
7 / 1 / 2
6,819
682
4,169
4,618
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
TLC21
Danzaburou
10
3 / 0 / 0
6,166
617
3,180
3,190
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 2
5,702
570
4,367
5,735
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 2
5,620
562
1,391
4,093
1,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatSetApolloAthenaTsukuyomi

VS

Bans
ScyllaSobekGuan YuHe BoYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,463
546
2,679
6,298
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
4,328
433
2,060
6,098
2,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
9
0 / 6 / 0
5,222
522
1,530
5,788
2,384
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
angelitus
Cupid
9
0 / 1 / 0
4,970
497
1,830
4,024
800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 1 / 0
4,931
493
3,167
5,263
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
3
0
0
W
Ganesha
NovaMars98
Ganesha
0
0
7
3.5
W
Janus
Sethbas
Janus
7
1
2
8
W
Danzaburou
TLC21
Danzaburou
3
0
0
3
L
Anubis
0
6
0
0
L
Cupid
angelitus
Cupid
0
1
0
0
W
1
1
2
2
L
1
1
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,059
Damage
11,266
22,092
Taken
27,471
7,478
Mitigated
8,884
10,849
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,679
2,198
0
662
6,298
1,984
0
892
5,406
0
24,716
L
2,060
125
0
468
6,098
2,347
0
848
5,250
8,275
0
W
Ganesha
NovaMars98
Ganesha
1,952
303
0
1,955
4,456
1,864
34
1,006
3,450
13,352
0
W
Janus
Sethbas
Janus
4,169
334
0
1,832
4,618
1,067
742
1,561
3,057
31,946
0
W
Danzaburou
TLC21
Danzaburou
3,180
2,138
0
1,816
3,190
912
0
835
2,355
0
29,604
L
Anubis
1,530
47
0
1,317
5,788
2,384
450
3,325
2,463
30,079
0
L
Cupid
angelitus
Cupid
1,830
762
0
1,785
4,024
800
0
644
3,380
0
25,339
W
4,367
916
0
2,787
5,735
2,479
376
2,310
3,195
0
25,851
L
3,167
1,137
0
1,622
5,263
1,369
0
412
4,851
17,992
0
W
1,391
477
0
2,459
4,093
1,156
303
735
3,278
0
25,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,888
Gold Earned
24,914
282
Minions Killed
246
0
Camps Cleared
0
956,245
Distance Traveled
897,871
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,463
546
56
6
0
201,499
3
L
Ares
4,328
433
20
2
0
206,881
2
W
Ganesha
5,581
558
4
0
0
199,982
5
W
Janus
6,819
682
77
8
0
200,640
2
W
Danzaburou
6,166
617
84
8
0
157,764
0
L
Anubis
5,222
522
70
7
0
157,668
4
L
Cupid
4,970
497
57
6
0
145,822
1
W
Fenrir
5,702
570
61
6
0
185,337
2
L
Chronos
4,931
493
43
4
0
186,001
0
W
Thor
5,620
562
56
6
0
212,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role