Player Matchup

Yemoja
Yemoja
IamJustSteven
Yemoja
Level 153
God Stats
2W - 6L
1,464 SR
Queue Stats
84W - 85L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
LMojica20
Gilgamesh
Level 88
God Stats
16W - 9L
1,633 SR
Queue Stats
217W - 228L
1,474 Elo+
Party 1
Fenrir
Fenrir
MiMadreElBicho
Fenrir
Level 64
God Stats
6W - 4L
1,416 SR
Queue Stats
100W - 105L
1,453 Elo+
Party 1
Rama
Rama
Muerd3t4ngas
Rama
Level 28
God Stats
2W - 3L
1,406 SR
Queue Stats
30W - 21L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
Yozhimar7
Kukulkan
Level 27
God Stats
5W - 4L
1,657 SR
Queue Stats
37W - 35L
1,455 Elo+
Party 1
Team Averages
Level 72
1,515 SR
1,489 Elo+

VS

Team Averages
Level 71
1,545 SR
1,468 Elo+
Sun Wukong
Sun Wukong
AKizie55
Sun Wukong
Level 26
God Stats
5W - 3L
1,620 SR
Queue Stats
40W - 45L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
ComboKev
Gilgamesh
Level 20
God Stats
27W - 26L
1,477 SR
Queue Stats
36W - 35L
1,458 Elo+
Party 2
Athena
Athena
Ezoterick
Athena
Level 35
God Stats
2W - 3L
1,815 SR
Queue Stats
59W - 64L
1,521 Elo+
Solo
Fafnir
Fafnir
TheJush1
Fafnir
Level 127
God Stats
1W - 1L
1,313 SR
Queue Stats
109W - 120L
1,417 Elo+
Party 2
Sol
Sol
d3ftblade1
Sol
Level 145
God Stats
5W - 6L
1,500 SR
Queue Stats
207W - 227L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 15
11,522
501
11,612
19,117
16,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
LMojica20
Gilgamesh
17
7 / 4 / 8
11,905
518
22,811
19,175
14,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
5 / 2 / 6
12,672
551
7,761
21,597
12,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
12 / 3 / 5
13,280
577
15,708
15,105
6,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Yozhimar7
Kukulkan
16
2 / 6 / 3
10,653
463
4,258
11,276
3,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AKizie55
Sun Wukong
15
1 / 5 / 2
9,665
420
5,405
18,741
12,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ComboKev
Gilgamesh
12
1 / 7 / 1
8,091
352
6,747
15,594
13,775
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

Athena
Ezoterick
Athena
16
6 / 6 / 4
10,558
459
15,812
17,661
7,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
TheJush1
Fafnir
15
4 / 5 / 6
10,560
459
14,094
17,522
12,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 4 / 4
11,450
498
11,655
14,354
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
32
27
Kills
15
15
Deaths
27
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AKizie55
Sun Wukong
1
5
2
0.4
L
Gilgamesh
ComboKev
Gilgamesh
1
7
1
0.21
L
Athena
Ezoterick
Athena
6
6
4
1.33
W
1
0
15
8.5
W
Gilgamesh
LMojica20
Gilgamesh
7
4
8
2.75
W
5
2
6
4
W
12
3
5
4.83
L
Fafnir
TheJush1
Fafnir
4
5
6
1.4
W
Kukulkan
Yozhimar7
Kukulkan
2
6
3
0.58
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,150
Damage
53,713
86,270
Taken
83,872
54,810
Mitigated
52,629
21,145
Healing
19,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AKizie55
Sun Wukong
5,405
951
0
4,351
18,741
12,008
552
3,509
15,232
0
46,431
L
Gilgamesh
ComboKev
Gilgamesh
6,747
1,228
0
803
15,594
13,775
500
1,201
14,393
0
26,178
L
Athena
Ezoterick
Athena
15,812
4,176
0
3,063
17,661
7,904
0
4,593
13,068
51,007
0
W
11,612
1,176
1,778
3,607
19,117
16,783
212
10,431
8,552
57,089
0
W
Gilgamesh
LMojica20
Gilgamesh
22,811
5,082
0
1,826
19,175
14,910
0
9,711
9,298
0
63,868
W
7,761
1,448
0
6,304
21,597
12,957
0
5,763
15,642
0
125,807
W
15,708
12,652
0
6,724
15,105
6,237
2,486
6,783
8,238
0
95,424
L
Fafnir
TheJush1
Fafnir
14,094
4,538
0
4,097
17,522
12,553
456
5,206
12,316
50,380
0
W
Kukulkan
Yozhimar7
Kukulkan
4,258
800
0
906
11,276
3,923
78
7,818
3,242
54,936
0
L
11,655
3,167
0
6,738
14,354
6,389
322
1,361
12,993
84,077
7,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,032
Gold Earned
50,324
580
Minions Killed
432
0
Camps Cleared
0
2,080,149
Distance Traveled
2,070,228
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,665
420
91
4
0
422,580
0
L
Gilgamesh
8,091
352
40
2
0
389,775
1
L
Athena
10,558
459
76
3
0
455,197
1
W
Yemoja
11,522
501
80
3
0
412,895
4
W
Gilgamesh
11,905
518
95
4
0
466,095
0
W
Fenrir
12,672
551
156
7
0
441,743
10
W
Rama
13,280
577
141
6
0
400,527
2
L
Fafnir
10,560
459
86
4
0
397,708
1
W
Kukulkan
10,653
463
108
5
0
358,889
1
L
Sol
11,450
498
139
6
0
404,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role