Player Matchup

Discordia
Discordia
FnT Grim
Discordia
Level 160
God Stats
3W - 0L
1,631 SR
Queue Stats
267W - 202L
1,685 Elo+
Party 2
Sobek
Sobek
Saltydingos
Sobek
Level 125
God Stats
7W - 12L
1,598 SR
Queue Stats
138W - 121L
1,645 Elo+
Party 4
Da Ji
Da Ji
Zextryy
Da Ji
Level 46
God Stats
3W - 0L
1,894 SR
Queue Stats
243W - 131L
1,780 Elo+
Party 2
Gilgamesh
Gilgamesh
komma
Gilgamesh
Level 155
God Stats
1W - 1L
1,308 SR
Queue Stats
265W - 148L
1,727 Elo+
Party 2
Cupid
Cupid
zchh
Cupid
Level 18
God Stats
6W - 5L
1,754 SR
Queue Stats
42W - 23L
1,718 Elo+
Party 4
Team Averages
Level 101
1,637 SR
1,711 Elo+

VS

Team Averages
Level 61
1,754 SR
1,656 Elo+
Anhur
Anhur
Chosennn--
Anhur
Level 21
God Stats
36W - 27L
1,607 SR
Queue Stats
118W - 122L
1,550 Elo+
Party 3
Bakasura
Bakasura
OmiVT
Bakasura
Level 89
God Stats
34W - 6L
2,102 SR
Queue Stats
77W - 38L
1,902 Elo+
Party 1
Zhong Kui
Zhong Kui
PoliticZ--
Zhong Kui
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 84L
1,588 Elo+
Party 3
Nu Wa
Nu Wa
fen11
Nu Wa
Level 28
God Stats
12W - 5L
1,880 SR
Queue Stats
203W - 101L
1,748 Elo+
Party 1
Chaac
Chaac
sebastianHomero1
Chaac
Level 34
God Stats
5W - 6L
1,681 SR
Queue Stats
26W - 31L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FnT Grim
Discordia
13
3 / 2 / 4
7,462
574
5,660
7,230
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 7
7,403
569
5,579
10,820
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Zextryy
Da Ji
14
4 / 1 / 2
8,147
627
8,015
8,037
5,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
komma
Gilgamesh
13
2 / 2 / 5
7,364
566
4,582
10,095
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
zchh
Cupid
11
4 / 4 / 2
7,640
588
4,869
9,076
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
1 / 3 / 4
7,086
545
4,212
5,811
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
OmiVT
Bakasura
13
3 / 3 / 1
7,478
575
4,824
9,412
4,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
PoliticZ--
Zhong Kui
11
4 / 5 / 1
7,191
553
5,539
10,113
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
fen11
Nu Wa
12
3 / 2 / 1
7,256
558
7,957
7,238
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,460
420
3,679
8,785
6,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
11
11
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
3
4
1
W
Discordia
FnT Grim
Discordia
3
2
4
2.5
L
Bakasura
OmiVT
Bakasura
3
3
1
1.17
L
Zhong Kui
PoliticZ--
Zhong Kui
4
5
1
0.9
W
3
2
7
3.25
W
Da Ji
Zextryy
Da Ji
4
1
2
5
L
Nu Wa
fen11
Nu Wa
3
2
1
1.75
W
Gilgamesh
komma
Gilgamesh
2
2
5
2.25
L
0
3
0
0
W
Cupid
zchh
Cupid
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,705
Damage
26,211
45,258
Taken
41,359
20,658
Mitigated
22,535
14,601
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,212
1,578
0
2,345
5,811
1,241
312
724
5,087
0
34,645
W
Discordia
FnT Grim
Discordia
5,660
267
0
1,761
7,230
2,083
0
3,030
3,743
41,521
0
L
Bakasura
OmiVT
Bakasura
4,824
2,999
0
2,964
9,412
4,118
0
2,043
7,217
0
40,294
L
Zhong Kui
PoliticZ--
Zhong Kui
5,539
749
0
2,774
10,113
7,989
0
2,778
7,211
27,618
0
W
5,579
995
0
5,559
10,820
6,928
0
3,454
7,081
21,895
0
W
Da Ji
Zextryy
Da Ji
8,015
1,580
0
2,581
8,037
5,091
0
1,323
6,296
0
49,637
L
Nu Wa
fen11
Nu Wa
7,957
1,523
0
750
7,238
2,296
0
3,121
3,767
44,730
0
W
Gilgamesh
komma
Gilgamesh
4,582
593
0
874
10,095
3,932
0
2,335
7,093
0
53,943
L
3,679
434
135
2,661
8,785
6,891
44
1,911
6,838
0
19,964
W
Cupid
zchh
Cupid
4,869
3,785
86
3,740
9,076
2,624
0
2,729
6,095
0
33,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,016
Gold Earned
34,471
380
Minions Killed
341
0
Camps Cleared
0
1,343,765
Distance Traveled
1,275,192
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,086
545
68
5
0
263,682
4
W
Discordia
7,462
574
86
7
0
257,007
3
L
Bakasura
7,478
575
94
7
0
251,456
2
L
Zhong Kui
7,191
553
59
5
0
245,706
1
W
Sobek
7,403
569
34
3
0
288,420
8
W
Da Ji
8,147
627
95
7
0
281,387
3
L
Nu Wa
7,256
558
86
7
0
234,119
6
W
Gilgamesh
7,364
566
87
7
0
278,291
1
L
Chaac
5,460
420
34
3
0
280,229
0
W
Cupid
7,640
588
78
6
0
238,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role