Player Matchup

Gilgamesh
Gilgamesh
AplumpPickle4U
Gilgamesh
Level 108
God Stats
0W - 2L
1,299 SR
Queue Stats
89W - 102L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Likingcube
Cthulhu
Level 155
God Stats
0W - 1L
1,737 SR
Queue Stats
74W - 88L
1,483 Elo+
Party 1
Awilix
Awilix
Sosocoolcool
Awilix
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,367 Elo+
Party 1
Baron Samedi
Baron Samedi
bionic-mammoth
Baron Samedi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,424 Elo+
Party 1
Apollo
Apollo
drxqdavis
Apollo
Level 63
God Stats
7W - 12L
1,541 SR
Queue Stats
39W - 40L
1,540 Elo+
Party 1
Team Averages
Level 89
1,515 SR
1,456 Elo+

VS

Team Averages
Level 97
1,622 SR
1,529 Elo+
Zhong Kui
Zhong Kui
EoD KaiDraGoN
Zhong Kui
Level 109
God Stats
31W - 22L
1,570 SR
Queue Stats
386W - 365L
1,507 Elo+
Party 2
Achilles
Achilles
KieraTheWebb
Achilles
Level 55
God Stats
33W - 26L
1,584 SR
Queue Stats
180W - 172L
1,539 Elo+
Solo
Artio
Artio
Prophet2V
Artio
Level 107
God Stats
3W - 0L
1,803 SR
Queue Stats
107W - 83L
1,529 Elo+
Solo
Izanami
Izanami
Shifu_Aprovechao
Izanami
Level 123
God Stats
16W - 8L
1,628 SR
Queue Stats
524W - 489L
1,570 Elo+
Party 2
Ymir
Ymir
youngthugYSL4L
Ymir
Level 93
God Stats
6W - 7L
1,524 SR
Queue Stats
186W - 197L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AplumpPickle4U
Gilgamesh
15
0 / 6 / 3
8,944
447
8,053
19,241
15,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Likingcube
Cthulhu
15
2 / 3 / 2
9,527
476
11,247
14,517
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
17
8 / 6 / 3
10,709
535
18,122
15,182
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
bionic-mammoth
Baron Samedi
14
0 / 5 / 3
8,380
419
6,466
10,400
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
drxqdavis
Apollo
12
3 / 4 / 4
8,123
406
7,060
15,834
5,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EoD KaiDraGoN
Zhong Kui
18
5 / 3 / 4
11,277
564
8,098
13,568
8,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
KieraTheWebb
Achilles
16
5 / 5 / 9
10,077
504
8,633
15,627
6,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
Prophet2V
Artio
15
3 / 2 / 8
9,397
470
11,080
22,054
13,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 1 / 6
10,855
543
13,485
12,253
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 2 / 5
11,637
582
10,584
13,347
10,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
13
Kills
24
24
Deaths
13
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AplumpPickle4U
Gilgamesh
0
6
3
0.25
W
Zhong Kui
EoD KaiDraGoN
Zhong Kui
5
3
4
2.33
W
Achilles
KieraTheWebb
Achilles
5
5
9
1.9
L
Cthulhu
Likingcube
Cthulhu
2
3
2
1
W
Artio
Prophet2V
Artio
3
2
8
3.5
W
6
1
6
9
L
Awilix
8
6
3
1.58
L
Baron Samedi
bionic-mammoth
Baron Samedi
0
5
3
0.3
L
Apollo
drxqdavis
Apollo
3
4
4
1.25
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,948
Damage
51,880
75,174
Taken
76,849
39,935
Mitigated
43,195
20,032
Healing
27,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AplumpPickle4U
Gilgamesh
8,053
1,442
0
4,539
19,241
15,315
0
8,088
11,153
0
49,740
W
Zhong Kui
EoD KaiDraGoN
Zhong Kui
8,098
584
0
4,519
13,568
8,961
148
3,315
9,881
75,935
0
W
Achilles
KieraTheWebb
Achilles
8,633
2,831
0
1,185
15,627
6,266
0
2,804
12,642
0
56,347
L
Cthulhu
Likingcube
Cthulhu
11,247
668
51
3,306
14,517
9,267
0
4,994
9,523
57,632
0
W
Artio
Prophet2V
Artio
11,080
1,713
1,586
10,651
22,054
13,364
318
7,415
14,433
42,386
0
W
13,485
8,634
0
4,363
12,253
4,311
1,170
3,298
8,955
0
83,930
L
Awilix
18,122
6,471
0
3,574
15,182
5,508
0
6,380
8,622
0
67,710
L
Baron Samedi
bionic-mammoth
Baron Samedi
6,466
738
275
2,622
10,400
4,233
0
4,452
5,697
44,601
0
L
Apollo
drxqdavis
Apollo
7,060
3,309
0
5,665
15,834
5,612
0
4,942
10,846
0
40,131
W
10,584
4,121
0
4,998
13,347
10,293
0
272
12,645
77,663
5,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,683
Gold Earned
53,243
438
Minions Killed
584
0
Camps Cleared
0
1,727,350
Distance Traveled
1,807,439
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,944
447
107
5
0
326,488
4
W
Zhong Kui
11,277
564
149
7
0
337,649
1
W
Achilles
10,077
504
80
4
0
379,186
0
L
Cthulhu
9,527
476
98
5
0
374,637
1
W
Artio
9,397
470
52
3
0
388,605
4
W
Izanami
10,855
543
146
7
0
367,700
4
L
Awilix
10,709
535
99
5
0
401,046
4
L
Baron Samedi
8,380
419
86
4
0
294,045
3
L
Apollo
8,123
406
48
2
0
331,134
8
W
Ymir
11,637
582
157
8
0
334,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role