Player Matchup

Merlin
Merlin
Brabbit33
Merlin
Level 46
God Stats
15W - 9L
1,500 SR
Queue Stats
142W - 159L
1,425 Elo+
Party 1
Cerberus
Cerberus
Frostwend
Cerberus
Level 27
God Stats
26W - 15L
1,757 SR
Queue Stats
127W - 139L
1,467 Elo+
Party 1
Rama
Rama
MąXxĩs
Rama
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Pablovl730
Chaac
Level 68
God Stats
14W - 8L
1,586 SR
Queue Stats
251W - 277L
1,464 Elo+
Party 3
Susano
Susano
SilentSoul187
Susano
Level 68
God Stats
29W - 24L
1,543 SR
Queue Stats
156W - 168L
1,457 Elo+
Party 1
Team Averages
Level 63
1,577 SR
1,463 Elo+

VS

Team Averages
Level 88
1,491 SR
1,530 Elo+
Kukulkan
Kukulkan
FishPhucker69
Kukulkan
Level 54
God Stats
1W - 0L
1,572 SR
Queue Stats
107W - 119L
1,533 Elo+
Party 2
Ganesha
Ganesha
GoatPhucker69
Ganesha
Level 105
God Stats
1W - 1L
1,176 SR
Queue Stats
130W - 106L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
GoofyGoober2
Nu Wa
Level 59
God Stats
13W - 8L
1,702 SR
Queue Stats
100W - 88L
1,553 Elo+
Solo
Mercury
Mercury
LoveablePanda
Mercury
Level 156
God Stats
1W - 0L
1,505 SR
Queue Stats
76W - 53L
1,549 Elo+
Solo
Fenrir
Fenrir
QuikBrax
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brabbit33
Merlin
12
1 / 6 / 1
7,105
474
3,607
7,524
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Frostwend
Cerberus
10
1 / 2 / 2
6,842
456
2,280
11,429
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
10
2 / 4 / 1
6,621
441
4,555
11,056
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
10
0 / 6 / 1
6,275
418
5,015
12,455
6,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 5 / 2
7,523
502
6,233
10,683
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FishPhucker69
Kukulkan
13
6 / 2 / 0
8,050
537
6,889
4,725
1,844
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
13
0 / 2 / 6
7,374
492
5,384
8,092
3,806
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 10
9,214
614
8,007
5,456
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
15
10 / 2 / 4
9,611
641
7,554
11,759
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
QuikBrax
Fenrir
15
5 / 1 / 4
9,171
611
9,051
12,508
7,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
23
23
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brabbit33
Merlin
1
6
1
0.25
W
Kukulkan
FishPhucker69
Kukulkan
6
2
0
3
L
Cerberus
Frostwend
Cerberus
1
2
2
1
W
Ganesha
0
2
6
1.5
W
2
1
10
7
W
Mercury
10
2
4
6
L
Rama
2
4
1
0.63
L
Chaac
0
6
1
0.08
W
Fenrir
QuikBrax
Fenrir
5
1
4
7
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,690
Damage
36,885
53,147
Taken
42,540
20,747
Mitigated
19,588
10,898
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brabbit33
Merlin
3,607
322
0
655
7,524
2,299
0
1,268
6,076
39,543
0
W
Kukulkan
FishPhucker69
Kukulkan
6,889
752
0
1,410
4,725
1,844
0
619
4,106
44,543
0
L
Cerberus
Frostwend
Cerberus
2,280
76
0
1,200
11,429
6,336
0
6,378
4,888
20,939
0
W
Ganesha
5,384
459
0
1,554
8,092
3,806
323
1,008
7,084
34,166
0
W
8,007
1,231
122
1,559
5,456
1,484
563
861
4,353
56,085
0
W
Mercury
7,554
4,209
0
4,934
11,759
4,625
502
2,310
9,255
0
58,505
L
Rama
4,555
3,712
0
4,472
11,056
2,638
0
6,027
4,851
0
41,883
L
Chaac
5,015
1,168
0
2,659
12,455
6,260
0
2,497
9,746
0
30,293
W
Fenrir
QuikBrax
Fenrir
9,051
5,331
0
8,412
12,508
7,829
751
653
11,855
0
51,004
L
6,233
1,850
0
1,912
10,683
3,214
0
3,129
7,306
0
34,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,366
Gold Earned
43,420
344
Minions Killed
465
0
Camps Cleared
0
1,275,841
Distance Traveled
1,463,887
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,105
474
93
6
0
251,149
3
W
Kukulkan
8,050
537
108
7
0
281,752
2
L
Cerberus
6,842
456
40
3
0
272,227
2
W
Ganesha
7,374
492
31
2
0
307,532
1
W
Nu Wa
9,214
614
113
8
0
266,453
3
W
Mercury
9,611
641
96
6
0
329,518
4
L
Rama
6,621
441
91
6
0
239,406
3
L
Chaac
6,275
418
63
4
0
247,944
3
W
Fenrir
9,171
611
117
8
0
278,632
1
L
Susano
7,523
502
57
4
0
265,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role