Player Matchup

Bacchus
Bacchus
Cloudiroth7
Bacchus
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 26L
1,738 Elo+
Party 2
Tiamat
Tiamat
Imoogi-
Tiamat
Level 160
God Stats
16W - 16L
1,490 SR
Queue Stats
189W - 206L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
SmokedDat
Gilgamesh
Level 160
God Stats
12W - 9L
1,669 SR
Queue Stats
308W - 325L
1,527 Elo+
Party 2
Hachiman
Hachiman
d-CAVEMAN_COLE-b
Hachiman
Level 102
God Stats
0W - 4L
1,577 SR
Queue Stats
58W - 73L
1,405 Elo+
Party 2
Nu Wa
Nu Wa
xNightmareTD
Nu Wa
Level 148
God Stats
2W - 2L
1,904 SR
Queue Stats
20W - 24L
1,522 Elo+
Party 2
Team Averages
Level 131
1,628 SR
1,537 Elo+

VS

Team Averages
Level 120
1,525 SR
1,529 Elo+
Hera
Hera
BlondeManatee48
Hera
Level 107
God Stats
5W - 4L
1,514 SR
Queue Stats
264W - 241L
1,533 Elo+
Solo
Heimdallr
Heimdallr
JTSpeed
Heimdallr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 53L
1,566 Elo+
Solo
Fenrir
Fenrir
RANDOMHATE
Fenrir
Level 125
God Stats
4W - 3L
1,639 SR
Queue Stats
679W - 653L
1,530 Elo+
Party 1
Cu Chulainn
Cu Chulainn
saledfinger69420
Cu Chulainn
Level 129
God Stats
17W - 14L
1,771 SR
Queue Stats
931W - 900L
1,486 Elo+
Party 1
Bacchus
Bacchus
thirax
Bacchus
Level 130
God Stats
24W - 37L
1,202 SR
Queue Stats
900W - 914L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cloudiroth7
Bacchus
5
0 / 5 / 0
4,006
401
821
5,655
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Imoogi-
Tiamat
8
0 / 4 / 1
4,696
470
2,109
6,294
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
SmokedDat
Gilgamesh
9
0 / 2 / 0
4,847
485
547
6,405
2,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 1
4,260
426
1,518
3,944
1,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 4 / 0
4,939
494
3,485
6,174
2,977
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,338
634
4,534
2,674
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
JTSpeed
Heimdallr
9
4 / 0 / 1
5,787
579
3,149
4,043
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
RANDOMHATE
Fenrir
11
4 / 0 / 5
6,368
637
3,999
6,407
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
saledfinger69420
Cu Chulainn
11
2 / 1 / 3
6,412
641
3,364
4,172
1,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
thirax
Bacchus
9
0 / 2 / 5
5,034
503
2,936
5,489
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
14
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Bacchus
Cloudiroth7
Bacchus
0
5
0
0
L
Tiamat
Imoogi-
Tiamat
0
4
1
0.13
W
Heimdallr
JTSpeed
Heimdallr
4
0
1
4.5
W
Fenrir
RANDOMHATE
Fenrir
4
0
5
6.5
L
Gilgamesh
SmokedDat
Gilgamesh
0
2
0
0
L
0
0
1
0.5
W
Cu Chulainn
saledfinger69420
Cu Chulainn
2
1
3
3.5
W
Bacchus
thirax
Bacchus
0
2
5
1.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,480
Damage
17,982
28,472
Taken
22,785
11,261
Mitigated
9,351
4,961
Healing
7,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,534
1,271
0
988
2,674
686
708
1,746
928
37,381
0
L
Bacchus
Cloudiroth7
Bacchus
821
137
0
109
5,655
2,520
0
2,646
2,986
7,160
0
L
Tiamat
Imoogi-
Tiamat
2,109
544
0
1,062
6,294
2,323
0
824
5,407
21,820
0
W
Heimdallr
JTSpeed
Heimdallr
3,149
1,012
0
1,440
4,043
1,278
441
1,396
2,647
0
24,699
W
Fenrir
RANDOMHATE
Fenrir
3,999
687
0
2,938
6,407
2,254
0
1,668
4,739
0
33,190
L
Gilgamesh
SmokedDat
Gilgamesh
547
295
0
1,910
6,405
2,245
0
0
6,405
0
23,272
L
1,518
870
0
270
3,944
1,196
0
925
3,019
0
17,537
W
Cu Chulainn
saledfinger69420
Cu Chulainn
3,364
547
0
746
4,172
1,679
0
293
3,879
0
35,963
W
Bacchus
thirax
Bacchus
2,936
238
273
1,075
5,489
3,454
0
1,312
4,177
18,494
0
L
3,485
1,080
0
1,610
6,174
2,977
0
2,806
3,184
23,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
29,939
202
Minions Killed
314
0
Camps Cleared
0
915,255
Distance Traveled
965,988
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,338
634
77
8
0
197,946
3
L
Bacchus
4,006
401
14
1
0
196,757
0
L
Tiamat
4,696
470
49
5
0
185,612
1
W
Heimdallr
5,787
579
47
5
0
167,029
1
W
Fenrir
6,368
637
73
7
0
216,992
0
L
Gilgamesh
4,847
485
60
6
0
183,336
0
L
Hachiman
4,260
426
36
4
0
207,506
0
W
Cu Chulainn
6,412
641
85
9
0
206,901
0
W
Bacchus
5,034
503
32
3
0
177,120
1
L
Nu Wa
4,939
494
43
4
0
142,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role