Player Matchup

Cu Chulainn
Cu Chulainn
Danieljavi12
Cu Chulainn
Level 68
God Stats
38W - 47L
1,507 SR
Queue Stats
400W - 495L
1,435 Elo+
Party 2
Fenrir
Fenrir
Zleocosta__
Fenrir
Level 105
God Stats
8W - 9L
1,500 SR
Queue Stats
564W - 678L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
daniel120524
Danzaburou
Level 100
God Stats
21W - 41L
1,389 SR
Queue Stats
463W - 544L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
overheadsteam
Nu Wa
Level 43
God Stats
10W - 10L
1,126 SR
Queue Stats
359W - 399L
1,410 Elo+
Party 2
Mercury
Mercury
pencil763strange
Mercury
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 34L
1,532 Elo+
Solo
Team Averages
Level 83
1,404 SR
1,453 Elo+

VS

Team Averages
Level 82
1,465 SR
1,471 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
OrangePopPlayz
Skadi
Level 108
God Stats
2W - 4L
1,444 SR
Queue Stats
310W - 286L
1,433 Elo+
Party 1
Fenrir
Fenrir
ldiot-Sandwich
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,465 Elo+
Party 3
Scylla
Scylla
lntentiions
Scylla
Level 88
God Stats
4W - 11L
1,365 SR
Queue Stats
172W - 145L
1,505 Elo+
Party 3
Sylvanus
Sylvanus
min3craft3r9087
Sylvanus
Level 87
God Stats
8W - 10L
1,514 SR
Queue Stats
337W - 324L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Danieljavi12
Cu Chulainn
14
5 / 4 / 8
9,250
544
11,129
14,226
10,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
5 / 3 / 6
8,740
514
6,655
11,327
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
daniel120524
Danzaburou
15
3 / 3 / 1
9,455
556
7,683
11,700
3,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 3 / 9
9,075
534
13,279
8,353
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 4 / 6
8,280
487
8,998
13,884
6,718
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 8 / 3
8,421
495
8,200
13,452
7,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 4 / 3
9,704
571
9,174
12,138
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 3
8,199
482
5,146
13,299
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
14
3 / 5 / 1
8,536
502
7,565
9,610
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
13
5 / 5 / 7
8,799
518
9,296
17,927
11,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
24
Kills
17
17
Deaths
24
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
8
3
0.44
W
Cu Chulainn
Danieljavi12
Cu Chulainn
5
4
8
2.25
L
5
4
3
1.63
W
Fenrir
5
3
6
2.67
W
Danzaburou
daniel120524
Danzaburou
3
3
1
1.17
L
2
2
3
1.75
L
Scylla
3
5
1
0.7
L
Sylvanus
5
5
7
1.7
W
4
3
9
2.83
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,744
Damage
39,381
59,490
Taken
66,426
27,899
Mitigated
32,514
13,806
Healing
15,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,200
2,149
0
1,513
13,452
7,477
0
3,532
9,734
0
45,385
W
Cu Chulainn
Danieljavi12
Cu Chulainn
11,129
2,040
0
1,200
14,226
10,192
25
2,391
11,747
7,237
47,385
L
9,174
5,699
0
3,876
12,138
4,180
2,708
901
11,107
0
60,288
W
Fenrir
6,655
1,236
0
4,088
11,327
4,389
0
2,819
8,426
0
47,799
W
Danzaburou
daniel120524
Danzaburou
7,683
2,764
0
4,918
11,700
3,976
426
2,288
9,372
0
59,284
L
5,146
1,155
0
3,280
13,299
5,961
0
2,778
10,335
0
43,250
L
Scylla
7,565
259
0
1,518
9,610
3,092
967
2,675
6,617
47,026
0
L
Sylvanus
9,296
3,182
1,503
3,484
17,927
11,804
0
4,226
13,445
22,346
3,505
W
13,279
3,491
0
970
8,353
2,624
245
2,957
5,176
51,496
0
W
8,998
3,776
242
2,388
13,884
6,718
0
5,224
8,592
0
33,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,800
Gold Earned
43,659
459
Minions Killed
387
0
Camps Cleared
0
1,554,601
Distance Traveled
1,531,414
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,421
495
79
5
0
313,860
1
W
Cu Chulainn
9,250
544
104
6
0
294,944
3
L
Skadi
9,704
571
102
6
0
297,029
4
W
Fenrir
8,740
514
81
5
0
337,408
3
W
Danzaburou
9,455
556
112
7
0
265,096
0
L
Fenrir
8,199
482
74
4
0
343,981
0
L
Scylla
8,536
502
91
5
0
308,952
4
L
Sylvanus
8,799
518
41
2
0
267,592
2
W
Nu Wa
9,075
534
109
6
0
297,202
3
W
Mercury
8,280
487
53
3
0
359,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role