Player Matchup

Rama
Rama
ChivaJam
Rama
Level 29
God Stats
1W - 6L
1,248 SR
Queue Stats
197W - 138L
1,653 Elo+
Party 2
Mercury
Mercury
GuppyWoo
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,646 Elo+
Party 2
Fafnir
Fafnir
SetHenk
Fafnir
Level 20
God Stats
2W - 3L
1,532 SR
Queue Stats
25W - 21L
1,625 Elo+
Party 2
Mulan
Mulan
elroythegreat
Mulan
Level 24
God Stats
2W - 2L
1,602 SR
Queue Stats
10W - 8L
1,562 Elo+
Party 2
Sol
Sol
planckscon
Sol
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 47L
1,664 Elo+
Party 2
Team Averages
Level 24
1,476 SR
1,630 Elo+

VS

Team Averages
Level 17
1,586 SR
1,576 Elo+
Ymir
Ymir
BootyWzrd
Ymir
Level 15
God Stats
2W - 3L
1,285 SR
Queue Stats
39W - 29L
1,689 Elo+
Solo
Rama
Rama
Doslle
Rama
Level 12
God Stats
3W - 4L
1,711 SR
Queue Stats
30W - 25L
1,572 Elo+
Party 1
Fenrir
Fenrir
NotJacobWins
Fenrir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 13L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Scufyz
Tsukuyomi
Level 5
God Stats
5W - 0L
1,500 SR
Queue Stats
20W - 15L
1,553 Elo+
Party 1
Janus
Janus
chrisspher1
Janus
Level 29
God Stats
23W - 14L
1,935 SR
Queue Stats
457W - 386L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 2 / 1
4,949
495
2,825
4,723
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
GuppyWoo
Mercury
7
1 / 6 / 0
4,731
473
2,501
9,322
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
SetHenk
Fafnir
7
1 / 2 / 0
4,865
487
2,299
7,146
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 0
4,205
421
2,486
5,822
2,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 0
4,638
464
1,371
4,416
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 0 / 0
6,532
653
3,367
3,254
1,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Doslle
Rama
8
2 / 1 / 3
5,032
503
2,690
3,747
964
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
9
5 / 0 / 6
6,339
634
6,558
6,910
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
Scufyz
Tsukuyomi
9
4 / 2 / 2
5,717
572
4,852
6,702
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 3
6,351
635
3,347
2,223
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
16
16
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
0
3
L
Rama
0
2
1
0.25
W
Rama
Doslle
Rama
2
1
3
3.5
L
Mercury
GuppyWoo
Mercury
1
6
0
0.17
W
Fenrir
5
0
6
8
W
Tsukuyomi
Scufyz
Tsukuyomi
4
2
2
2.5
L
Fafnir
SetHenk
Fafnir
1
2
0
0.5
W
2
0
3
3.5
L
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,482
Damage
20,814
31,429
Taken
22,836
11,801
Mitigated
9,429
8,676
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,367
1,196
0
1,323
3,254
1,797
266
0
3,112
32,959
0
L
Rama
2,825
2,173
0
1,028
4,723
970
546
413
4,278
0
27,639
W
Rama
Doslle
Rama
2,690
2,337
0
1,988
3,747
964
0
428
3,294
0
17,659
L
Mercury
GuppyWoo
Mercury
2,501
1,878
0
3,206
9,322
2,503
0
1,441
7,792
0
18,570
W
Fenrir
6,558
2,567
0
3,049
6,910
3,907
0
1,285
5,575
0
20,571
W
Tsukuyomi
Scufyz
Tsukuyomi
4,852
1,854
0
3,319
6,702
2,110
0
1,204
5,480
0
27,831
L
Fafnir
SetHenk
Fafnir
2,299
1,151
0
2,500
7,146
4,376
426
357
6,749
8,465
0
W
3,347
180
0
177
2,223
651
60
753
1,470
36,793
0
L
2,486
560
0
951
5,822
2,966
0
3,459
2,092
4
9,491
L
1,371
383
0
991
4,416
986
635
518
3,804
17,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,388
Gold Earned
29,971
178
Minions Killed
279
0
Camps Cleared
0
866,534
Distance Traveled
976,232
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,532
653
73
7
0
167,984
0
L
Rama
4,949
495
69
7
0
167,636
2
W
Rama
5,032
503
32
3
0
174,644
0
L
Mercury
4,731
473
41
4
0
184,637
2
W
Fenrir
6,339
634
30
3
0
232,378
2
W
Tsukuyomi
5,717
572
64
6
0
191,153
0
L
Fafnir
4,865
487
8
1
0
186,487
3
W
Janus
6,351
635
80
8
0
210,073
6
L
Mulan
4,205
421
25
3
0
147,161
0
L
Sol
4,638
464
35
4
0
180,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role