Player Matchup

Tyr
Tyr
CheekDestroyerXL
Tyr
Level 104
God Stats
9W - 8L
1,520 SR
Queue Stats
292W - 319L
1,519 Elo+
Party 2
Cernunnos
Cernunnos
CozyInTheAbyss
Cernunnos
Level 102
God Stats
5W - 2L
1,659 SR
Queue Stats
120W - 145L
1,535 Elo+
Party 2
King Arthur
King Arthur
Fredw_4
King Arthur
Level 109
God Stats
7W - 12L
1,558 SR
Queue Stats
211W - 215L
1,551 Elo+
Party 2
Hel
Hel
Ultra-MegaD-007
Hel
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
xXThiccGamerXx
Cabrakan
Level 86
God Stats
1W - 7L
1,560 SR
Queue Stats
157W - 179L
1,565 Elo+
Party 2
Team Averages
Level 91
1,559 SR
1,534 Elo+

VS

Team Averages
Level 101
1,573 SR
1,549 Elo+
Ymir
Ymir
DietGreenTea
Ymir
Level 113
God Stats
10W - 7L
1,650 SR
Queue Stats
89W - 86L
1,537 Elo+
Solo
Tsukuyomi
Tsukuyomi
HalfPriceApps
Tsukuyomi
Level 84
God Stats
10W - 7L
1,635 SR
Queue Stats
357W - 261L
1,583 Elo+
Party 1
Nu Wa
Nu Wa
Magic Luxx
Nu Wa
Level 69
God Stats
13W - 12L
1,524 SR
Queue Stats
274W - 187L
1,449 Elo+
Party 1
Horus
Horus
NiceGuyZach
Horus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,605 Elo+
Party 1
Ullr
Ullr
SquirmyLion2705
Ullr
Level 108
God Stats
26W - 19L
1,557 SR
Queue Stats
531W - 387L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,082
434
3,454
11,275
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
CozyInTheAbyss
Cernunnos
11
2 / 3 / 0
6,933
495
2,851
7,687
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Fredw_4
King Arthur
13
1 / 2 / 0
7,035
503
5,515
14,122
7,355
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 3
6,038
431
1,792
6,649
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
10
1 / 4 / 2
6,714
480
4,282
11,112
7,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 12
7,019
501
8,249
10,614
6,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
HalfPriceApps
Tsukuyomi
15
11 / 1 / 6
9,263
662
11,764
8,133
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
13
4 / 0 / 10
8,352
597
4,656
2,112
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 1 / 5
8,421
602
8,961
10,615
8,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 0 / 5
8,289
592
3,504
6,211
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
5
Kills
20
20
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Cernunnos
CozyInTheAbyss
Cernunnos
2
3
0
0.67
W
2
4
12
2
L
King Arthur
Fredw_4
King Arthur
1
2
0
0.5
W
Tsukuyomi
HalfPriceApps
Tsukuyomi
11
1
6
14
W
Nu Wa
4
0
10
9
W
2
1
5
4.5
W
1
0
5
3.5
L
0
5
3
0.3
L
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,894
Damage
37,134
50,845
Taken
37,685
23,700
Mitigated
21,710
13,188
Healing
13,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,454
680
0
2,409
11,275
3,895
0
2,492
8,669
0
28,948
L
Cernunnos
CozyInTheAbyss
Cernunnos
2,851
1,184
0
2,594
7,687
2,645
0
2,353
5,203
0
38,149
W
8,249
1,613
0
1,748
10,614
6,678
266
2,911
7,703
33,577
0
L
King Arthur
Fredw_4
King Arthur
5,515
913
0
4,206
14,122
7,355
0
1,001
12,979
0
42,703
W
Tsukuyomi
HalfPriceApps
Tsukuyomi
11,764
4,057
0
2,465
8,133
3,592
138
224
7,909
0
60,308
W
Nu Wa
4,656
188
0
466
2,112
619
1,991
640
1,472
38,330
0
W
8,961
4,390
670
5,350
10,615
8,643
518
1,069
9,546
0
55,412
W
3,504
1,405
0
2,353
6,211
2,178
1,159
1,230
4,981
0
53,349
L
1,792
102
877
1,624
6,649
2,190
0
2,286
4,183
24,999
0
L
Cabrakan
4,282
681
0
1,478
11,112
7,615
0
4,030
6,906
25,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
41,344
346
Minions Killed
463
0
Camps Cleared
0
1,211,545
Distance Traveled
1,336,447
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,082
434
71
5
0
253,149
4
L
Cernunnos
6,933
495
80
6
0
248,963
6
W
Ymir
7,019
501
47
3
0
241,508
2
L
King Arthur
7,035
503
87
6
0
253,273
3
W
Tsukuyomi
9,263
662
114
8
0
328,339
2
W
Nu Wa
8,352
597
89
6
0
231,684
0
W
Horus
8,421
602
105
8
0
276,868
1
W
Ullr
8,289
592
108
8
0
258,048
1
L
Hel
6,038
431
61
4
0
213,150
0
L
Cabrakan
6,714
480
47
3
0
243,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role