Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
SSJ4Shook
Cabrakan
Platinum I
Level 114
God Stats
17W - 7L
1,799 SR
Queue Stats
67W - 56L
1,905 MMR
Party 2
Xbalanque
Xbalanque
Gold III
the-invariant
Xbalanque
Gold III
Level 89
God Stats
14W - 10L
1,615 SR
Queue Stats
69W - 61L
1,542 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 103
1,638 SR
1,649 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 154
1,412 SR
1,554 MMR
Sol
Sol
Bronze III
aznXbox
Sol
Bronze III
Level 151
God Stats
1W - 0L
1,526 SR
Queue Stats
7W - 2L
1,554 MMR
Party 1
Artemis
Artemis
Bronze III
maxwell36
Artemis
Bronze III
Level 150
God Stats
3W - 0L
1,368 SR
Queue Stats
7W - 2L
1,554 MMR
Party 1
Hercules
Hercules
Bronze III
raymerm
Hercules
Bronze III
Level 160
God Stats
1W - 0L
1,340 SR
Queue Stats
7W - 2L
1,554 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 5 / 1
7,395
740
2,515
10,200
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
SSJ4Shook
Cabrakan
9
1 / 4 / 3
6,611
661
4,208
9,960
10,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
the-invariant
Xbalanque
10
2 / 5 / 3
6,687
669
5,405
6,670
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
DanzaburouAthenaAphroditeHeraTiamat

VS

Bans
KumbhakarnaChaacKukulkanBacchusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
10 / 0 / 4
9,420
942
13,348
7,756
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
maxwell36
Artemis
11
3 / 4 / 11
7,741
774
5,342
5,922
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
raymerm
Hercules
10
1 / 5 / 13
7,401
740
3,337
11,307
7,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
14
14
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
5
1
0.7
L
Cabrakan
SSJ4Shook
Cabrakan
1
4
3
0.63
W
Sol
10
0
4
12
W
Artemis
maxwell36
Artemis
3
4
11
2.13
W
Hercules
raymerm
Hercules
1
5
13
1.5
L
Xbalanque
the-invariant
Xbalanque
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,128
Damage
22,027
26,830
Taken
24,985
21,086
Mitigated
12,722
2,319
Healing
8,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,515
70
0
1,142
10,200
7,599
0
5,856
4,344
10,982
0
L
Cabrakan
SSJ4Shook
Cabrakan
4,208
595
0
875
9,960
10,592
0
4,518
5,442
18,234
0
W
Sol
13,348
3,712
0
4,591
7,756
3,004
1,920
1,398
6,358
49,546
2,305
W
Artemis
maxwell36
Artemis
5,342
2,320
0
1,164
5,922
2,109
1,367
1,581
4,291
0
20,798
W
Hercules
raymerm
Hercules
3,337
905
0
2,471
11,307
7,609
104
3,501
7,581
0
10,621
L
Xbalanque
the-invariant
Xbalanque
5,405
1,345
0
302
6,670
2,895
0
2,667
4,003
0
25,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,693
Gold Earned
24,562
91
Minions Killed
130
0
Camps Cleared
0
505,246
Distance Traveled
479,115
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,395
740
21
2
0
165,807
4
L
Cabrakan
6,611
661
27
3
0
172,924
3
W
Sol
9,420
942
76
8
0
163,705
1
W
Artemis
7,741
774
38
4
0
136,336
2
W
Hercules
7,401
740
16
2
0
179,074
1
L
Xbalanque
6,687
669
43
4
0
166,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role