Player Matchup

Horus
Horus
ChilIling
Horus
Level 135
God Stats
8W - 6L
1,539 SR
Queue Stats
119W - 110L
1,530 Elo+
Party 1
Sol
Sol
ILordIVader
Sol
Level 128
God Stats
4W - 6L
1,632 SR
Queue Stats
53W - 58L
1,517 Elo+
Party 1
Janus
Janus
TayeDifferent
Janus
Level 118
God Stats
1W - 5L
1,263 SR
Queue Stats
148W - 158L
1,538 Elo+
Solo
Cabrakan
Cabrakan
iiFlyinHawaiian
Cabrakan
Level 144
God Stats
1W - 2L
1,764 SR
Queue Stats
53W - 48L
1,576 Elo+
Party 1
Kali
Kali
xXKraTosXx22
Kali
Level 157
God Stats
0W - 3L
1,313 SR
Queue Stats
20W - 37L
1,467 Elo+
Party 1
Team Averages
Level 136
1,502 SR
1,525 Elo+

VS

Team Averages
Level 132
1,574 SR
1,561 Elo+
Gilgamesh
Gilgamesh
AMVPE
Gilgamesh
Level 144
God Stats
20W - 18L
1,553 SR
Queue Stats
323W - 319L
1,551 Elo+
Party 2
Artio
Artio
ComeradeKenji87
Artio
Level 137
God Stats
3W - 1L
1,456 SR
Queue Stats
89W - 100L
1,502 Elo+
Party 3
Loki
Loki
DiamondHœ
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Somrandomguy204
Nemesis
Level 121
God Stats
15W - 3L
1,863 SR
Queue Stats
50W - 38L
1,638 Elo+
Party 3
Anubis
Anubis
Yoomage
Anubis
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 87L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ChilIling
Horus
12
3 / 9 / 5
9,382
469
6,066
20,892
12,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 7 / 3
9,344
467
8,561
13,260
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 3
9,719
486
9,665
10,916
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
17
5 / 4 / 3
12,251
613
14,094
17,072
15,521
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 7
9,081
454
9,497
15,909
7,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AMVPE
Gilgamesh
17
4 / 7 / 6
10,726
536
8,465
17,397
12,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 11
11,496
575
8,432
18,726
15,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 0 / 10
12,483
624
15,800
12,640
4,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
10 / 4 / 1
10,872
544
10,404
13,884
7,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Yoomage
Anubis
17
1 / 3 / 10
10,333
517
14,833
12,736
6,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
16
Kills
28
28
Deaths
16
21
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AMVPE
Gilgamesh
4
7
6
1
L
Horus
ChilIling
Horus
3
9
5
0.61
W
5
2
11
5.25
W
8
0
10
13
L
1
7
3
0.36
W
10
4
1
2.63
L
5
4
3
1.63
W
Anubis
Yoomage
Anubis
1
3
10
2
L
Cabrakan
5
4
3
1.63
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,883
Damage
57,934
78,049
Taken
75,383
42,522
Mitigated
46,823
17,190
Healing
21,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AMVPE
Gilgamesh
8,465
3,087
0
4,315
17,397
12,137
1,169
4,719
12,546
0
79,497
L
Horus
ChilIling
Horus
6,066
2,284
704
2,856
20,892
12,656
20
4,746
16,146
375
23,083
W
8,432
1,721
1,548
6,409
18,726
15,030
0
9,016
9,505
28,756
0
W
15,800
4,322
0
961
12,640
4,900
1,866
5,407
7,167
0
96,069
L
8,561
2,287
0
4,253
13,260
3,063
0
2,977
10,283
55,495
0
W
10,404
3,518
0
1,775
13,884
7,794
342
7,180
6,642
0
40,294
L
9,665
1,011
0
1,870
10,916
3,536
0
3,649
7,267
57,983
0
W
Anubis
Yoomage
Anubis
14,833
739
0
6,620
12,736
6,962
230
5,740
6,863
82,361
0
L
Cabrakan
14,094
1,491
0
2,538
17,072
15,521
0
9,212
7,860
70,075
0
L
9,497
3,620
0
4,969
15,909
7,746
0
2,836
13,073
0
53,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,777
Gold Earned
55,910
475
Minions Killed
560
0
Camps Cleared
0
1,815,904
Distance Traveled
1,960,593
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,726
536
129
6
0
375,891
3
L
Horus
9,382
469
32
2
0
352,838
9
W
Artio
11,496
575
46
2
0
389,496
7
W
Loki
12,483
624
165
8
0
442,715
1
L
Sol
9,344
467
101
5
0
354,907
3
W
Nemesis
10,872
544
79
4
0
408,776
4
L
Janus
9,719
486
106
5
0
366,458
1
W
Anubis
10,333
517
141
7
0
343,715
3
L
Cabrakan
12,251
613
148
7
0
331,040
4
L
Kali
9,081
454
88
4
0
410,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role