Player Matchup

Cthulhu
Cthulhu
VespidPainter83
Cthulhu
Level 29
God Stats
4W - 7L
1,666 SR
Queue Stats
96W - 95L
1,384 Elo+
Solo
Sylvanus
Sylvanus
hades063sickly
Sylvanus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo
Sol
Sol
jermainejr
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Solo
Cernunnos
Cernunnos
weediagram1
Cernunnos
Level 29
God Stats
49W - 45L
1,416 SR
Queue Stats
379W - 435L
1,280 Elo+
Solo
Tyr
Tyr
whatt06
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 78L
1,316 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,338 Elo+

VS

Team Averages
Level 27
1,570 SR
1,435 Elo+
Susano
Susano
Battlebornvking
Susano
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
253W - 294L
1,372 Elo+
Party 1
Ra
Ra
DingleBerry76
Ra
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Cupid
Cupid
Little_D_Pringle
Cupid
Level 60
God Stats
2W - 0L
1,703 SR
Queue Stats
141W - 178L
1,344 Elo+
Party 1
Gilgamesh
Gilgamesh
TheGodOfPringles
Gilgamesh
Level 23
God Stats
4W - 5L
1,647 SR
Queue Stats
89W - 99L
1,459 Elo+
Party 1
Khepri
Khepri
Trayvis34
Khepri
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 6
10,220
511
9,419
16,115
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
13
0 / 8 / 2
7,688
384
3,373
13,385
10,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 9 / 1
6,154
308
1,398
6,669
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
weediagram1
Cernunnos
17
8 / 7 / 3
11,066
553
17,240
19,899
7,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
16
3 / 2 / 1
9,394
470
6,022
20,305
17,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 5
11,330
567
13,222
15,550
6,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
12 / 2 / 8
12,375
619
13,488
10,618
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 9
10,422
521
14,623
13,551
5,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
18
1 / 3 / 0
11,212
561
10,779
12,892
8,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
Trayvis34
Khepri
13
1 / 5 / 9
9,304
465
4,800
13,611
11,205
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
17
Kills
31
33
Deaths
17
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
11
3
5
4.5
W
12
2
8
8
W
6
4
9
2.63
W
Gilgamesh
1
3
0
0.33
W
Khepri
Trayvis34
Khepri
1
5
9
1.1
L
6
7
6
1.29
L
Sylvanus
0
8
2
0.13
L
0
9
1
0.06
L
Cernunnos
weediagram1
Cernunnos
8
7
3
1.36
L
Tyr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,452
Damage
56,912
76,373
Taken
66,222
52,665
Mitigated
36,071
16,092
Healing
19,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,222
3,232
0
2,778
15,550
6,520
704
2,557
12,993
0
61,276
W
13,488
1,947
2,421
4,214
10,618
4,556
2,293
3,752
6,866
71,779
0
W
14,623
9,258
1,735
5,296
13,551
5,345
891
3,398
10,153
0
57,235
W
Gilgamesh
10,779
3,054
0
1,683
12,892
8,445
672
643
12,249
0
78,035
W
Khepri
Trayvis34
Khepri
4,800
621
456
625
13,611
11,205
360
3,506
10,105
23,230
0
L
9,419
953
209
1,200
16,115
15,841
72
3,413
12,583
35,401
0
L
Sylvanus
3,373
979
276
1,888
13,385
10,284
418
7,022
5,981
21,880
2,488
L
1,398
474
0
353
6,669
1,981
0
3,150
3,253
5,678
488
L
Cernunnos
weediagram1
Cernunnos
17,240
9,696
0
6,157
19,899
7,215
259
2,899
16,972
0
68,127
L
Tyr
6,022
621
0
6,009
20,305
17,344
0
925
19,296
0
47,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
54,643
300
Minions Killed
487
0
Camps Cleared
0
1,533,607
Distance Traveled
1,825,669
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,330
567
74
4
0
407,535
0
W
Ra
12,375
619
154
8
0
349,588
0
W
Cupid
10,422
521
82
4
0
427,035
4
W
Gilgamesh
11,212
561
141
7
0
342,562
1
W
Khepri
9,304
465
36
2
0
298,949
1
L
Cthulhu
10,220
511
50
3
0
323,350
0
L
Sylvanus
7,688
384
44
2
0
301,970
2
L
Sol
6,154
308
8
0
0
160,403
2
L
Cernunnos
11,066
553
99
5
0
332,338
1
L
Tyr
9,394
470
99
5
0
415,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role