Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ElRackom0p
Izanami
Level 129
God Stats
11W - 1L
1,983 SR
Queue Stats
267W - 261L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
Espectro1943
Gilgamesh
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 34L
1,551 Elo+
Party 1
Athena
Athena
LogHorizon2408
Athena
Level 109
God Stats
11W - 9L
1,860 SR
Queue Stats
78W - 81L
1,558 Elo+
Party 1
Nemesis
Nemesis
TrippleDukes
Nemesis
Level 139
God Stats
3W - 3L
1,715 SR
Queue Stats
629W - 619L
1,525 Elo+
Solo
Team Averages
Level 120
1,712 SR
1,527 Elo+

VS

Team Averages
Level 108
1,421 SR
1,518 Elo+
Cupid
Cupid
FearfulHazard
Cupid
Level 154
God Stats
0W - 1L
1,265 SR
Queue Stats
25W - 17L
1,505 Elo+
Party 2
Zeus
Zeus
Halyconix
Zeus
Level 121
God Stats
1W - 1L
1,723 SR
Queue Stats
197W - 160L
1,562 Elo+
Party 3
Amaterasu
Amaterasu
Tzarboi
Amaterasu
Level 54
God Stats
7W - 7L
1,560 SR
Queue Stats
182W - 152L
1,519 Elo+
Party 3
Sobek
Sobek
kushsports
Sobek
Level 103
God Stats
0W - 2L
1,405 SR
Queue Stats
53W - 50L
1,478 Elo+
Party 2
Fenrir
Fenrir
willie145
Fenrir
Level 109
God Stats
5W - 8L
1,155 SR
Queue Stats
177W - 164L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 1 / 2
7,019
585
5,061
4,521
1,867
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ElRackom0p
Izanami
13
3 / 1 / 3
7,509
626
5,154
5,911
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Espectro1943
Gilgamesh
13
4 / 1 / 2
7,351
613
7,242
6,168
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 1 / 8
7,061
588
4,861
7,511
3,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
TrippleDukes
Nemesis
12
6 / 1 / 4
7,162
597
6,212
7,034
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,133
511
4,445
8,009
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
10
2 / 5 / 0
6,161
513
6,585
7,045
2,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Tzarboi
Amaterasu
9
0 / 3 / 1
5,555
463
1,570
7,724
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
7
0 / 6 / 2
5,130
428
2,291
9,879
4,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
willie145
Fenrir
10
1 / 3 / 1
5,825
485
2,150
7,837
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
21
Kills
5
5
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
2
5
W
Izanami
ElRackom0p
Izanami
3
1
3
4.5
W
Gilgamesh
Espectro1943
Gilgamesh
4
1
2
5
L
2
4
0
0.5
L
Zeus
2
5
0
0.4
W
4
1
8
8
W
Nemesis
TrippleDukes
Nemesis
6
1
4
8
L
Amaterasu
Tzarboi
Amaterasu
0
3
1
0.17
L
Sobek
0
6
2
0.17
L
Fenrir
willie145
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,530
Damage
17,041
31,145
Taken
40,494
14,816
Mitigated
15,301
10,587
Healing
10,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,061
439
564
1,714
4,521
1,867
784
2,744
1,777
35,385
0
W
Izanami
ElRackom0p
Izanami
5,154
3,036
0
2,187
5,911
2,275
830
204
5,707
0
54,172
W
Gilgamesh
Espectro1943
Gilgamesh
7,242
2,069
0
1,539
6,168
4,042
114
313
5,855
0
36,877
L
4,445
2,389
90
2,585
8,009
2,077
0
1,021
6,988
0
36,111
L
Zeus
6,585
752
0
1,363
7,045
2,219
0
3,921
3,124
35,631
0
W
4,861
1,035
294
2,162
7,511
3,780
295
2,911
4,600
14,049
0
W
Nemesis
TrippleDukes
Nemesis
6,212
2,295
0
2,127
7,034
2,852
150
2,704
4,330
0
35,165
L
Amaterasu
Tzarboi
Amaterasu
1,570
581
0
1,264
7,724
3,996
0
291
7,089
0
21,349
L
Sobek
2,291
63
0
2,154
9,879
4,392
0
3,767
6,112
8,144
0
L
Fenrir
willie145
Fenrir
2,150
442
0
2,895
7,837
2,617
0
922
6,840
0
27,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
28,804
340
Minions Killed
274
0
Camps Cleared
0
1,129,126
Distance Traveled
1,061,064
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,019
585
65
5
0
215,502
5
W
Izanami
7,509
626
112
9
0
223,577
2
W
Gilgamesh
7,351
613
77
6
0
204,465
1
L
Cupid
6,133
511
72
6
0
206,726
3
L
Zeus
6,161
513
85
7
0
196,638
0
W
Athena
7,061
588
17
1
0
234,867
2
W
Nemesis
7,162
597
69
6
0
250,715
4
L
Amaterasu
5,555
463
47
4
0
202,009
1
L
Sobek
5,130
428
12
1
0
214,414
1
L
Fenrir
5,825
485
58
5
0
241,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role